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  #1  
Old 30-07-2021, 06:09
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  • Naruto - Ultimate Ninja Storm - Precompression

dataRegion.cpk
Code:
Compressed 1 file, 436,892,316 => 1,358,762,846 bytes. Ratio 311.01%
Compression time: cpu 1.22 sec/real 26.37 sec = 5%. Speed 16.57 mB/s
All OK
Codec : Crilayla

Some .cpk like movie and sound contains no streams, so you can save time by separating them.

Last edited by :( Sad8669; 30-07-2021 at 06:22.
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  #2  
Old 01-08-2021, 08:06
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Naruto - Ultimate Ninja Storm [English Only][v1.0]

Code:
Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 2 Hours 21 Minutes 28 Seconds
Decompression Time : 9 Minutes 10 Seconds
Initial Size : 7.53 GB
Final Size : 2.43 GB
Ripped Files : Europe - Japanese Movies + JP Sound Files + Credit Video
Re-encoded : All Main Movies.
Code:
-----------------------
Movie File | Size : 2.02 GB                | Blocks/Offsets
-----------------------
opening_EU.usm   --->    3586646016 - 3776301631
opening_JP.usm    --->    3776303104 - 3965540352
da1050_JP.usm     --->    2699368448 - 3310075263
da1049_JP.usm      --->   1485172736 - 2097358367
da1001_JP.usm      --->   596582400 -  872960095
da1001_EU.usm    --->    298297344 - 596580511
da1001.usm           --->   4096 - 298295615
------------------------
Note : Game is tested and is playable, but before you start the match you must select the sound which you didn't rip out otherwise it will crash the game.


Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone

Last edited by :( Sad8669; 01-08-2021 at 09:03.
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  #3  
Old 01-08-2021, 13:05
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Quote:
Originally Posted by :( Sad8669 View Post
Code:
Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 2 Hours 21 Minutes 28 Seconds
Decompression Time : 9 Minutes 10 Seconds
Initial Size : 7.53 GB
Final Size : 2.43 GB
Ripped Files : Europe - Japanese Movies + JP Sound Files + Credit Video
Re-encoded : All Main Movies.
Code:
-----------------------
Movie File | Size : 2.02 GB                | Blocks/Offsets
-----------------------
opening_EU.usm   --->    3586646016 - 3776301631
opening_JP.usm    --->    3776303104 - 3965540352
da1050_JP.usm     --->    2699368448 - 3310075263
da1049_JP.usm      --->   1485172736 - 2097358367
da1001_JP.usm      --->   596582400 -  872960095
da1001_EU.usm    --->    298297344 - 596580511
da1001.usm           --->   4096 - 298295615
------------------------
Note : Game is tested and is playable, but before you start the match you must select the sound which you didn't rip out otherwise it will crash the game.


Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone


It seems that you have gotten the idea !!! interesting

i would like to see future repacks made this way, as i find it very resource wasting to have videos 30mbps and audio of the highest quality with no real reason
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  #4  
Old 13-08-2021, 01:39
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Assassin's Creed Valhalla
v1.3.0, 1 language, all DLCs

Code:
 23:23:14 - Selected ARC/DS method for Data1a-01.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 23:23:14 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 23:23:18 - Starting Data1a-01.bin archive creation.
 09:20:36 - Moving Data1a-01.bin file to media folder.
 09:20:40 - Moving Data1a-02.bin file to media folder.
 09:20:40 - Starting Data1b-01.bin archive creation.
 09:32:41 - Moving Data1b-01.bin file to media folder.
--------------------------------------------------------------------------------------
 10:04:24 - Overall input size: 104,93 GB
 10:04:24 - Overall output size: 38,42 GB (Ratio 36.62%)
 10:04:24 - Data files creation time: 10:09:27
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  #5  
Old 15-08-2021, 02:01
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Jupiter Hell (Build 7187894)

Start size: 1.7GB

Code:
precomp:cn:brute:d1+srep+lolz
Final Size: 1GB
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  #6  
Old 18-08-2021, 00:25
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Grand Theft Auto V
v1.0.231.0 / 1.54

Code:
 01:08:30 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 01:08:30 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 01:08:30 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 05:39:13 - Overall input size: 102.55 GB
 05:39:13 - Overall output size: 62.48 GB (Ratio 60.93%)
 05:39:13 - Data files creation time: 04:30:42

Data1a contents:
update\update.rpf
update\x64\dlcpacks\patchday3ng\dlc.rpf
update\x64\dlcpacks\patchday17ng\dlc.rpf
update\x64\dlcpacks\patchday19ng\dlc.rpf
update\x64\dlcpacks\patchday20ng\dlc.rpf
update\x64\dlcpacks\patchday21ng\dlc.rpf
update\x64\dlcpacks\patchday22ng\dlc.rpf
update\x64\dlcpacks\patchday24ng\dlc.rpf
update\x64\dlcpacks\patchday25ng\dlc.rpf
x64a.rpf
x64d.rpf

Data1b contents:
*.rpf
exclude Data1a contents and x64\*

Data1c contents:
rest of the files
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  #7  
Old 18-08-2021, 02:16
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HUMANKIND

Code:
 10:24:57 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 11:15:53 - Overall input size: 27.22 GB
 11:15:53 - Overall output size: 10.20 GB (Ratio 37.48%)
 11:15:53 - Overall conversion time: 00:50:53
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  #8  
Old 20-08-2021, 00:31
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Cyberpunk 2077
v1.30

Code:
 22:43:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 22:43:05 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 05:54:53 - Overall input size: 66.50 GB
 05:54:53 - Overall output size: 43.73 GB (Ratio 65.76%)
 05:54:53 - Data files creation time: 06:44:23

Data1a contents:
*.archive

Data1b contents:
rest of the files
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Last edited by KaktoR; 20-08-2021 at 01:57.
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  #9  
Old 20-08-2021, 13:32
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QUAKE Enhanced

Code:
precomp+srep+lolz/$ogg=oggre
1.4GB ---> 370MB
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  #10  
Old 20-08-2021, 13:33
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RIDE 4 [Build 7159412]

Code:
XZLIB+SREP+LOLZ
46.6GB ---> 22.3GB

I used -d3 param with zlib+reflate.
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  #11  
Old 20-08-2021, 13:33
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Mortal Shell [Build 7180006]

Code:
xzlib+srep+lolz
14.9GB ---> 5.5GB
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  #12  
Old 20-08-2021, 13:34
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Wall Of Insanity [Build 7196424]

Code:
srep+lolz
3.5GB ---> 1.1GB
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  #13  
Old 22-08-2021, 00:48
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Quote:
Originally Posted by Masquerade View Post
Mortal Shell [Build 7180006]

Code:
xzlib+srep+lolz
14.9GB ---> 5.5GB
Please write the full parameters that you used for lolz and which version of xtool have you used.

Last edited by L0v3craft; 22-08-2021 at 04:20.
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Old 22-08-2021, 10:30
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Dying Light Platinum Edition

Code:
 16:27:24 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 16:27:24 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep_new+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
----------------------------------------------------------------------------------------------------------------------------------------
 19:00:21 - Overall input size: 35.08 GB
 19:00:21 - Overall output size: 17.70 GB (Ratio 50.44%)
 19:00:21 - Overall conversion time: 02:32:55


Data1b contents:
*.pak, *.rpack

Data1a contents:
rest of the files
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  #15  
Old 24-08-2021, 10:14
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Has anyone tried Serious Sam 3 (BFE)? I have tried the method on here (by dixen), but for some reason, it doesn't work as well.

Quote:
Xtool (zLib codec)+msc+srep+lolz - 6 gb > 3.3 gb
6 GB > 5.55GB for me. I tried changing out my version of XT and srep/lolz as well but it gets almost the same result.
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