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  #1  
Old 23-04-2021, 05:56
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Hi all,

Could someone please show me what their header for "xprecomp" looks like in their arc.ini? I'm interested in repacking "Mad Max" (2015) and according to the "best compression index" xprecomp yields the best results, however I've never used xprecomp before and can't seem to find it as an argument when viewing the help section of xtool.exe in the windows command line. Thank you for any help anyone can offer.

Last edited by L33THAK0R; 23-04-2021 at 05:56. Reason: forgot my manners
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Old 23-04-2021, 07:37
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L33THAK0R

Mad Max needs xtool zlib precompressor.
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Old 23-04-2021, 09:43
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Quote:
Originally Posted by Masquerade View Post
L33THAK0R

Mad Max needs xtool zlib precompressor.
Ah cheers, I'll see how xzlib + srep + lolz works out
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Old 23-04-2021, 22:07
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Hi all,

Does anyone know if there are any better methods to use to compress Metro 2033 & Last Light redux other than srep+lolz?
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Old 23-04-2021, 22:19
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Quote:
Originally Posted by L33THAK0R View Post
Hi all,

Does anyone know if there are any better methods to use to compress Metro 2033 & Last Light redux other than srep+lolz?
not familiar with those do you know what kind of streams they contain?
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Old 24-04-2021, 00:36
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Quote:
Originally Posted by darkwolves View Post
not familiar with those do you know what kind of streams they contain?
Both contain zlib streams, however I don't have any other file scanning tools to determine what other streams may be present. There are two .dll files present in each of the data folders for the titles that I don't recognise: "oaremote_plugin.dll" & "BugTrap.dll". I'm not sure if these are relevant at all but I thought I'd mention it. The vast majority of zlib streams in both titles are level 9.
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Old 24-04-2021, 00:55
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How to find out which streams the game files contain.......???
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Old 24-04-2021, 09:45
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Compressing "Mad Max" with xzlib+srep+lolz gave me an output of 21.8gb (from 31.8gb), instead of the reported under 4gb compressions others were able to achieve! My arc.ini headers look like the following, any help would be greatly appreciated!

Code:
[Compression Methods]
CUSTOM     = xzlib+srep+lolz
LOLZ	   = lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096:mc1023

[External compressor:xzlib]
header    = 0
packcmd   = "Resources\XT.exe" e:precomp:t50p,c128m:zlib $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header     = 0
default    = -m3f
packcmd    = "Resources\srep_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header     = 0
packcmd    = "Resources\lolz_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
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Old 24-04-2021, 12:00
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L33THAK0R
Since srep does the most work in removing dupes here, I think something maybe wrong there,

your xtool and lolz looks fine

Try this srep packcmd:

Code:
[External compressor:srep]
header = 0
packcmd = srep -a0 -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
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  #10  
Old 24-04-2021, 12:02
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Quote:
Originally Posted by Masquerade View Post
L33THAK0R
Since srep does the most work in removing dupes here, I think something maybe wrong there,

your xtool and lolz looks fine

Try this srep packcmd:

Code:
[External compressor:srep]
header = 0
packcmd = srep -a0 -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
thanks man I'll give that a go
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Old 25-04-2021, 07:35
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Greetings To All

Hitman 3 do you know the method about compression
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Old 27-04-2021, 11:20
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Does the UE3 title "Batman Arkham Knight" need any specific special treatment to squash the file size down? Using uelr+srep+lolz+bpk gave me a final output of just over 38gb, but I'm fairly sure this is a very unimpressive final result, as I've seen other users detailing their results but I'm unable to replicate these.

Last edited by L33THAK0R; 27-04-2021 at 20:49.
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Old 27-04-2021, 11:22
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Forza Horizon 4: Ultimate Edition v.1.467.783.0

Code:
Method: xtool:mpreflate:c128mb+rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Original Size:   87.4 GB
Compressed Size: 52.8 GB
Compress Time:   4 Hours
Install Time:    52 Minutes (6T)
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  #14  
Old 29-04-2021, 10:38
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WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.

In last time good results: 635 350kB

Its default versions with lzma switches its bigger 1-3MBs. This data package contains huge duplicated files. cca. 10-20% in full sizes and files. Deduping compression schemes its preferred than LZMA1/2 ones from data size reduction. UCC2.9.0.0R6 badly configured or any Win7 issues its previous badly results or switches? Used WinXP x86 from compression.

Use scripts and switches from Compress.bat file

Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ datax.bin -mmsc+rep:256m  "Data\*"
and msc/srep switches:
Code:
[External compressor:msc]
header = 0
packcmd = MSC c -v -f -wav=1 -raw=1 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=1 -bmf=9s -tak=9 -dxt=1  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header = 0
packcmd   = srep -m5f -l64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
SREP-ed versions its probably few kBs smaller. Without srep compressed archive its probably, minimally faster decompression.

Optimfrog compression testing now again in future time. (waiting smallest results from than TAK compressed ones?) This -tak=9 switch replaced to -frog=9 switches.

Mini archive sample: https://mixdrop.co/f/dq0knxpdu733pqd
Archive info: https://i.kek.sh/34voYtawVu7.jpg

Noob questions: The TAK or OptimFrog its better programs the stability issues these (De)compression progress?
TAK: v2.3.0 32bit OptimFrog: v4.910b

Any results, from my repack:

V2 separated files version summary in last time:

Data1: 2743279kB
Data2: 628021kB
Sound: 635350kB
Binaries: 3683kB
_________________
Total: 4010333kB = 3916.34MB = 3.825GB

Saved 58086kB's from v1 one BIG files versions. Binaries its probably minimally better compress use various lzma switches.

Any results2:

Its 'Data2' files set compress again use arc with -mx switches.

Results: 786646kB (xZLIB+SREP+ARC)

And compress again 'Data2' files set without LOLZ compression. (xZLib+SREP only)
Its precompressed archive size: 3711090kB.

The file compress and RAZOR 1.03.7 x64 use -d 256m switches. NanoZip v0.09 x64 compressing use: -cO -m4g -t4 switches and waiting in few hours from results.

RZ: 638301kB
NZ: 662708kB

Its winner? LOLZ!

Last edited by kj911; 29-04-2021 at 10:50. Reason: Results update and typo fix
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  #15  
Old 17-10-2021, 14:32
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Quote:
Originally Posted by kj911 View Post
WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.

In last time good results: 635 350kB
....


Newest results, from previous months testing:

MSC+SREP: 634 861kB (Use TAK 2.3.0)
MSC+SREP: 634 836kB (Use TAK 2.3.1)

Retested and again use MSC with TAK 2.3.1 and use with any extra switches and goal!!

New Results: 630 595kB!! Nice, few MB's gain from previous versions. Overmaxed WAV compreesion.

Tiny SFX compressor commands:
Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ data.bin -mmsc+rep:256mb+4x4 "Data\*"
arc.ini:
Code:
[External compressor:msc]
header = 0
packcmd = MSC c -v -f -wav=1 -raw=2 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=2 -bmf=9s -tak=9 -dxt=2  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
CRCs are OK! My preference, smallest memory eating, (lower than 768MB/1GB) from during decompress, heavy compressed, repacked games to use old PC's. (Win XP with min. 1-1.25GB RAM or Win7 with 2GB RAM memory.)

More screens:

https://i.kek.sh/MaGjls4ga1X.jpg
https://i.kek.sh/468nxWxsqpv.jpg
https://i.kek.sh/JK1wgOZUDQF.jpg
https://i.kek.sh/9kw96quv88w.jpg
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