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  #1  
Old 09-05-2020, 06:34
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KaktoR KaktoR is offline
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bpk for videos
zlib for fuk files
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  #2  
Old 12-05-2020, 13:25
dixen dixen is offline
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Medal of Honor: Airborne (RUS+ENG) v1.3

*.XXX and rest files - uelr + srep + lolz
9,5 gb > 11,7 gb > 3,9 gb > 1,9 gb

*.vp6, *.asf - srep + lzma
(Delete bonus video)

Final size - 2.2 gb
Install time 3 mins.

NOTE. Multiplayer and localization not cutting
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  #3  
Old 13-05-2020, 08:30
Masquerade Masquerade is offline
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Bioshock Collection

These games already have conversions posted however I'd just like to add my attempt (strongly based on the existing conversions) but with complete info (original / final sizes etc..)

All based on latest versions.

Bioshock Remastered:

Total Unpacked Size: 21GB

Compression as follows:
  • *.bik
    Code:
    bpk
  • Everything Else:
    Code:
    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size using above method: 9.45GB

Bioshock 2 Remastered:

Total Unpacked Size: 19.8GB

Compression as follows:
  • *.bik
    Code:
    bpk
  • Everything Else:
    Code:
    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size using above method: 9.48GB

Bioshock Infinite (All Languages) + Wallpapers

Total Unpacked Size: 43.2GB

Compression as follows:
  • *.bik - Important Note, read below!
    Code:
    bpk
  • *.xxx
    Code:
    uelr+xtool:e:precomp:t100p,c128m:zlib+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.tfc
    Code:
    uelr+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.jpg (Wallpapers)
    Code:
    packjpg
  • Everything Else:
    Code:
    srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Important Note:: MesmerizeMaster_NoAudio.bik will throw errors when being compressed with bpk, so just put this file in with srep+lolz. I use the cls plugin for compression, so it's possible you can get past this if you have a different method.

Total packed size using above method: 21.9GB

Thanks to dixen and Webster17 for the original conversions!
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  #4  
Old 18-05-2020, 13:43
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Why msc?
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Old 19-05-2020, 00:15
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
Why msc?
The SGA files have sound in them. I might try the MSC binary rather than the cls plugin.

Update: Tried unpacking with the MSC exe file and still no improvement.

Last edited by Masquerade; 19-05-2020 at 01:28.
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Old 18-05-2020, 21:49
shazzla shazzla is offline
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@KaktoR: is there any other tool to recompress embedded audio files??? :-o
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  #7  
Old 19-05-2020, 04:20
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Quote:
Originally Posted by shazzla View Post
@KaktoR: is there any other tool to recompress embedded audio files??? :-o
Sometimes it's possible to use oggre if ogg files stored in archives (example: Kingdom come audio files).
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  #8  
Old 20-05-2020, 02:32
Masquerade Masquerade is offline
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LEGO Star Wars The Complete Saga

In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files.

Total Unpacked Size: 9.4GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:
    $ogg
    *.ogg
    
    $wav
    *.wav
    
    $bink
    *.bik
  • Compress using the folowing:
    Code:
    srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$wav=msc:wav=1:frog=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$ogg=oggre/$bink=bpk
  • I used FROG instead of TAK for MSC because TAK caused a crash. FROG works fine...

Total Packed Size using above methods: ~1.74GB
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  #9  
Old 19-05-2020, 03:07
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Could you send me a sample?
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  #10  
Old 23-05-2020, 04:35
ZAZA4EVER ZAZA4EVER is offline
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Wink Mafia.II.Definitive.Edition

Mafia.II.Definitive.Edition
Repack Size From 44.8GB To 13GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #11  
Old 23-05-2020, 05:29
ZAZA4EVER ZAZA4EVER is offline
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Wink Mafia.III.Definitive.Edition

Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #12  
Old 27-05-2020, 07:41
samadrahman74 samadrahman74 is offline
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Quote:
Originally Posted by ZAZA4EVER View Post
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #13  
Old 27-05-2020, 09:20
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Try without "d1g"... or try "d512m"

Also do you have enough ram left in our rig to pack up things?
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  #14  
Old 28-05-2020, 12:56
hwang4 hwang4 is offline
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Quote:
Originally Posted by ZAZA4EVER View Post
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
ZAZA4EVER , Can you please tell how to skip compressing "-boot-flow-logo.bik & -test-fmv-Cutscene.bik" with bpk in ultraarc ?
i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks!
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  #15  
Old 28-05-2020, 13:08
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Quote:
Originally Posted by hwang4 View Post
ZAZA4EVER , Can you please tell how to skip compressing "-boot-flow-logo.bik & -test-fmv-Cutscene.bik" with bpk in ultraarc ?
i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks!
You have to write every single bik/bk2 file down into arc.groups (remove *.bpk, *.bk2 from arc.groups) except for the two mentionel files.

To do this the fast way, make a batch file in game folder and execute to save all *.bk2 files into a text file
Code:
dir /s /b *.bk2 > _List.txt
Copy the contens of the text file to arc.groups $binkpack

PS: If you open the text file, maybe you have to remove driveletter:\gamefolder before (just press ctrl+h in notepad and replace driveletter:\gamefolder with nothing (just leave "replace with" blank)).
PPS: If the game use *.bik files instead of *.bk2, replace *.bk2 with *.bik in your batch.
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