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  #1  
Old 10-09-2022, 02:47
kj911 kj911 is offline
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Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB
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  #2  
Old 10-09-2022, 03:11
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Quote:
Originally Posted by kj911 View Post
Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB
for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg
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  #3  
Old 10-09-2022, 06:23
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Quote:
Originally Posted by Lord.Freddy View Post
for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg
Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use.
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  #4  
Old 10-09-2022, 23:02
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Quote:
Originally Posted by Carldric Clement View Post
Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use.
As kj911 said (GRzip) is a built-in compressor in FreeArc

Quote:
Originally Posted by Masquerade View Post
Isn't LOLZ better to use?
This is my test on my own (BMP) files:
Code:
This is For [BMP] files:

-----------------------------------------------------------------------------------------------------
Compression Method - 'mm+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\mm+grzip.arc
Compressed 22 files, 21,716,780 => 4,377,776 bytes. Ratio 20.16%
Compression time: cpu 6.69 sec/real 7.69 sec = 87%. Speed 2.82 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+grzip.arc
Compressed 22 files, 21,716,780 => 3,525,547 bytes. Ratio 16.23%
Compression time: cpu 4.20 sec/real 106.58 sec = 4%. Speed 0.20 mB/s
All OK

[21,716,780 => 10,333,829 => 3,525,547]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lz-ma'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lzma.arc
Compressed 22 files, 21,716,780 => 3,689,764 bytes. Ratio 16.99%
Compression time: cpu 0.19 sec/real 105.72 sec = 0%. Speed 0.21 mB/s
All OK

[21,716,780 => 10,333,829 => 3,689,764]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lolz.arc
Compressed 22 files, 21,716,780 => 3,578,327 bytes. Ratio 16.48%
Compression time: cpu 0.16 sec/real 165.26 sec = 0%. Speed 0.13 mB/s
All OK

[21,716,780 => 10,333,829 => 3,578,327]
-----------------------------------------------------------------------------------------------------
Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\lolz.arc
Compressed 22 files, 21,716,780 => 4,097,660 bytes. Ratio 18.87%
Compression time: cpu 0.20 sec/real 134.28 sec = 0%. Speed 0.16 mB/s
All OK
-----------------------------------------------------------------------------------------------------

MSC OutPut Console Window:
<--------------------------- B M P ---------------------------->
Total founded BMP: 22
BMP with not supported header value "bit_per_pixel": 9
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 1
BMP filtered by size: 0

processed BMP: 12 (13'920'648 bytes)
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Last edited by Lord.Freddy; 10-09-2022 at 23:25.
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  #5  
Old 10-09-2022, 08:05
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Quote:
Originally Posted by Lord.Freddy View Post
for bmp files use MSC or Internal Compressor (GRzip)
Isn't LOLZ better to use?
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  #6  
Old 10-09-2022, 14:06
kj911 kj911 is offline
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Caldric: This GRZIP compression algo its internally available from FreeArc! Use -mbmp switch from have compressing.

LOLZ its probably better. Quickly tested ~85MB's BMP files portion its 1GB's filepackage, from compare the compression. (x86 only compressors.)

Best: MSC+DLZ (better than MSC+LZMA combo.)
Default LZMA only its better than MSC packed one.*

*with 10-20% ratio from full input data, not packed in BMF. This MSC integrated BMF, not 100%-ish processing these bmp files within unsupported resolution issues.

LOLZ its testing in next days.

JPG compression:

My pretest in ~113MB's JPG files packing, get best results: "precomp043+srep:m3f:l32+lzp:3:16mb:h22" or replace precomp old to newest 0.4.8 version. This Precomp 0.4.8 (from KPS) ~4* faster in compression than released by profrager this v0.4.3 CLS-version.
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  #7  
Old 14-09-2022, 06:38
dixen dixen is offline
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How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?
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  #8  
Old 14-09-2022, 07:49
Masquerade Masquerade is offline
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Quote:
Originally Posted by dixen View Post
How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?
It's a zip file with no compression but encrypted. Currently looking into it.

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  #9  
Old 14-09-2022, 08:46
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What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
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  #10  
Old 14-09-2022, 09:59
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
Switch version uses multiple types of Oodle family, but can't comment on PC version. Sorry.
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  #11  
Old 14-09-2022, 16:17
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Quote:
Originally Posted by KaktoR View Post
What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
Zlib
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  #12  
Old 15-09-2022, 04:01
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My test from BMP files portion the Space Empires V gamez:

This x86 ONLY compressors, its wins from ratio: MSC+DLZ
2nd place: MSC+BMP or MSC+GRZIP with any alterations.

This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ
2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo.

Results:
Code:
This is For [BMP] files:

-----------------------------------------------------------------------------------------------------
Compression Method - 'msc'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test0.arc
Tested 164 files, 17,164,036 => 83,606,836 bytes. Ratio 20.53%
Testing time: cpu 109.84 sec/real 111.33 sec = 99%. Speed 0.75 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'bmp'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test1.arc
Tested 164 files, 14,300,345 => 83,606,836 bytes. Ratio 17.10%
Testing time: cpu 17.81 sec/real 19.20 sec = 93%. Speed 4.35 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test2.arc
Tested 164 files, 12,463,714 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 129.11 sec/real 130.56 sec = 99%. Speed 0.64 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzma'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test3.arc
Tested 164 files, 12,661,353 => 83,606,836 bytes. Ratio 15.14%
Testing time: cpu 126.25 sec/real 128.22 sec = 98%. Speed 0.65 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzma:a1:mfbt4:d72mb:fb273:lc8:mc1024'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test3-2.arc
Tested 164 files, 12,607,076 => 83,606,836 bytes. Ratio 15.08%
Testing time: cpu 126.55 sec/real 127.92 sec = 99%. Speed 0.65 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzp:64mb:3:h22:d128mb'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test4.arc
Tested 164 files, 15,073,522 => 83,606,836 bytes. Ratio 18.03%
Testing time: cpu 124.94 sec/real 126.44 sec = 99%. Speed 0.66 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+lzp:64mb:3:h22:d128mb'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test5.arc
Tested 164 files, 12,462,437 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 131.30 sec/real 135.17 sec = 97%. Speed 0.62 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+dlz:slp:d64m:lc8:lp0:fb337:mc8192'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test6.arc
Tested 164 files, 12,410,208 => 83,606,836 bytes. Ratio 14.84%
Testing time: cpu 114.17 sec/real 115.78 sec = 99%. Speed 0.72 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+dlz:slp:d64m:lc8:lp0:fb337:mc8192'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test7.arc
Tested 164 files, 12,464,540 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 122.03 sec/real 123.52 sec = 99%. Speed 0.68 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test8.arc
Tested 181 files, 12,309,746 => 83,606,836 bytes. Ratio 14.72%
Testing time: cpu 115.23 sec/real 117.13 sec = 98%. Speed 0.71 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test9.arc
Tested 181 files, 11,111,413 => 83,606,836 bytes. Ratio 13.29%
Testing time: cpu 0.16 sec/real 3.45 sec = 5%. Speed 24.21 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lzma'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test10.arc
Tested 164 files, 14,359,017 => 83,606,836 bytes. Ratio 17.17%
Testing time: cpu 2.39 sec/real 2.47 sec = 97%. Speed 33.87 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lzma:a:72mb:normal:bt4:273:mc1024:lc8'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test11.arc
Tested 164 files, 13,281,704 => 83,606,836 bytes. Ratio 15.89%
Testing time: cpu 2.41 sec/real 2.67 sec = 90%. Speed 31.29 mB/s
All OK
-----------------------------------------------------------------------------------------------------

MSC OutPut Console Window:
<--------------------------- B M P ---------------------------->
Total founded BMP: 142
BMP with not supported header value "bit_per_pixel": 0
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 6
BMP filtered by size: 0

processed BMP: 136 (77'310'176 bytes)

Last edited by kj911; 15-09-2022 at 04:17. Reason: two results added
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  #13  
Old 15-09-2022, 04:27
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Quote:
Originally Posted by kj911 View Post
My test from BMP files portion the Space Empires V gamez:

This x86 ONLY compressors, its wins from ratio: MSC+DLZ
2nd place: MSC+BMP or MSC+GRZIP with any alterations.

This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ
2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo.
Can you use this compressor?
Code:
[External compressor:bliz]
cmem      = 600
dmem      = 600
default   = 100
packcmd   = "Blizzard\bliz.exe" c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {option}000000
unpackcmd = "Blizzard\bliz.exe" d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Attached Files
File Type: 7z Blizzard.7z (13.1 KB, 10 views)
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  #14  
Old 15-09-2022, 06:16
kj911 kj911 is offline
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Lord.Freddy: Nothing. I haven't met him yet, the Blizzard compressor. Testing now in next hours/days.

DLZ = (D)ds modeled (LZ)ma v0.2.2 by profrager

Quick tests: 2* Faster than LZMA and comparable ratio.
Code:
Tested 164 files, 13,760,715 => 83,606,836 bytes. Ratio 16.46%
Testing time: cpu 0.16 sec/real 29.28 sec = 1%. Speed 2.86 mB/s
Tested again, packed all files in one ARC file, in store mode and packing in Blizzard. Small, default blocksize its better!?
Code:
bliz.exe c bmp_store.arc bmp_.blz 300000000  ---> 13 762 777 byte
bliz.exe f bmp_store.arc bmp_.blz 300000000  ---> 13 963 348 byte
bliz.exe f bmp_store.arc bmp_.blz  ---> 13 604 705 byte
bliz.exe c bmp_store.arc bmp_.blz ---> 13 396 429byte
Quick note: Best results get in use 8MB blocksize (smaller/bigger, worse results): 13 369 598 byte

Last edited by kj911; 15-09-2022 at 06:51. Reason: quick test results added
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  #15  
Old 15-09-2022, 08:11
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While we on this discusion right now, what's a good method for text files btw? Such as txt, xml, ini, etc.
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