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  #1  
Old 08-02-2019, 07:40
Perykles Perykles is offline
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Quote:
Originally Posted by KaktoR View Post
Pathfinder Kingmaker
v1.2.0o + all DLC

Code:
On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:   34.613g
Compressed size: 17.197g
KaktoR too long
Pathfinger Kingmaker 1.2.3, too many update for using lolz
34,17Go to 16,98Go in 1h3m
i7 6700M 16Go
-msrep:m5f:mem512mb:l256+4x4:lzma:64mb:normal:32:mc 32:lc8/$video=srep:m5f:mem256mb+lzma2Rapide:256

Last edited by Perykles; 08-02-2019 at 07:59. Reason: Version
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  #2  
Old 01-02-2019, 02:24
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I browsed through the topic, and havent seen that this has been shared, so I thought it will probably be useful to someone in future.

Call of Duty: WWII (Files list to remove to have Single-Player only and English Only) 38.4 GB

Code:
Files that have "mp" in their name, as well as the files below:

imagefile67.pak
imagefile69.pak
imagefile71.pak
imagefile73.pak
imagefile189.pak

soundfile67.pak
soundfile69.pak
soundfile71.pak
soundfile73.pak

xpakfile67.pak
xpakfile68.pak
xpakfile69.pak
xpakfile70.pak
xpakfile71.pak
xpakfile72.pak
xpakfile74.pak
If I missed some file pls PM me
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  #3  
Old 01-02-2019, 03:50
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Cod mw r

@JustFun
i took screen shoot for files cod mwr since i don't remember which files are the MP.
total size of imagefile are 24.2gb sp.
*note that the sound pak have Multilanguage you need to rip to achive toal size 26.2gb...
Attached Images
File Type: gif 1.gif (130.9 KB, 222 views)

Last edited by doofoo24; 01-02-2019 at 04:58.
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  #4  
Old 01-02-2019, 04:59
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Cod aw

screenshoot COD AW files SP
Attached Images
File Type: gif 2.gif (109.6 KB, 214 views)
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  #5  
Old 03-02-2019, 22:21
danswano danswano is offline
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Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?
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  #6  
Old 05-02-2019, 16:02
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Quote:
Originally Posted by danswano View Post
Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?
its encrypted so really no precompressor will work on it
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  #7  
Old 05-02-2019, 17:35
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K4miKaZe K4miKaZe is offline
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Quote:
Originally Posted by darkwolves View Post
its encrypted so really no precompressor will work on it
Did someone tried using the unpacking/modding tools from RE7 on RE2R? I have made my own RE7 Gold repack into the 20gb (i think 20.1 or something), without it it would be 4-5gb bigger. Probably on RE2 you can apply the same method before using Xtool on it, at least i have already seen today some Mods for RE2, pretty sure there is already a way to unpack those .pak files.

@Masen485: You should already know after so much months here that this is not permitted
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  #8  
Old 05-02-2019, 20:07
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Quote:
Originally Posted by K4miKaZe View Post
Did someone tried using the unpacking/modding tools from RE7 on RE2R? I have made my own RE7 Gold repack into the 20gb (i think 20.1 or something), without it it would be 4-5gb bigger. Probably on RE2 you can apply the same method before using Xtool on it, at least i have already seen today some Mods for RE2, pretty sure there is already a way to unpack those .pak files.

@Masen485: You should already know after so much months here that this is not permitted
i also repacked re7 gold edition it isn't encrypted so you can easily extract it
but anytime i go to extract re2 remake it will not allow me giving me a error its encrypted i am currently looking for something i can use for it as well
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  #9  
Old 05-02-2019, 21:47
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Quote:
Originally Posted by darkwolves View Post
i also repacked re7 gold edition it isn't encrypted so you can easily extract it
but anytime i go to extract re2 remake it will not allow me giving me a error its encrypted i am currently looking for something i can use for it as well
Let me know if you find something, i think there is something out, have seen some reworked textures yesterday so somehow they already managed to unpack them. Bit busy with other things but i will also take a look on this weekend. Not just for compressing the game, also taking a look how mod friendly this game could be.
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  #10  
Old 03-02-2019, 23:05
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Husk

Code:
Title:           Husk 
Version:         Update5

PC:              6 Cores 3.2GHz + 16GB Ram + HDD + DiskSpan

Original Size:   13 GB
Compressed Size: 7.72 GB

Method:          xZLib+rep+srep:m3f:l512+lolz:dtb1:d192:mtt1:mt4:mc128
                
Compress Time:   4.3 Hours
Install Time:    10 Minutes

CRC Checked:     Yes


tip:
Srep uses 2GB of RAM to decompress.
If you compress without REP, Srep uses 4GB of RAM to decompress.
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  #11  
Old 04-02-2019, 01:18
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Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
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  #12  
Old 04-02-2019, 16:17
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K4miKaZe K4miKaZe is offline
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Quote:
Originally Posted by 78372 View Post
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
Lolz not always has better output then lzma, but the advantage of it is still decompression speed. Anyways, it depends much on cores and ram you have. Mtt0 sometimes performs better then Mtt1 but it depends on the game, also mtt0 needs at least same cores for decompression. I would try out to set mtt1 instead of mtt0, you dont really need to change mtb on mtt1 as the block size can be the same as the dictionary size, in your case d128. On mtt0 the mtb size should be always half or less then the dictionary size. Another things that can maybe help is setting up fba4096 and gm20. As its a small game you can test those things. For example, if you have 2 threads lolz:mtt1:mt2:d128m:mc1023:fba4096:gm20 (this will use something around 2.7gb of ram). If you have 4 cores and set it up to mt4 it will around 5.5gb. Another go is to do it on a single threat like mt1 and rise the dictionary size to d512 or less (depending how much ram you have). As said, as its a small game you can try out some settings but there is nothing "global" for all games, settings can be good or bad on other games.
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  #13  
Old 05-02-2019, 05:08
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Quote:
Originally Posted by 78372 View Post
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20:pc4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2 :eek:

Last edited by doofoo24; 05-02-2019 at 05:12.
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  #14  
Old 05-02-2019, 20:38
78372 78372 is offline
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Quote:
Originally Posted by doofoo24 View Post
just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20c4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2
Tested with that settings, result is 360MB and it took several hours
Difference is just 4MB with razor and that was a lot faster.
Seems lolz isn't good for this particular game.
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  #15  
Old 06-02-2019, 00:02
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Quote:
Originally Posted by 78372 View Post
Tested with that settings, result is 360MB and it took several hours
Difference is just 4MB with razor and that was a lot faster.
Seems lolz isn't good for this particular game.
What makes me angry about lolz is that there is no logic of use in its options, too many built-in options, and testing it thoroughly I realize that using different options in most cases there is no difference in Compression Time and Compression Ratio.
It is the only compressor that unnerve me by using it, but I've already abandoned it for some time.
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