|
|
|
#1
|
|||
|
|||
|
Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB
|
| Sponsored Links |
|
#2
|
||||
|
||||
|
Quote:
__________________
¤ Life good be a Dream ¤ |
|
#3
|
||||
|
||||
|
Quote:
|
|
#4
|
||||
|
||||
|
Quote:
This is my test on my own (BMP) files: Code:
This is For [BMP] files: ----------------------------------------------------------------------------------------------------- Compression Method - 'mm+grzip:200mb:m1:l2048:h15:a' FreeArc 0.67 (September 13 2014) creating archive: _OutPut\mm+grzip.arc Compressed 22 files, 21,716,780 => 4,377,776 bytes. Ratio 20.16% Compression time: cpu 6.69 sec/real 7.69 sec = 87%. Speed 2.82 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:200mb:m1:l2048:h15:a' FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+grzip.arc Compressed 22 files, 21,716,780 => 3,525,547 bytes. Ratio 16.23% Compression time: cpu 4.20 sec/real 106.58 sec = 4%. Speed 0.20 mB/s All OK [21,716,780 => 10,333,829 => 3,525,547] ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lz-ma' FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lzma.arc Compressed 22 files, 21,716,780 => 3,689,764 bytes. Ratio 16.99% Compression time: cpu 0.19 sec/real 105.72 sec = 0%. Speed 0.21 mB/s All OK [21,716,780 => 10,333,829 => 3,689,764] ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023' FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lolz.arc Compressed 22 files, 21,716,780 => 3,578,327 bytes. Ratio 16.48% Compression time: cpu 0.16 sec/real 165.26 sec = 0%. Speed 0.13 mB/s All OK [21,716,780 => 10,333,829 => 3,578,327] ----------------------------------------------------------------------------------------------------- Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023' FreeArc 0.67 (September 13 2014) creating archive: _OutPut\lolz.arc Compressed 22 files, 21,716,780 => 4,097,660 bytes. Ratio 18.87% Compression time: cpu 0.20 sec/real 134.28 sec = 0%. Speed 0.16 mB/s All OK ----------------------------------------------------------------------------------------------------- MSC OutPut Console Window: <--------------------------- B M P ----------------------------> Total founded BMP: 22 BMP with not supported header value "bit_per_pixel": 9 BMP with not supported line size (should be line_size_bytes mod 4 = 0): 1 BMP filtered by size: 0 processed BMP: 12 (13'920'648 bytes)
__________________
¤ Life good be a Dream ¤ Last edited by Lord.Freddy; 10-09-2022 at 23:25. |
| The Following 3 Users Say Thank You to Lord.Freddy For This Useful Post: | ||
|
#5
|
|||
|
|||
|
Isn't LOLZ better to use?
|
|
#6
|
|||
|
|||
|
Caldric: This GRZIP compression algo its internally available from FreeArc! Use -mbmp switch from have compressing.
LOLZ its probably better. Quickly tested ~85MB's BMP files portion its 1GB's filepackage, from compare the compression. (x86 only compressors.) Best: MSC+DLZ (better than MSC+LZMA combo.) Default LZMA only its better than MSC packed one.* *with 10-20% ratio from full input data, not packed in BMF. This MSC integrated BMF, not 100%-ish processing these bmp files within unsupported resolution issues. LOLZ its testing in next days. JPG compression: My pretest in ~113MB's JPG files packing, get best results: "precomp043+srep:m3f:l32+lzp:3:16mb:h22" or replace precomp old to newest 0.4.8 version. This Precomp 0.4.8 (from KPS) ~4* faster in compression than released by profrager this v0.4.3 CLS-version. |
|
#7
|
|||
|
|||
|
How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not? |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
||||
|
||||
|
What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
__________________
Haters gonna hate
|
|
#10
|
|||
|
|||
|
Switch version uses multiple types of Oodle family, but can't comment on PC version. Sorry.
|
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (14-09-2022) | ||
|
#11
|
|||
|
|||
|
Zlib
|
|
#12
|
|||
|
|||
|
My test from BMP files portion the Space Empires V gamez:
This x86 ONLY compressors, its wins from ratio: MSC+DLZ 2nd place: MSC+BMP or MSC+GRZIP with any alterations. This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ 2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo. Results: Code:
This is For [BMP] files: ----------------------------------------------------------------------------------------------------- Compression Method - 'msc' FreeArc 0.67 (March 15 2014) testing archive: bmp_test0.arc Tested 164 files, 17,164,036 => 83,606,836 bytes. Ratio 20.53% Testing time: cpu 109.84 sec/real 111.33 sec = 99%. Speed 0.75 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'bmp' FreeArc 0.67 (March 15 2014) testing archive: bmp_test1.arc Tested 164 files, 14,300,345 => 83,606,836 bytes. Ratio 17.10% Testing time: cpu 17.81 sec/real 19.20 sec = 93%. Speed 4.35 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a' FreeArc 0.67 (March 15 2014) testing archive: bmp_test2.arc Tested 164 files, 12,463,714 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 129.11 sec/real 130.56 sec = 99%. Speed 0.64 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzma' FreeArc 0.67 (March 15 2014) testing archive: bmp_test3.arc Tested 164 files, 12,661,353 => 83,606,836 bytes. Ratio 15.14% Testing time: cpu 126.25 sec/real 128.22 sec = 98%. Speed 0.65 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzma:a1:mfbt4:d72mb:fb273:lc8:mc1024' FreeArc 0.67 (March 15 2014) testing archive: bmp_test3-2.arc Tested 164 files, 12,607,076 => 83,606,836 bytes. Ratio 15.08% Testing time: cpu 126.55 sec/real 127.92 sec = 99%. Speed 0.65 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzp:64mb:3:h22:d128mb' FreeArc 0.67 (March 15 2014) testing archive: bmp_test4.arc Tested 164 files, 15,073,522 => 83,606,836 bytes. Ratio 18.03% Testing time: cpu 124.94 sec/real 126.44 sec = 99%. Speed 0.66 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+lzp:64mb:3:h22:d128mb' FreeArc 0.67 (March 15 2014) testing archive: bmp_test5.arc Tested 164 files, 12,462,437 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 131.30 sec/real 135.17 sec = 97%. Speed 0.62 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+dlz:slp:d64m:lc8:lp0:fb337:mc8192' FreeArc 0.67 (March 15 2014) testing archive: bmp_test6.arc Tested 164 files, 12,410,208 => 83,606,836 bytes. Ratio 14.84% Testing time: cpu 114.17 sec/real 115.78 sec = 99%. Speed 0.72 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+dlz:slp:d64m:lc8:lp0:fb337:mc8192' FreeArc 0.67 (March 15 2014) testing archive: bmp_test7.arc Tested 164 files, 12,464,540 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 122.03 sec/real 123.52 sec = 99%. Speed 0.68 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023' FreeArc 0.67 (March 15 2014) testing archive: bmp_test8.arc Tested 181 files, 12,309,746 => 83,606,836 bytes. Ratio 14.72% Testing time: cpu 115.23 sec/real 117.13 sec = 98%. Speed 0.71 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023' FreeArc 0.67 (March 15 2014) testing archive: bmp_test9.arc Tested 181 files, 11,111,413 => 83,606,836 bytes. Ratio 13.29% Testing time: cpu 0.16 sec/real 3.45 sec = 5%. Speed 24.21 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lzma' FreeArc 0.67 (March 15 2014) testing archive: bmp_test10.arc Tested 164 files, 14,359,017 => 83,606,836 bytes. Ratio 17.17% Testing time: cpu 2.39 sec/real 2.47 sec = 97%. Speed 33.87 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lzma:a:72mb:normal:bt4:273:mc1024:lc8' FreeArc 0.67 (March 15 2014) testing archive: bmp_test11.arc Tested 164 files, 13,281,704 => 83,606,836 bytes. Ratio 15.89% Testing time: cpu 2.41 sec/real 2.67 sec = 90%. Speed 31.29 mB/s All OK ----------------------------------------------------------------------------------------------------- MSC OutPut Console Window: <--------------------------- B M P ----------------------------> Total founded BMP: 142 BMP with not supported header value "bit_per_pixel": 0 BMP with not supported line size (should be line_size_bytes mod 4 = 0): 6 BMP filtered by size: 0 processed BMP: 136 (77'310'176 bytes) Last edited by kj911; 15-09-2022 at 04:17. Reason: two results added |
| The Following 2 Users Say Thank You to kj911 For This Useful Post: | ||
Gehrman (15-09-2022), Lord.Freddy (15-09-2022) | ||
|
#13
|
||||
|
||||
|
Quote:
Code:
[External compressor:bliz]
cmem = 600
dmem = 600
default = 100
packcmd = "Blizzard\bliz.exe" c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {option}000000
unpackcmd = "Blizzard\bliz.exe" d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
__________________
¤ Life good be a Dream ¤ |
| The Following 3 Users Say Thank You to Lord.Freddy For This Useful Post: | ||
|
#14
|
|||
|
|||
|
Lord.Freddy: Nothing. I haven't met him yet, the Blizzard compressor. Testing now in next hours/days.
DLZ = (D)ds modeled (LZ)ma v0.2.2 by profrager Quick tests: 2* Faster than LZMA and comparable ratio. Code:
Tested 164 files, 13,760,715 => 83,606,836 bytes. Ratio 16.46% Testing time: cpu 0.16 sec/real 29.28 sec = 1%. Speed 2.86 mB/s Code:
bliz.exe c bmp_store.arc bmp_.blz 300000000 ---> 13 762 777 byte bliz.exe f bmp_store.arc bmp_.blz 300000000 ---> 13 963 348 byte bliz.exe f bmp_store.arc bmp_.blz ---> 13 604 705 byte bliz.exe c bmp_store.arc bmp_.blz ---> 13 396 429byte Last edited by kj911; 15-09-2022 at 06:51. Reason: quick test results added |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
Lord.Freddy (15-09-2022) | ||
|
#15
|
||||
|
||||
|
While we on this discusion right now, what's a good method for text files btw? Such as txt, xml, ini, etc.
__________________
Haters gonna hate
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |