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  #1  
Old 02-04-2018, 06:10
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LOL, 792GB would probably go into the "Worst Compression Methods Thread"
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Old 02-04-2018, 06:22
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Quote:
Originally Posted by JustFun View Post
LOL, 792GB would probably go into the "Worst Compression Methods Thread"
late night what can i say?
they were 3 fast repacks done back to back lol
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Old 02-04-2018, 06:37
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Quote:
Originally Posted by JustFun View Post
LOL, 792GB would probably go into the "Worst Compression Methods Thread"
Or best inflatation method
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Old 02-04-2018, 07:42
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Quote:
Originally Posted by 78372 View Post
Or best inflatation method
uber pzlib lol
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Old 02-04-2018, 16:09
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update mortal kombat post

http://fileforums.com/showpost.php?p...&postcount=290

Mortal Kombat arcade Kollection
features Mortal Kombat 1 and 2 and Ultimate Mortal Kombat 3

talk about retro and a big trip down memory lane wow
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Old 03-04-2018, 02:29
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Gta v 1.0.350.2 (32.2gb)

GTA V no temp file 17min installtion
pzlib:m3:max:c128m:t100p+srep:m2f:a2:lolz:d32 without audio file size 16.8gb.
audio file 15.4gb
*memory usage decompression with srep:m3f you will need 10gb for srep with m2f 3800mb...
you well lose 100mb to 500mb depend on the game did quick test on games that need alot of ram for decompression for srep alone like mad max/the evil within...
***you can use srep(32bit) from ProFrager it limit srep to 2gb only , in gta v total memory in decompression around 2.5gb (with pzlib+srep+lolz) with 2gb extra temp file only...

Last edited by doofoo24; 03-04-2018 at 07:53.
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  #7  
Old 04-04-2018, 07:48
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Most probably one language. I got 26.1GB with LZMA and one language
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  #8  
Old 04-04-2018, 18:33
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Any one Know Here How to Compress Assassins Creed Liberation HD(About 3gbs)?

I already compressed the game(Now its 1.56gb, Everything working fine) but i want more compression any suggestions.

Used these compression methods(Created 3 parts)
Part1-------------------------------------
on .forge files i used -mafr+srep+lolz
Where srep options were -m3f -ia- l512
and lolz options were -d256mb -tt8 -mc1023
Part2---------------------------------------------
on .pck sound files i used srep64+lolz
where srep64 options were -m5f -ia- -l512
and lolz options were -d256mb -tt8 -mc1023
Part3--------------------------------------------
on .txt, .exe, .dll etc files(left files)
used srep+dispack+lolz


Is there anything else i can achieve ultra compression?
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Old 04-04-2018, 18:41
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Smile Beginner This Might Be Helpful(I am Too)

This Little Code might be helpful to beginners(I am also the beginner)
Hope you will found it helpful, Any suggestions are always welcome

Code:
By Compressing Unreal Engine Files for e.g .tfc, .upk, .umap etc etc
I have found that by using uelr+srep64+lolz given me the compression rate was slightly strong than using uelr+srep+lolz
Note: srep options were -m3f -ia- -l512 compressed 1289kb-->848kb
srep64 options were -m3f -ia- -l512 compressed 1289kb-->846kb
   So my opinion is to use uelr+srep64( -m3f -ia- -l512 )+lolz on these unreal engine files

On Compressing sound .pck files compression rate was slightly great using srep64+lolz than using srep+lolz
Note: srep options were -m3f -ia- -l512 56.5mb-->48.6mb(1kb increased as compared to srep64)
          srep64 options were -m3f -ia- -l512 56.5mb-->48.6mb
          srep64 options were -m5f -ia- -l512 56.5mb-->48.5mb
          srep64 options( without -ia- ) were -m5f -l512 56.5mb--> 48.6(9kb decreased as compared to srep64(48.6mb)
 So my opinion is to use srep64( -m5f -ia- -l512 )+lolz on these .pck sound files

On compressing sound .pck files compression was awesomely fast by using srep64+lzma:ultra(but 2mb increase in file that i used to compress) than using srep64+lolz(slow compression), i think lzma is doing better in .pck files

On compressing .forge files with afr+srep64+lolz taken much time(headache) than using afr+srep64+lzma:ultra(fast compression but about 187mb in increase in file that i used to compress
NOTE: My file size was 1.91GB

As far as i know now i have tested a 35,264kb .forge file and the compression test was this:
by using afr+srep(options)+lolz      Based on srep(options) there was slight changing in compression 
by using afr+srep64(options)+lolz      Based on srep64(options) there was also slight changing in compression
{options of srep} using srep(-m3f -ia- -l512) compression was from 35,264kb-->10,397kb
                               using srep(-m5f -ia- -l512) compression was from 35,264kb-->10,463kb
                  but if we use srep(-m3f -l512) compression will be from 35, 264kb-->10,398kb (1kb increased without using -ia-)
                  but if we use srep(-m5f -l512) compression will be from 35, 264kb-->10,464kb (1kb increased without using -ia-)
{options of srep64} using srep64(-m3f -ia- -l512) compression was from 35,264kb-->10,400kb
                                   using srep64(-m5f -ia- -l512) compression was from 35,264kb-->10,458kb
                  but if we use srep64(-m3f -l512) compression will be from 35, 264kb-->10,401kb (1kb increased without using -ia-)
                  but if we use srep64(-m5f -l512) compression will be from 35, 264kb-->10,459kb (1kb increased without using -ia-)
At last i think for .forge files it's good to use srep(-m3f -ia- l512) but it may differ from time to time
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  #10  
Old 05-04-2018, 08:10
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Syberia 1 (GOG) - 1.30 GB to 865 MB

bpk+srep on Videos

msc+srep on Sounds

pzlib+srep+lolz on Everything else
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  #11  
Old 05-04-2018, 19:30
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Can anybody please give me bms script or opener of James Camerons Avatar the game .pak files.
the game is from Dunia Engine but Edisons dinia recompressor doesnt work on it.
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Old 06-04-2018, 00:26
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okay i have a dilemma i have been extracting .cpk files then repacking the game
then packing the files back up after install games work perfect
problem is there is one file i have run into that i cannot extract...
from sonic forces (wars_0.cpk) crashes when nearly 7 gigs have been extracted
does anyone know of a tool i can extract this file with i want to repack it and add the tools etc to the list...
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Old 06-04-2018, 00:37
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@darkwolves. i already tried with this but this thing needs .net 3.5 which might not be available on users machine during instilation.

I wonder where FG gets her tools (i mean they r only few kBs of size)

BtW @darkwolves if this is something else, please include only required files because downloading big files at my side is hell impossible
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Old 06-04-2018, 02:32
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Quote:
Originally Posted by ZakirAhmad View Post
@darkwolves. i already tried with this but this thing needs .net 3.5 which might not be available on users machine during instilation.

I wonder where FG gets her tools (i mean they r only few kBs of size)

BtW @darkwolves if this is something else, please include only required files because downloading big files at my side is hell impossible
i think she makes some of them there are many advantages to using generic innoscript and knowing how to write them
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Old 06-04-2018, 02:33
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Quote:
Originally Posted by ZakirAhmad View Post
@darkwolves. i already tried with this but this thing needs .net 3.5 which might not be available on users machine during instilation.

I wonder where FG gets her tools (i mean they r only few kBs of size)

BtW @darkwolves if this is something else, please include only required files because downloading big files at my side is hell impossible
you don't have net 3.5?
the tools were designed specifically for that game
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Last edited by darkwolves; 06-04-2018 at 02:42.
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