Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 26-02-2026, 02:24
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 410
Thanks: 453
Thanked 444 Times in 204 Posts
dixen is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
I don't know if this is even possible, but there is "--oodle=" option for arc.ini for xtool precompressor.

But I think this was invented for cases if you need two libraries for the same files.

In your case you need two libraries for different files.

I don't think this is possible.

Try it with "--oodle=" option.

Example
Code:
[External compressor:xtool7]
header = 0
packcmd   = xtool.exe precomp -mkraken -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t75p -s - - <stdin> <stdout>

[External compressor:xtool9]
header = 0
packcmd   = xtool.exe precomp -mkraken -t100p --oodle=oo2core_9_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t75p -s - - <stdin> <stdout>
-mxtool7+xtool9

Edit: Try this without xtool
https://fileforums.com/showpost.php?...&postcount=161
It doesn't work.
I've more or less decided that. But the fact that chapters 1 and 2 have different AES is something I do not know how to solve.

Code:
ch1 - 0xD4BCF215F3B33A4BAA8D52139F1F49E92DF5BF8C7262C823E846AA6D79331FBC
ch 2 - 0xA419DEC1C6949BE5BDA54D4D6A62D735E932640B5F03EB53A3E72B10BAEB9748
Reply With Quote
Sponsored Links
  #2  
Old 26-02-2026, 06:42
wrathma wrathma is offline
Registered User
 
Join Date: Apr 2024
Location: Dhaka
Posts: 60
Thanks: 46
Thanked 41 Times in 24 Posts
wrathma is on a distinguished road
Quote:
Originally Posted by dixen View Post
It doesn't work.
I've more or less decided that. But the fact that chapters 1 and 2 have different AES is something I do not know how to solve.

Code:
ch1 - 0xD4BCF215F3B33A4BAA8D52139F1F49E92DF5BF8C7262C823E846AA6D79331FBC
ch 2 - 0xA419DEC1C6949BE5BDA54D4D6A62D735E932640B5F03EB53A3E72B10BAEB9748
have you tried doing -mxtool7:<aes_for_ch1>+xtool7:<aes_for_ch2> ? you have to change your arc.ini to take aes key as option.
Reply With Quote
  #3  
Old 26-02-2026, 13:28
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 410
Thanks: 453
Thanked 444 Times in 204 Posts
dixen is on a distinguished road
Quote:
Originally Posted by wrathma View Post
have you tried doing -mxtool7:<aes_for_ch1>+xtool7:<aes_for_ch2> ? you have to change your arc.ini to take aes key as option.
No, but it work fine with ue4d by Shegorat.

Code:
ue4d:game=510:game=511
Reply With Quote
  #4  
Old 27-02-2026, 07:27
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,217
Thanks: 294
Thanked 1,404 Times in 637 Posts
Masquerade is on a distinguished road
For poppy, I ran ue4d followed by 2 instances of xtool with the --oodle option.
Reply With Quote
  #5  
Old 26-02-2026, 00:53
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
There is also a tool for resampling audio files to get higher sample rates.

https://github.com/emoose/re4-resear...eases/tag/1.3a

PS: I guess "re4lfs" does the same as cls-red4 does.
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
L33THAK0R (26-02-2026)
  #6  
Old 26-02-2026, 04:16
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
Welp.

Then you have to compress them separately.
__________________
Haters gonna hate
Reply With Quote
  #7  
Old 27-02-2026, 09:36
infovs infovs is offline
Registered User
 
Join Date: Feb 2005
Location: Home
Posts: 50
Thanks: 2
Thanked 10 Times in 7 Posts
infovs is on a distinguished road
Somebody found a way to process 2023 unreal ucas/utoc version of Gotham Knights?
Because I can use xtool with unreal plugin and AES key E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC10 4C36A768DB1E50 on .pak file without any problem (.pak is only file in old 2022 version of game, and smaller file in 2023 version with ucas/utoc) but *decryption* in not working in any combination of parameters on ucas.
FModel unpack file with mentioned key correctly so in theory it is possible. Compression it mention is LZ4(strange, usually it is oodle), but I cannot get to that part...decryption is the problem. In short, maybe there is a way to decrypt ucas/utoc with xtool+unreal plugin, or plugin for it or bms script that works...or maybe I missing something obvious. Thanks, regards
Reply With Quote
  #8  
Old 27-02-2026, 09:39
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
Use d1 parameter
__________________
Haters gonna hate
Reply With Quote
  #9  
Old 27-02-2026, 11:36
infovs infovs is offline
Registered User
 
Join Date: Feb 2005
Location: Home
Posts: 50
Thanks: 2
Thanked 10 Times in 7 Posts
infovs is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
Use d1 parameter
Of course d1 is used. This is not my first Unreal AES game that I archived. It did not help. Since it is Unreal 4.27 game, tried cls-ued4.dll also (I prefer it actually since it is usually faster at decompression than xtool with plugin), but this also did not help. Old version worked since it had ~32GB .pak file and nothing else. Current version is upgraded to IOStore container, there is .pak but it is ~12GB and .ucas is 32GB. Smaller .pak will decrypt fine (with -d1 of course) but .ucas is, as it seems, custom...
Reply With Quote
  #10  
Old 27-02-2026, 12:02
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
I would bet the PAK file contains all the audio.

Can you send a small cut sample (200mb) from the ucas file? Also send utoc file.
__________________
Haters gonna hate
Reply With Quote
  #11  
Old 27-02-2026, 12:52
infovs infovs is offline
Registered User
 
Join Date: Feb 2005
Location: Home
Posts: 50
Thanks: 2
Thanked 10 Times in 7 Posts
infovs is on a distinguished road
Included cuts from pak and ucas, utoc is complete.
https://gofile.io/d/Hozz2N
As I said, pak can be decrypted and inflated with mentioned AES key, but can' decrypt ucas, even tried with ue5 parameter for unreal plugin (even if it is ue4 game) but still no luck, looking at created arc nothing is decrypted.
Reply With Quote
  #12  
Old 27-02-2026, 15:14
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
It's an older utoc v3 format.

However I couldn't decrypt it either. I created a xtl file with ue5 db maker, records are shown but nope.

Maybe someone else can help you.

PS: I hate ue5 engine.
__________________
Haters gonna hate
Reply With Quote
  #13  
Old 28-02-2026, 01:30
infovs infovs is offline
Registered User
 
Join Date: Feb 2005
Location: Home
Posts: 50
Thanks: 2
Thanked 10 Times in 7 Posts
infovs is on a distinguished road
Thank you for your time KaktoR, it seems the developers have gone extra lengths to implement custom scheme to ensure that no one can mod the game easily..
Regards
Reply With Quote
  #14  
Old 28-02-2026, 12:18
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,217
Thanks: 294
Thanked 1,404 Times in 637 Posts
Masquerade is on a distinguished road
It'd probably be easier to unpack + repak the game data.
Reply With Quote
  #15  
Old 02-03-2026, 01:37
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,688
Thanks: 1,106
Thanked 7,334 Times in 2,837 Posts
KaktoR is on a distinguished road
CODE VEIN 2
JP audio ripped.
Movie files are encrypted for some reason so just use something fast on them. No need to waste time.

Code:
 00:06:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:d1:c128mb:mue5,k0x6B17F169C7C367C7C277987FDAE44185ED4D9CFC2D94F012E5A8110A8FDDF227:mmermaid:mkraken:core_2.9.10:lib_2:dd3:l10,d128mb
 00:06:12 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
-----------------------------------------------------------------------------------------------------------------------------------------
 05:25:28 - Overall input size: 62,39 GB
 05:25:28 - Overall output size: 43,95 GB (Ratio 70.44%)
 05:25:28 - Overall conversion time: 05:19:13
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
JustFun (30-03-2026)
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 14:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 06:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 07:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 17:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 21:27



All times are GMT -7. The time now is 12:54.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com