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#1
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Agarest Generatiions of War 1 - Updated 4-10-2019 (2.40 GB)
Agarest Generations of War 1 Updated 4-10-19 (2.40 GB)
Repack Name: Agarest Generations of War 1 Compression Methods used: long version: xZLib, srep64. media streams compressor, lolz 64 bit short version: xZ1+srep:m5f+msc+lolz:d256m:mc1023 Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 4.7 gb Compressed Output Size - 4.7 gb -> 2.40 gb Output file names: Wolfpaw-1.bin.001 Wolfpaw-2.bin.001 Wolfpaw-3.bin.001 Compression Time and specifications of hardware used: Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram Decompression TIme: 20-25 min on 2 cores, 5-10 minutes on 4+ Parting Words Furries 4 Ever! PS to Grumpy/Pakrat - Sorry for my other post in the wrong section of the 'best compression method for specific games' thread its been awhile since i've posted here on fileforums. I apologize for making a double post in the wrong section didnt mean to upset ya'll, i havent posted here in a long time so i will read more carefully and post in this correct section from now on. thanks.
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| The Following User Says Thank You to Kitsune1982 For This Useful Post: | ||
JustFun (14-04-2019) | ||
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#2
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Quote:
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#3
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Starpoint Gemini Warlords
v2.0.41 + All DLC Code:
bik/bk2 => bpk (srep has no effect here) 2,521,593,136 => 1,812,612,764 mp3 => mpz 276,552,632 => 234,231,753 wav/bmp => msc 289,081,214 => 96,877,715 ogg => oggre 559,557,340 => 422,604,047 jpg => packjpg 234,204,822 => 98,274,915 pdf => Xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023 60,088,032 => 47,900,595 All other files => srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023 13,664,273,083 => 2,064,953,484 -------------------------------------------------------- 18:34:37 - Starting Data1.bin creation 20:07:13 - Finished Data1.bin creation Input size: 16.396g Output size: 4.397g
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-04-2019) | ||
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#4
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Code:
-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0 -Try mp31 or mp32, also srep before/after and lolz at the end. -msc0065a2:frog9:bmp0+lolz -oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0 -precomp/lepton(PA) -precomp+4x4:b16mb:bcm:b32mb Last edited by Andu21; 16-04-2019 at 07:13. Reason: Added more methods, fixed typos. |
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#5
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Quote:
oggre:dd is even bigger output (without dd option it is smaller). What is lepton actually? I don't like to use MSC too much (only use for wav and bmp files actually). I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)). I made some comparisons. Code:
mpz Compressed 54 files, 276,552,632 => 234,232,753 bytes. Ratio 84.70% Compression time: cpu 0.47 sec/real 129.96 sec = 0%. Speed 2.13 mB/s All OK srep+mpz Compressed 54 files, 276,552,632 => 182,162,764 bytes. Ratio 65.87% Compression time: cpu 0.30 sec/real 109.99 sec = 0%. Speed 2.51 mB/s All OK mpz+srep Compressed 54 files, 276,552,632 => 234,237,165 bytes. Ratio 84.70% Compression time: cpu 0.66 sec/real 172.05 sec = 0%. Speed 1.61 mB/s All OK
__________________
Haters gonna hate
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#6
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| The Following User Says Thank You to Andu21 For This Useful Post: | ||
panker1992 (16-04-2019) | ||
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#7
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What is the best way to compress old games
During decompression do not overload the device resources |
| The Following User Says Thank You to mahmoudmakhamra For This Useful Post: | ||
yasitha (17-04-2019) | ||
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#8
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Use srep:m3f+zstd
__________________
Keep Up The Good Works! |
| The Following User Says Thank You to yasitha For This Useful Post: | ||
mahmoudmakhamra (17-04-2019) | ||
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#9
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Quote:
![]() for example [lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=25% MaxMemoryUsage=25% [Srep] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=512m TempPath=.\ for srep+zstd usefall for ssd nvme super fast... |
| The Following 3 Users Say Thank You to doofoo24 For This Useful Post: | ||
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#10
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Quote:
Can you explain to me |
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#11
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CLS.ini
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| The Following User Says Thank You to Andu21 For This Useful Post: | ||
mahmoudmakhamra (17-04-2019) | ||
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#12
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I want a compression method when installed on the computer that does not consume the hardware resources
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#13
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Darksiders III: Deluxe Edition [v 1.4 + DLCs]
Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log Creating archive: DarkSiders3.Bin.001 using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb Compressed 2,986 files, 23,626,802,767 => 4,456,448,028 bytes. Ratio 18.86% (22 GB > 15.1 GB) Compression time: cpu 3937.13 sec/real 24288.35 sec = 16%. Speed 0.97 mB/s (6 Hours 45 Minutes) All OK FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log Testing archive: DarkSiders3.Bin.001 Tested 2,986 files, 4,456,448,028 => 23,626,802,767 bytes. Ratio 18.86% Directory 18,678 => 68,694 bytes. Ratio 27.19% Testing time: cpu 47.13 sec/real 496.49 sec = 9%. Speed 47.59 mB/s (9 Minutes) All OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
JustFun (20-04-2019) | ||
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#14
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World War Z v1.02
Code:
Nothing is removed, audio/video not reencoded XTool:t75p,c128m:zlib+srep:m3f:l512+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 Original size: 29.20 GB Compressed size: 16.15 GB |
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#15
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Methods
Code:
xprecomp+srep:m5f+lolz:177mb:normal:bt4:273:mc1024:lc8 Repack Size : 15.4 GB Compression Time : 24 Hours on 4 Cores + HDD Decompression Time : 41 Mins on 4 Cores + HDD Last edited by shiyamrrc; 24-04-2019 at 23:46. |
| The Following 4 Users Say Thank You to shiyamrrc For This Useful Post: | ||
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