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  #1  
Old 06-12-2018, 13:01
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Ok yes, english voice files are ~2.09GB, german voice files are ~2.6GB

This game only has EN/FR/DE voice.

Thanks for your feedback.
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  #2  
Old 06-12-2018, 14:22
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Yeah, this also happens to much more games. Some have small difference in sizes and others have big ones (so dont wonder if you get some mb less or more on same compressions). And those language files are always sound files, so they dont compress well.

Regards !!!
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Old 07-12-2018, 04:13
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Stellaris: MegaCorp
v2.2

Code:
srep:m3f+4x4:lzma

Without extra content like Soundtrack, ebook, ...

12:19:31 - Starting Data1.bin.001 creation
12:46:34 - Finished Data1.bin.001 creation
Original size:   7.845g
Compressed size: 3.707g
With XTool(:zlib)+srep:m3f+lolz:dtb1:d128m:mc1023 you will get about 5.x GB with all extra contents (I've forget to save the report).
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  #4  
Old 07-12-2018, 19:02
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HITMAN 2 - Standard Edition

Code:
Title:           HITMAN™ 2
Version:         v2.11

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:   53.8 GB (57,847,434,425 Bytes)
Compressed Size: 23.8 GB
DISK:            6xDVD5  

Method:          srep:m3f:l512+lolz:d64m:tt1:mtt1:mt12:mc2+diskspan:1476mb:1476mb 
                               

Compress Time:   3 Hours 20 Mins
Install Time:    15 Min

Note:
Lolz: decode mem usage per thread = 136mb

Srep Mode:
[External compressor:srep]
header = 0
packcmd = "SREP" -s54gb {options} - - <stdin> <stdout>
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  #5  
Old 09-12-2018, 09:43
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Just Cause 4 Test Compression

JC4-ENG (Without Hi-Res Textures and Video Pack) 38.28 >> 75.4 GB >> 27.3 >> 14.2 GB
Creating archive: RG-1.Bin Using oo2reck+oo2recs+srep:m3f:l1024+lolz:d64m:mtt1:mt12 :mc2
Compression time: cpu 2163.33 sec/real 13621.71 sec = 16%. Speed 2.96 mB/s
All OK - 3 H 40 M

if use
lolz:dtb1:d192m:mtt1:mt4:mc128 - 13 GB
-----------------------------------------------------------------

Testing archive: F:\FreeArc\RG-1.Bin
Testing time: cpu 140.45 sec/real 1138.86 sec = 12%. Speed 35.43 mB/s
All OK - 19 M
-----------------------------------------------------------------


Code:
Hi-Res Textures

archives_win64\main\hires\*
archives_win64\main_patch\hires\*

Creating archive: RG-2.Bin using oo2recm+oo2reck+srep:m3f:l1024+lolz:d192m:mtt1:mt4:mc1023
Compressed 10 files, 4,389,062,552 => 2,876,218,077 bytes. Ratio 65.53%    
Compression time: cpu 61.81 sec/real 5148.70 sec = 1%. Speed 0.85 mB/s
All OK

Testing archive: RG-2.Bin
Tested 10 files, 2,876,218,077 => 4,389,062,552 bytes. Ratio 65.53%        
Testing time: cpu 16.52 sec/real 160.41 sec = 10%. Speed 27.36 mB/s
All OK

Code:
Video Pack
archives_win64\main_patch\game6.arc
archives_win64\main_patch\game6.tab
archives_win64\main_patch\game7.arc
archives_win64\main_patch\game7.tab
archives_win64\main_patch\game8.arc
archives_win64\main_patch\game8.tab
archives_win64\main_patch\game9.arc
archives_win64\main_patch\game9.tab
archives_win64\main_patch\game10.arc
archives_win64\main_patch\game10.tab

useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab

game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.

thanks to ShivShubh

Last edited by Simorq; 09-12-2018 at 10:08.
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  #6  
Old 09-12-2018, 10:01
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Quote:
Originally Posted by Simorq View Post
useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab
game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.
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  #7  
Old 09-12-2018, 10:21
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Quote:
Originally Posted by Simorq View Post
JC4-ENG (Without Hi-Res Textures and Video Pack) 38.28 >> 75.4 GB >> 27.3 >> 14.2 GB
Creating archive: RG-1.Bin Using oo2reck+oo2recs+srep:m3f:l1024+lolz:d64m:mtt1:mt12 :mc2
Compression time: cpu 2163.33 sec/real 13621.71 sec = 16%. Speed 2.96 mB/s
All OK - 3 H 40 M

if use
lolz:dtb1:d192m:mtt1:mt4:mc128 - 13 GB
-----------------------------------------------------------------

Testing archive: F:\FreeArc\RG-1.Bin
Testing time: cpu 140.45 sec/real 1138.86 sec = 12%. Speed 35.43 mB/s
All OK - 19 M
-----------------------------------------------------------------


Code:
Hi-Res Textures

archives_win64\main\hires\*
archives_win64\main_patch\hires\*

Creating archive: RG-2.Bin using oo2recm+oo2reck+srep:m3f:l1024+lolz:d192m:mtt1:mt4:mc1023
Compressed 10 files, 4,389,062,552 => 2,876,218,077 bytes. Ratio 65.53%    
Compression time: cpu 61.81 sec/real 5148.70 sec = 1%. Speed 0.85 mB/s
All OK

Testing archive: RG-2.Bin
Tested 10 files, 2,876,218,077 => 4,389,062,552 bytes. Ratio 65.53%        
Testing time: cpu 16.52 sec/real 160.41 sec = 10%. Speed 27.36 mB/s
All OK

Code:
Video Pack
archives_win64\main_patch\game6.arc
archives_win64\main_patch\game6.tab
archives_win64\main_patch\game7.arc
archives_win64\main_patch\game7.tab
archives_win64\main_patch\game8.arc
archives_win64\main_patch\game8.tab
archives_win64\main_patch\game9.arc
archives_win64\main_patch\game9.tab
archives_win64\main_patch\game10.arc
archives_win64\main_patch\game10.tab

useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab

game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.

thanks to ShivShubh
Looks like my job here is done, great job using the tools
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  #8  
Old 09-12-2018, 10:09
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Metal Gear Solid V - The Phantom Pain
v1.11

Code:
XTool:t75p,c128m:zlib+srep:m3f+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000

15:46:46 - Start unpacking of game archives...
16:20:06 - Finished unpacking of game archives...
16:20:06 - Starting Data1.bin.001 creation
19:06:21 - Finished Data1.bin.001 creation

Original size:   30.610g
Compressed size: 13.576g
Code:
+lolz:d64m:mtt1:mt4

21:43:17 - Starting Data1.bin.001 creation
 2:56:50 - Finished Data1.bin.001 creation

Original size:   30.610g
Compressed size: 12.742g
Code:
Unpacking of game archives
"%choice%\MGSV_QAR_Tool" "%choice%\master\0\00.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\0\01.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\00.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\01.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk0.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk1.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk2.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk3.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk4.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\data1.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\texture0.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture1.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture2.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture3.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture4.dat" -r

if exist "%choice%\mgo\chunk0.dat" (
	"%choice%\MGSV_QAR_Tool" "%choice%\mgo\chunk0.dat" -r
)
if exist "%choice%\mgo\texture0.dat" (
	"%choice%\MGSV_QAR_Tool" "%choice%\mgo\texture0.dat" -r
)
Probably you get more out of it with lolz and ww2ogg (I don't have checked .wem files yet) and convert ogg back to original after unpacking.

I will test with lolz and report back soon.
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Last edited by KaktoR; 09-12-2018 at 23:21.
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  #9  
Old 09-12-2018, 10:32
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Insurgency: Sandstorm & CS:GO

Code:
Title:           Insurgency: Sandstorm

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        36.4 GB
Compressed Size: 13.4GB

Method:          (XTool) xZLib+srep:m3f:a4+lzma2:mmt4:mx9
                                                                   
Compress Time:   2 Hours
Install Time:    15-25 Minutes




Code:
Title:           Counter-Strike: Global Offensive [CS:GO]

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        17.2 GB
Compressed Size: 7.2GB

Method:          lzma2:mmt4:mx9
                                                                   
Compress Time:   45 Minutes
Install Time:    10 Minutes
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  #10  
Old 22-10-2020, 08:34
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Smile I Have Method Better For Compress

Quote:
Originally Posted by E-Key View Post
Code:
Title:           Insurgency: Sandstorm

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        36.4 GB
Compressed Size: 13.4GB

Method:          (XTool) xZLib+srep:m3f:a4+lzma2:mmt4:mx9
                                                                   
Compress Time:   2 Hours
Install Time:    15-25 Minutes




Code:
Title:           Counter-Strike: Global Offensive [CS:GO]

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        17.2 GB
Compressed Size: 7.2GB

Method:          lzma2:mmt4:mx9
                                                                   
Compress Time:   45 Minutes
Install Time:    10 Minutes



Counter Strike : Global Offensive [CS:GO]

Original Size: 17.2 GB
Compressed Size: 6.3 GB~5.99

Method: xZ1+srep:m3f+LZMA+lolz:dtb1:d192m:mtt1:mt4:mc1023

XZ1=xZLib

Compress Time : 4 Hour

Install Time : 10~12 Minute
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  #11  
Old 09-12-2018, 12:11
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Just Cause 4 how to do ultra compression

Thank you for the information but my English is not very good

Just Cause 4 How to do ultra compression I don't fully understand the information you provide in the topic

Oodle precompressor (Side project Can you give me the files you use
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Old 09-12-2018, 21:58
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Metal gear solid v the phantom pain 11.1gb

i used MGSV_QAR_Tool thank to hasandgn34 you can find in this post https://fileforums.com/showpost.php?...00&postcount=4

i split zlib and non zlib
there are 104,397 files pftxs/ftex/ftexs contain zlib size 14,975,002,352 byte...
rest of the files 35,664 non zlib in the master folder size 11,135,488,732 byte...

zlib files - (xtool)precomp:c32mb,t100p:zlib+srep:m3f:a2+lolz:d 128m > final size 6.08gb
non zlib - srep:m3f:a2+lolz:d64m > final size 5.05gb
*crc will not match but the game work...
only single player game size 22.5gb

Last edited by doofoo24; 09-12-2018 at 22:04.
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  #13  
Old 10-12-2018, 13:57
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Monster Hunter- World v161254

game size 19.9 Gb
compressed game size 13.7 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

oo2reck R3 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 18.30 hours + -
decompression time 65 min + -

all files---- oo2reck + srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram
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  #14  
Old 12-12-2018, 08:18
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Europa Universalis IV Golden Century Update v1.28.1

game size 4.35 Gb
compressed game size 2.19 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 3 hours + -
decompression time 10 min + -

all files---- srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram
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  #15  
Old 12-12-2018, 11:31
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Quote:
Originally Posted by oltjon View Post
Monster Hunter- World v161254

game size 19.9 Gb
compressed game size 13.7 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

oo2reck R3 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 18.30 hours + -
decompression time 65 min + -

all files---- oo2reck + srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram
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