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  #1  
Old 05-02-2018, 19:23
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Quote:
Originally Posted by KaktoR View Post
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression
Yea, was shocked there for a bit because I remember being approached before about the game when it was released that pOodle seems to be not working at all, anyways never mind
I am answered.
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Old 05-02-2018, 23:51
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poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...
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Old 05-02-2018, 05:57
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Assassins Creed Origins?
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Old 05-02-2018, 19:12
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@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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Old 11-02-2018, 14:54
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Sid Meiers Civilization VI
1 language

*.bk2 => bpk
*.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4

4.3GB

Took around 1.5 hours for comp
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Last edited by KaktoR; 31-05-2018 at 12:45.
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  #6  
Old 23-02-2018, 16:37
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Quote:
Originally Posted by KaktoR View Post
Civ 6 *.blp files

Original => 5.375.209.472 bytes
srep+lzma => 1.781.862.400 bytes
srep+lolz => 1.592.496.128 bytes
Hi, can you do me a favour by compressing this game but use razor.
Thanks.
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  #7  
Old 31-05-2018, 12:43
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Quote:
Originally Posted by KaktoR View Post
Sid Meiers Civilization VI

*.bk2 => bpk
*.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4

4.3GB
Updated
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Old 31-05-2018, 23:38
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Cod aw 22.9gb

precomp:t100p:lz4+srep:m3f:a2+lolz:d64 33gb to 20.2gb without bik files
*xtool 0.9
bik file not compressed cls-bpk gives me error MotionData_warn
*english only with sp

Last edited by doofoo24; 01-06-2018 at 04:38.
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Old 31-05-2018, 23:44
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cod wwii 28.6gb

precomp:t100p:lz4+srep:m3f:a2+lolz:d64 38.4gb to 25.8gb...
*bik file compress with lolz alone, better to try to re-encode to 720p and compress with bpk if it work...
*english only with sp

Last edited by doofoo24; 01-06-2018 at 04:38.
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  #10  
Old 01-06-2018, 08:35
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seems i need to redo Wolfenstein games and the The Evil Within game with xtool:zlib on resources files and tangoresource...
it may improve the ratio by 5% to 10%...

Last edited by doofoo24; 01-06-2018 at 08:46.
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  #11  
Old 04-09-2018, 08:52
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Quote:
Originally Posted by KaktoR View Post
Sid Meiers Civilization VI
1 language
*.bk2 => bpk
*.* => srep:m3f+lolz:dtb1:d128m:mc1023

2.98GB

Latest version + all DLC's

Soundtracks excluded. With soundtracks it should be around 3.9GB - 4GB in size
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  #12  
Old 13-02-2018, 10:11
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Kingdom Come: Deliverance

lolz is pretty good on this, but took some time

precompressed with pzlib+srep

I have tested just a single file yet (animations-part0.pak)

Diff was about ~300mb
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Last edited by KaktoR; 13-02-2018 at 10:13.
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  #13  
Old 14-02-2018, 09:47
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KC: D

lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once).
lzma2 works, so can't tell the diff between lzma/lzma2 fore sure.

But will not investigate that, too much time consuming.

for lolz i just used generic settings found somewhere
lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8

i am sure there are better/faster options
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  #14  
Old 15-02-2018, 19:04
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Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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  #15  
Old 23-02-2018, 15:13
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Agony
Code:
Original Size: 12.6 GB
Compressed Size: 8.22 GB 
Compression Time: 3 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 5 Minutes (6 Cores + HDD)
Method: xZlib (XTool 0.6)+srep:m3f:l256+lolz:dtb1:d64:mc1023 (mt12)
Dead Rising 4
Code:
Original Size: 61.1 GB
Compressed Size: 22.8 GB 
Compression Time: 6 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 22 Minutes (6 Cores + HDD)
Method: pZLib3:m2:x+srep:m2f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc10000:lc8
Use pZLib 3.0.1 (-t1)
Final Fantasy XV Windows Edition
Code:
Original Size: 83.1 GB
Compressed Size: 52.5 GB
Compression Time: 12 Hours (2 Cores + 8GB RAM + HDD)
Decompression Time: 1 Hours 40 Minutes (2 Cores + HDD)
Method: pzlib:m1+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

CorePack Compressed Size: 47.9 GB
CorePack Compression Time: ?
CorePack Decompression Time: 3 Hours 40 Minutes (2 Cores + HDD)
CorePack Method: precompress(ZTool)+srep+lolz / BinkMovie: srep+lz64

Tip: Without HD Textures / Rip: JP Video 
Fallout 4: Game Of The Year Edition
Code:
Original Size: 34.5 GB
Compressed Size: 23.6 GB
Compression Time: 4 Hours (2 Cores + 8GB RAM + HDD) (DiskSpan)
Decompression Time: 30 Minutes (2 Cores + HDD)
Method: pzlib:max:c32m+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Kingdom Come Deliverance 1.43
Code:
Original Size: 32.8 GB
Compressed Size: 23.6 GB 
Compression Time: 3 - 4 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 14 Minutes (6 Cores + HDD)
Method: pzlib:max+srep:m3f:l1024+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Nioh Complete Edition
Code:
Original Size: 73.8 GB
Compressed Size: 22 GB 
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Watch Dogs 2 Gold Edition
Code:
Original Size: 25.1 GB
Compressed Size: 20.2 GB 
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
Need for Speed Payback
Code:
Original Size: 27.0 GB
Compressed Size: 15.6 GB 
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
Gears Of War 4
Code:
Original Size: 122 GB
Compressed Size: 74.7 GB
Compression Time: 7 Hours 20 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: srep:m3f+lzma2:d200m (7-Zip 18.03)

--logfile
Creating archive: GearsOfWar4.Bin.001 using srep:m3f+lzma2:d200m+diskspan:4310mb:4460mb
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 245 files, 131,302,140,136 => 4,519,362,588 bytes. Ratio 3.44%  
Compression time: cpu 1439.72 sec/real 25941.72 sec = 6%. Speed 5.06 mB/s
All OK

Testing Archive: GearsOfWar4.Bin.001
Tested 245 files, 4,519,362,588 => 131,302,140,136 bytes. Ratio 3.4%       
Directory 4,048 => 11,301 bytes. Ratio 35.8%
Testing time: cpu 219.77 secs, real 1422.17 secs. Speed 92,325 kB/s

Last edited by Simorq; 07-06-2018 at 00:53.
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