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#1
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__________________
Haters gonna hate
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#2
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Looks like lzo
I don't know really much about lzo so this could be false positives. Someone else has to check
__________________
Haters gonna hate
Last edited by KaktoR; 17-09-2025 at 09:00. |
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#3
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Tom Clancy's Splinter Cell: Chaos Theory
Ripped: Foreign Languages, Versus Mode For Videos use: Code:
xtool:c1792mb:mbik+bcm Code:
msc_tak+srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 2.95 GB Compressed game size: 1.67 GB |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
st0rm (09-05-2026) | ||
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#4
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Tom Clancy's Splinter Cell
Ripped: Foreign Languages For Videos use: Code:
xtool:c1792mb:mbik+bcm Code:
msc_tak+srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 1.61 GB Compressed game size: 952 MB |
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#5
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Far Cry 3 [Complete, Incl. DLC]
For Sounds use: Code:
oggre+srep_new:490g+bcm Code:
bpk+xtool:c32mb:mfc3+srep_new:490g+lolz Game size: 8.25 GB Compressed game size: 4.5 GB |
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#6
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Hi guys. I'm trying to compress the game "WUCHANG: Fallen Feathers" v1.6 (179243).
It has two pak files (one is 41.6GB and the other one 14GB). They are encrypted but not at all seems, because simply using srep+lolz the compression ratio is very good. So I have used srep+lolz on all game files, compressed from 56.2GB to 18.4GB. Another repacker (Elamigos) compressed the same game version (I compared the hashes of all game files) but his repack size is 17.5GB. He included also the soundtrack in the compression (so additional 137MB of mp3). So I opened his archive and he used like me simply srep+lolz: Now I don't think at all it is about some parameter of lolz or srep, because my repacks and his repacks usually are the same and in some case I compress a little better. In many cases we both compressed only using srep+lolz and no difference in final size. My srep parameters: srep64 -m3f -a2 My lolz parameters: -d256mb -dtb1 -mtt1 -tt4 -mt10 -mc1023 Someone can help me to understand, please? Thanks. |
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#7
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aes encryption is used.
Try xtool ue plugin with key and srep+lolz
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
L0v3craft (24-09-2025) | ||
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#8
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Quote:
However I tried what you suggested with the plugin "unrealengine_R13"": XTool v0.8.9 here, only testing the decryption part and it stucks at some point: I tried also adding zlib+reflate after the key and it finds many more streams but stucks at the same point and anyway as you can see the size is not increasing, maybe the streams found are very small: this is with XTool v0.7.9, it doesn't stuck but it finds only 13 streams and I don't think this decryption can give some benefit: I guess the plugin "unrealengine_R13" is not compatible with these pak files format. I tried also extracting them with quickbms and "unreal_tournament_4_0.4.27e_paks_only.bms" but it is not able to decompress all the files... |
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#9
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@L0v3craft
Check his installed game size to yours, maybe it's lower? |
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#10
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Quote:
If you are interested send me a pm for the files... so you can try too. Thanks. |
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#11
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I will check this as soon as I have downloaded the game.
__________________
Haters gonna hate
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#12
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L0v3craft: Try it use LDMF and 1(!) threads only mode from LOLZ!
example: Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d256m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 /or tt8 its barely faster/ Compressible PCM audio founds or not the archives? Video files? (checking via MSC.) Quckly testing add delta filters before others, checking compression ratio gains or not. /gain yes = delta+srep+lolz/ Last edited by kj911; 24-09-2025 at 04:15. |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
L0v3craft (24-09-2025) | ||
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#13
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Quote:
Ok I need to add -l512 to my srep parameters, because I use srep 3.93 and -l is zero by default. msc_tak works , infact it compressed from 55.7GB to 54.9GB. But I tested srep+4x4/lzma -> 20.3GB and after adding msc_tak before srep and the final size is smaller only of 100MB. I never tested "delta" before than srep+lolz. I can test it with 4x4/lzma like srep+delta+4x4/lzma. But again Freearc is showing that Elamigos used only srep+lolz, I don't see "delta" in his method. Last edited by L0v3craft; 24-09-2025 at 04:44. |
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#14
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Use the delta algorithm at the beginning of the chain. It may improve the ratio, it may not.
Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.) Did you run MSC with only WAV=1? With the RAW=1 option, how many audio streams does it find? True, unpacking can be a little more problematic this way, but usually it works. What can be a problem if there is no error during packing, but when unpacking it does, because problematic RAW/PCM audio files can appear that run with errors. It is interesting to note that the small test results show that with MSC there is only an extra 100MB gain at the end of the compression chain, after the initial 800MB size reduction. In the case of LOLZ, in the case of compression on 1 thread as described above, be prepared for it to take up to ~2-3 days! It might only bring ~5%, but it might be more, since you've run it on 10 threads so far, it might even be a bigger profit. ps: Hint, try use DLZ replacement from LZMA, from faster compression times testing than LOLZ. Use 256-512MB dictionary. My preferred switches: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 Last edited by kj911; 24-09-2025 at 05:08. |
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#15
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Quote:
srep(3.93)+4x4/lzma -> 20.3GB srep(3.2)+4x4/lzma -> 19.4GB but in decompression srep 3.2 doesn't work for me, so I tried srep 3.93 in decompression and works. Last edited by L0v3craft; 24-09-2025 at 06:32. |
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