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  #1  
Old 10-04-2019, 17:10
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Agarest Generatiions of War 1 - Updated 4-10-2019 (2.40 GB)

Agarest Generations of War 1 Updated 4-10-19 (2.40 GB)

Repack Name: Agarest Generations of War 1
Compression Methods used: long version:
xZLib, srep64. media streams compressor, lolz 64 bit
short version: xZ1+srep:m5f+msc+lolz:d256m:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 4.7 gb



Compressed Output Size - 4.7 gb -> 2.40 gb

Output file names:

Wolfpaw-1.bin.001
Wolfpaw-2.bin.001
Wolfpaw-3.bin.001

Compression Time and specifications of hardware used:
Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram
Decompression TIme: 20-25 min on 2 cores, 5-10 minutes on 4+

Parting Words

Furries 4 Ever!

PS to Grumpy/Pakrat - Sorry for my other post in the wrong section of the 'best compression method for specific games' thread its been awhile since i've posted here on fileforums. I apologize for making a double post in the wrong section didnt mean to upset ya'll, i havent posted here in a long time so i will read more carefully and post in this correct section from now on. thanks.
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  #2  
Old 10-04-2019, 21:19
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Quote:
Originally Posted by Kitsune1982 View Post
PS to Grumpy/Pakrat - Sorry for my other post in the wrong section of the 'best compression method for specific games' thread its been awhile since i've posted here on fileforums. I apologize for making a double post in the wrong section didnt mean to upset ya'll, i havent posted here in a long time so i will read more carefully and post in this correct section from now on. thanks.
All good, no harm done, no one is upset over it
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  #3  
Old 16-04-2019, 06:38
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Starpoint Gemini Warlords
v2.0.41 + All DLC

Code:
bik/bk2 => bpk (srep has no effect here)
2,521,593,136 => 1,812,612,764

mp3 => mpz
276,552,632 => 234,231,753

wav/bmp => msc
289,081,214 => 96,877,715

ogg => oggre
559,557,340 => 422,604,047

jpg => packjpg
234,204,822 => 98,274,915

pdf => Xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023
60,088,032 => 47,900,595

All other files => srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023
13,664,273,083 => 2,064,953,484

--------------------------------------------------------

18:34:37 - Starting Data1.bin creation
20:07:13 - Finished Data1.bin creation

Input size:  16.396g
Output size: 4.397g
I can't get it to a single disc
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  #4  
Old 16-04-2019, 07:02
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Code:
-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-Try mp31 or mp32, also srep before/after and lolz at the end.
-msc0065a2:frog9:bmp0+lolz
-oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-precomp/lepton(PA)
-precomp+4x4:b16mb:bcm:b32mb

Last edited by Andu21; 16-04-2019 at 07:13. Reason: Added more methods, fixed typos.
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  #5  
Old 16-04-2019, 13:06
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Quote:
Originally Posted by Andu21 View Post
Code:
-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-Try mp31 or mp32, also srep before/after and lolz at the end.
-msc0065a2:frog9:bmp0+lolz
-oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-precomp/lepton(PA)
-precomp+4x4:b16mb:bcm:b32mb
I will test bpk+lolz but I can't imagine there should be any benefit from it.
oggre:dd is even bigger output (without dd option it is smaller).

What is lepton actually?

I don't like to use MSC too much (only use for wav and bmp files actually).

I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)). I made some comparisons.
Code:
mpz
Compressed 54 files, 276,552,632 => 234,232,753 bytes. Ratio 84.70%
Compression time: cpu 0.47 sec/real 129.96 sec = 0%. Speed 2.13 mB/s
All OK

srep+mpz
Compressed 54 files, 276,552,632 => 182,162,764 bytes. Ratio 65.87%
Compression time: cpu 0.30 sec/real 109.99 sec = 0%. Speed 2.51 mB/s
All OK

mpz+srep
Compressed 54 files, 276,552,632 => 234,237,165 bytes. Ratio 84.70%
Compression time: cpu 0.66 sec/real 172.05 sec = 0%. Speed 1.61 mB/s
All OK
I will test a bit more.
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  #6  
Old 16-04-2019, 17:02
Andu21 Andu21 is offline
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Quote:
Originally Posted by KaktoR View Post
I will test bpk+lolz but I can't imagine there should be any benefit from it.
Considering you mention srep not improving compression, this might be one of those cases that lolz:ldmf1 or RAZOR won't do much.
Quote:
oggre:dd is even bigger output (without dd option it is smaller).
Same as above then.
Quote:
What is lepton actually?
Lepton. You can get it from Panker's Masked Compression v3.0.

Quote:
I don't like to use MSC too much (only use for wav and bmp files actually).

I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)).
If i remember correctly, srep+msc:mp32 can give ratios closer or superior in some cases to mpz, only drawback is that raw1 is disabled. Regarding BMP compression, i think lolz performs better than packBMF, might be wrong though.
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  #7  
Old 17-04-2019, 00:27
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What is the best way to compress old games
During decompression do not overload the device resources
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  #8  
Old 17-04-2019, 00:54
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Quote:
Originally Posted by mahmoudmakhamra View Post
What is the best way to compress old games
During decompression do not overload the device resources
Use srep:m3f+zstd
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  #9  
Old 17-04-2019, 01:11
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Quote:
Originally Posted by mahmoudmakhamra View Post
What is the best way to compress old games
During decompression do not overload the device resources
just limit lolz and srep in inno

for example
[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=25%
MaxMemoryUsage=25%

[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=512m
TempPath=.\

for srep+zstd usefall for ssd nvme super fast...
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  #10  
Old 17-04-2019, 03:27
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Quote:
Originally Posted by doofoo24 View Post
just limit lolz and srep in inno

for example
[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=25%
MaxMemoryUsage=25%

[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=512m
TempPath=.\

for srep+zstd usefall for ssd nvme super fast...
Where do I put these codes?
Can you explain to me
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  #11  
Old 17-04-2019, 04:51
Andu21 Andu21 is offline
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CLS.ini
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  #12  
Old 17-04-2019, 06:58
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I want a compression method when installed on the computer that does not consume the hardware resources
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Old 17-04-2019, 13:37
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Darksiders III: Deluxe Edition [v 1.4 + DLCs]

Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log
Creating archive: DarkSiders3.Bin.001 using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb
Compressed 2,986 files, 23,626,802,767 => 4,456,448,028 bytes. Ratio 18.86% (22 GB > 15.1 GB)
Compression time: cpu 3937.13 sec/real 24288.35 sec = 16%. Speed 0.97 mB/s (6 Hours 45 Minutes)
All OK

FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log
Testing archive: DarkSiders3.Bin.001
Tested 2,986 files, 4,456,448,028 => 23,626,802,767 bytes. Ratio 18.86%    
Directory 18,678 => 68,694 bytes. Ratio 27.19%
Testing time: cpu 47.13 sec/real 496.49 sec = 9%. Speed 47.59 mB/s (9 Minutes)
All OK
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  #14  
Old 21-04-2019, 21:07
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World War Z v1.02
Code:
Nothing is removed, audio/video not reencoded

XTool:t75p,c128m:zlib+srep:m3f:l512+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8

Original size: 29.20 GB
Compressed size: 16.15 GB
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  #15  
Old 24-04-2019, 22:58
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Post World War Z [1.02]

Methods
Code:
xprecomp+srep:m5f+lolz:177mb:normal:bt4:273:mc1024:lc8
Initial Size : 29.3 GB
Repack Size : 15.4 GB

Compression Time : 24 Hours on 4 Cores + HDD
Decompression Time : 41 Mins on 4 Cores + HDD

Last edited by shiyamrrc; 24-04-2019 at 23:46.
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