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#1
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bpk for videos
zlib for fuk files
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#2
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Medal of Honor: Airborne (RUS+ENG) v1.3
*.XXX and rest files - uelr + srep + lolz 9,5 gb > 11,7 gb > 3,9 gb > 1,9 gb *.vp6, *.asf - srep + lzma (Delete bonus video) Final size - 2.2 gb Install time 3 mins. NOTE. Multiplayer and localization not cutting |
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#3
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Bioshock Collection
These games already have conversions posted however I'd just like to add my attempt (strongly based on the existing conversions) but with complete info (original / final sizes etc..)
All based on latest versions. Bioshock Remastered: Total Unpacked Size: 21GB Compression as follows:
Total packed size using above method: 9.45GB Bioshock 2 Remastered: Total Unpacked Size: 19.8GB Compression as follows:
Total packed size using above method: 9.48GB Bioshock Infinite (All Languages) + Wallpapers Total Unpacked Size: 43.2GB Compression as follows:
Total packed size using above method: 21.9GB Thanks to dixen and Webster17 for the original conversions! |
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#4
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Why msc?
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#5
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The SGA files have sound in them. I might try the MSC binary rather than the cls plugin.
Update: Tried unpacking with the MSC exe file and still no improvement. Last edited by Masquerade; 19-05-2020 at 01:28. |
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#6
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@KaktoR: is there any other tool to recompress embedded audio files??? :-o
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#7
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Sometimes it's possible to use oggre if ogg files stored in archives (example: Kingdom come audio files).
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
shazzla (19-05-2020) | ||
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#8
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LEGO Star Wars The Complete Saga
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.
You can download QuickBMS here. You will also need the TTGames BMS script which you can get here. Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory. After unpacking, move or delete the DAT files since we no longer need them. Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files. Total Unpacked Size: 9.4GB Compression as follows:
Total Packed Size using above methods: ~1.74GB |
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#9
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Could you send me a sample?
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#10
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Mafia.II.Definitive.Edition
Repack Size From 44.8GB To 13GB Method on **SDS Files Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20 Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 |
| The Following 3 Users Say Thank You to ZAZA4EVER For This Useful Post: | ||
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#11
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Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB Method on **SDS Files Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20 Code:
-mbpk Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 |
| The Following 2 Users Say Thank You to ZAZA4EVER For This Useful Post: | ||
JustFun (03-06-2020), samadrahman74 (27-05-2020) | ||
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#12
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Quote:
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#13
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Try without "d1g"... or try "d512m"
Also do you have enough ram left in our rig to pack up things? |
| The Following User Says Thank You to devil777 For This Useful Post: | ||
samadrahman74 (27-05-2020) | ||
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#14
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i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks! |
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#15
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Quote:
To do this the fast way, make a batch file in game folder and execute to save all *.bk2 files into a text file Code:
dir /s /b *.bk2 > _List.txt PS: If you open the text file, maybe you have to remove driveletter:\gamefolder before (just press ctrl+h in notepad and replace driveletter:\gamefolder with nothing (just leave "replace with" blank)). PPS: If the game use *.bik files instead of *.bk2, replace *.bk2 with *.bik in your batch.
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
hwang4 (28-05-2020) | ||
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