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  #1  
Old 09-05-2021, 01:49
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Just Cause 4 Precompression (Final Release) :

Using oo2reck+oo2recs+oo2recm
Code:
Used on full game.
74,717,919,217 bytes >> 128,960,332,422 bytes 
Ratio : 172.59 %
Side Notes : I will update/repost after achieving full compression.

Last edited by :( Sad8669; 09-05-2021 at 01:52.
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Old 09-05-2021, 15:42
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Just Cause 4 [ All DLC's + Languages ] Updated.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2160

Initial Size : 69.5 GB
Final Size: 35.2 GB

@JustFun : If you are scrolling through and read this message, please update FIFA 20 and JC4 in your INDEX since i updated their methods. Just a message in case you miss it.
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  #3  
Old 09-05-2021, 18:51
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Hi all,

If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got:

Code:
[External compressor:precomp]
header    = 0
unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
down for precomp but not sure how to use xprecomp at all.
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Old 09-05-2021, 22:27
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Quote:
Originally Posted by L33THAK0R View Post
Hi all,

If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got:

Code:
[External compressor:precomp]
header    = 0
unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
down for precomp but not sure how to use xprecomp at all.
Yo, Here is the .ini :

Code:
[External compressor:xprecomp]
header    = 0
packcmd   = xtool.exe e:precomp:t4:lz4 - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>
Don't let the compressor name fool you.

BTW, this .ini was taken from an older version of XTool. I might be wrong but i don't think there is a difference ( in usage ) , the only difference will be your codecs such as zlib,lz4 etc.

Try comparing the results with xZLib or other codecs for your own satisfaction.

Code:
Created by Razor12911

Commands:
  e - encode
  d - decode

Operations and codecs available:
  precomp - data precompression
    zlib     : loaded
    crilayla : loaded

Options:
  precomp - data precompression
    c#: chunk size (default 16mb)
    t#: number of threads, use p for percentage
Have a look above t# was number of threads same as now, and precomp - data precompression is already there just need the codecs.

Last edited by :( Sad8669; 10-05-2021 at 00:12.
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  #5  
Old 10-05-2021, 00:16
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Unravel Two [v1.0.0.47008]

Code:
Method : srep_new+LZMA-MT
Initial Size : 7.04 GB
Final Size : 4.83 GB 
Compression Time : 37 minutes 42 seconds
Decompression Time : 5 minutes (4T)
Code:
Method : srep_new+NLolz
Initial Size : 7.04 GB
Final Size : 4.21 GB
Compression Time : 4 hours 0 minutes 41 seconds
Decompression Time : 5½ minutes (4T)
Hint : You can rip the trial version of .exe worth 278 MB and get a Final size of around 3.96 GB

Last edited by :( Sad8669; 06-03-2022 at 05:54.
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Old 11-05-2021, 02:09
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Watch Dogs : Legion [All Languages]

Code:
Method : SREP+LZMA
Based On : Free Weekend Version.
Decompression Time : 1.3 hours (4T)
Initial Size : 83.6 GB
Final Size : 54.1 GB

Last edited by :( Sad8669; 08-06-2021 at 21:35.
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  #7  
Old 11-05-2021, 13:43
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Quote:
Originally Posted by :( Sad8669 View Post
Code:
Method : SREP+LZMA
Compression Time : x
Decompression Time : 1.3 hours (4T)
Initial Size : 83.6 GB
Final Size : 54.1 GB
Should've used XTool for that?
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Old 11-05-2021, 14:15
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Quote:
Originally Posted by Hexagon123 View Post
Should've used XTool for that?
I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.

The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all.

But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56.

Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93.

Thanks for your concern though.

Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96

Last edited by :( Sad8669; 11-05-2021 at 15:31.
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Old 11-05-2021, 20:30
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Quote:
Originally Posted by :( Sad8669 View Post
I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.

The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all.

But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56.

Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93.

Thanks for your concern though.

Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96
Seems to me like a good known bug for most of the plugins from xtool.
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Old 11-05-2021, 23:22
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Quote:
Originally Posted by KaktoR View Post
Seems to me like a good known bug for most of the plugins from xtool.
Yeah, the same thing happens with Hitman 3 (Only individual files can be precompressed properly).
And FIFA 20 (XTool would use no CPU on files greater than 1.5 GB or some times 2.0 GB)

These are the ones i tested so far along with WDL.

Edit : Unravel Two post has been updated.

Last edited by :( Sad8669; 12-05-2021 at 01:15.
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Old 11-05-2021, 05:34
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Borderlands 3. Director's Cut (Only English Voice)

*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ
100 gb > 210 gb > 130 gb > 64.8 gb

Rest files - SREP+LZMA
700 mb > 531 mb

RePack size - 65.3 gb
Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content)

Note.
Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS


Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor)))
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  #12  
Old 13-05-2021, 19:05
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Hi all,

Could anyone share how to structure the compressor header for the Oodle precompressors? The only one I could find was from diskspan:

Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8]
header    = 0
unpackcmd = "Resources\OodleRec\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:oo2recm3,oo2recm4,oo2recm5,oo2recm6,oo2recm7,oo2recm8]
header    = 0
unpackcmd = "Resources\OodleRec\oo2recm.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:oo2recs3,oo2recs4,oo2recs5,oo2recs6,oo2recs7,oo2recs8]
header    = 0
unpackcmd = "Resources\OodleRec\oo2recs.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
However I'm fairly sure you're meant to reference which .ddl for the application to use but I'm not sure how to go about this. As a side question that's not as appropriate for this thread, if anyone could tell me the correct syntax for the header for use with ASIS, I'd greatly appreciate it.

Last edited by L33THAK0R; 13-05-2021 at 19:05. Reason: formatting
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Old 14-05-2021, 07:59
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Another 50 hours compression coming your way. You would call me a madman for that one.
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Old 14-05-2021, 12:30
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Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions.
Now what do you call me?!
Loool

Sorry for the off.
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Old 14-05-2021, 15:11
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Quote:
Originally Posted by shazzla View Post
Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions.
Now what do you call me?!
Loool

Sorry for the off.
For the culture xD.

BTW that thing failed after taking 50 hours.

Last edited by :( Sad8669; 14-05-2021 at 22:16.
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