|
|
|
#1
|
|||
|
|||
|
Hello
there is something wrong during the pass2 (recheck) it's more or less like a CRC error in memory during rebuild dedup You can try another version of srep (3.2 o the 4) Or you can try to change config: Quote:
Quote:
In some case it work with a slighty lower ratio. |
| The Following User Says Thank You to wareck For This Useful Post: | ||
wrathma (29-04-2026) | ||
| Sponsored Links |
|
#2
|
|||
|
|||
|
thanks for the help wareck, using 3.92b fixed it.
|
|
#3
|
||||
|
||||
|
-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
__________________
Haters gonna hate
|
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (29-04-2026), wareck (29-04-2026) | ||
|
#4
|
|||
|
|||
|
Pathologic3
For pathologic3 :
Quote:
My results with the last game update 26.5gb |
| The Following User Says Thank You to wareck For This Useful Post: | ||
Dunnowho69 (29-04-2026) | ||
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
Can anyone share best compression method for Stellar Blade ?
|
|
#7
|
||||
|
||||
|
Seond pass writes data...
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (30-04-2026) | ||
|
#8
|
|||
|
|||
|
#9
|
|||
|
|||
|
I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
|
|
#10
|
|||
|
|||
|
Quote:
Last edited by wrathma; 01-05-2026 at 12:31. |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
|
#11
|
|||
|
|||
|
Quote:
|
|
#12
|
|||
|
|||
|
Frontier Paladin
Pre-processing:
inside Paladin\Content\FMOD\Desktop you will find many .bank files. extract all of them using bnkextr. you will find a lot of .ogg and some other files. merge all *.ogg files into a single solid file solid.ogg using bincat or anything else. delete the rest of the extracted files. make a hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without any compression. Archives:
Final Size Code:
input -> 11,429 MB compressed -> 7,620 MB |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
|
#13
|
||||
|
||||
|
unreal engine crap.
do the usual I guess.
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (08-05-2026) | ||
|
#14
|
|||
|
|||
|
#15
|
||||
|
||||
|
Indiana Jones and the Great Circle
Version 12th May 2026 Code:
Library loaded: v2.9.12\oo2core_9_win64_2.dll (CRC FCBE6F2C) Streams: 83 / 85 Patched: 0 (0,00 MB) Time: 00:00:11 (CPU 00:00:37) Size: 67,8 MB >> 133 MB Library loaded: v2.9.12\oo2core_9_win64_3.dll (CRC 31AFBAEB) Streams: 83 / 85 Patched: 0 (0,00 MB) Time: 00:00:12 (CPU 00:00:38) Size: 67,8 MB >> 133 MB Library loaded: v2.9.13\oo2core_9_win64_6.dll (CRC 41AAB7C9) (from game folder) Streams: 67 / 85 Patched: 0 (0,00 MB) Time: 00:00:23 (CPU 00:01:33) Size: 67,8 MB >> 108 MB You have to specifiy oodle kraken level, otherwise precompression will took forever. Sample: gameresources_0_hq_patch1.streamdb Code:
xtool:mkraken,l6 Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49% Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 10.52 mB/s All OK xtool:mkraken Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49% Compression time: cpu 0.06 sec/real 12.88 sec = 0%. Speed 5.52 mB/s All OK Because it's idtech engine it is a bit tricky here. I looked through and I don't think plugin is possible, at least not configuration based. Edit: Looks like resources files are kraken level 4 and you need another library for these files. Like I assumed, I guess it's the same as in other games. Two different libraries for the game files. For resources files it looks like library v2.9.0 is the way to go. The library does not work for streamdb files of course. Edit 2: Here is the deal. Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder) Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 14316 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 4,13 GB gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 631 / 638 Patched: 0 (0,00 MB) Time: 00:04:08 (CPU 00:20:17) Size: 2,42 GB >> 3,72 GB gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 13254 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 3,65 GB gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 430 / 638 Patched: 0 (0,00 MB) Time: 00:04:07 (CPU 00:20:12) Size: 2,42 GB >> 3,19 GB
__________________
Haters gonna hate
Last edited by KaktoR; 17-05-2026 at 04:55. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (14-05-2026) | ||
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |