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#1
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Quote:
![]() I am answered. |
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ShivShubh (24-11-2019) | ||
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#2
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poodle:c512m didn't work for me ...
i used pOodle alpha 0.19... |
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#3
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Assassins Creed Origins?
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#4
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@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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#5
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Sid Meiers Civilization VI
1 language *.bk2 => bpk *.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4 4.3GB Took around 1.5 hours for comp
__________________
Haters gonna hate
Last edited by KaktoR; 31-05-2018 at 12:45. |
| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
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#6
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Quote:
Thanks. |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#8
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Cod aw 22.9gb
precomp:t100p:lz4+srep:m3f:a2+lolz:d64 33gb to 20.2gb without bik files
*xtool 0.9 bik file not compressed cls-bpk gives me error MotionData_warn *english only with sp Last edited by doofoo24; 01-06-2018 at 04:38. |
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#9
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cod wwii 28.6gb
precomp:t100p:lz4+srep:m3f:a2+lolz:d64 38.4gb to 25.8gb...
*bik file compress with lolz alone, better to try to re-encode to 720p and compress with bpk if it work... *english only with sp Last edited by doofoo24; 01-06-2018 at 04:38. |
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JustFun (01-06-2018) | ||
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#10
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seems i need to redo Wolfenstein games and the The Evil Within game with xtool:zlib on resources files and tangoresource...
it may improve the ratio by 5% to 10%... Last edited by doofoo24; 01-06-2018 at 08:46. |
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JustFun (01-06-2018) | ||
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#11
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*.bk2 => bpk
*.* => srep:m3f+lolz:dtb1:d128m:mc1023 2.98GB Latest version + all DLC's Soundtracks excluded. With soundtracks it should be around 3.9GB - 4GB in size
__________________
Haters gonna hate
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JustFun (04-09-2018) | ||
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#12
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Kingdom Come: Deliverance
lolz is pretty good on this, but took some time precompressed with pzlib+srep I have tested just a single file yet (animations-part0.pak) Diff was about ~300mb
__________________
Haters gonna hate
Last edited by KaktoR; 13-02-2018 at 10:13. |
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#13
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KC: D
lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once). lzma2 works, so can't tell the diff between lzma/lzma2 fore sure. But will not investigate that, too much time consuming. for lolz i just used generic settings found somewhere ![]() lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8 i am sure there are better/faster options
__________________
Haters gonna hate
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JustFun (15-02-2018) | ||
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#14
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Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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#15
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Agony
Code:
Original Size: 12.6 GB Compressed Size: 8.22 GB Compression Time: 3 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan) Decompression Time: 5 Minutes (6 Cores + HDD) Method: xZlib (XTool 0.6)+srep:m3f:l256+lolz:dtb1:d64:mc1023 (mt12) Code:
Original Size: 61.1 GB Compressed Size: 22.8 GB Compression Time: 6 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan) Decompression Time: 22 Minutes (6 Cores + HDD) Method: pZLib3:m2:x+srep:m2f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc10000:lc8 Use pZLib 3.0.1 (-t1) Code:
Original Size: 83.1 GB Compressed Size: 52.5 GB Compression Time: 12 Hours (2 Cores + 8GB RAM + HDD) Decompression Time: 1 Hours 40 Minutes (2 Cores + HDD) Method: pzlib:m1+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 CorePack Compressed Size: 47.9 GB CorePack Compression Time: ? CorePack Decompression Time: 3 Hours 40 Minutes (2 Cores + HDD) CorePack Method: precompress(ZTool)+srep+lolz / BinkMovie: srep+lz64 Tip: Without HD Textures / Rip: JP Video Code:
Original Size: 34.5 GB Compressed Size: 23.6 GB Compression Time: 4 Hours (2 Cores + 8GB RAM + HDD) (DiskSpan) Decompression Time: 30 Minutes (2 Cores + HDD) Method: pzlib:max:c32m+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 Code:
Original Size: 32.8 GB Compressed Size: 23.6 GB Compression Time: 3 - 4 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan) Decompression Time: 14 Minutes (6 Cores + HDD) Method: pzlib:max+srep:m3f:l1024+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Code:
Original Size: 73.8 GB Compressed Size: 22 GB Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan) Decompression Time: 15 Minutes (2 Cores + HDD) Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 Code:
Original Size: 25.1 GB Compressed Size: 20.2 GB Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan) Decompression Time: 8 Minutes (2 Cores + HDD) Method: srep:m3f:l128+lzma2 Code:
Original Size: 27.0 GB Compressed Size: 15.6 GB Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan) Decompression Time: 6 Minutes (2 Cores + HDD) Method: srep:m3f:l128+lzma2 Code:
Original Size: 122 GB Compressed Size: 74.7 GB Compression Time: 7 Hours 20 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan) Decompression Time: 24 Minutes (2 Cores + HDD) Method: srep:m3f+lzma2:d200m (7-Zip 18.03) --logfile Creating archive: GearsOfWar4.Bin.001 using srep:m3f+lzma2:d200m+diskspan:4310mb:4460mb Memory for compression 0b, decompression 0b, cache 16mb Compressed 245 files, 131,302,140,136 => 4,519,362,588 bytes. Ratio 3.44% Compression time: cpu 1439.72 sec/real 25941.72 sec = 6%. Speed 5.06 mB/s All OK Testing Archive: GearsOfWar4.Bin.001 Tested 245 files, 4,519,362,588 => 131,302,140,136 bytes. Ratio 3.4% Directory 4,048 => 11,301 bytes. Ratio 35.8% Testing time: cpu 219.77 secs, real 1422.17 secs. Speed 92,325 kB/s Last edited by Simorq; 07-06-2018 at 00:53. |
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COPyCAT (21-04-2018), EzzEldin16 (25-03-2018), Harsh ojha (13-08-2019), JustFun (23-02-2018), KaktoR (16-03-2018), nazs_blueduck (25-07-2018), pakrat2k2 (12-03-2018), ScOOt3r (05-02-2021), Slippy (18-05-2024), Titeuf (23-03-2018), zirkhaki (07-04-2018) | ||
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