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#1
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Quote:
Can you share the tools you use? Is it possible for you to make a video on how to make the last request? |
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#2
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Yeah use latest xtool version
libraries are required gdeflate.dll + (dstorage.dll) + (dstoragecore.dll) ()* not sure, one of them are required or both.
__________________
Haters gonna hate
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#3
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Tactical Ops - v3.5.0
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 647.44 MB Overall output size: 277.94 MB (Ratio 42.93%) |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
Behnam2018 (19-09-2024) | ||
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#4
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NBA Live 2003
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 606.06 MB Overall output size: 386.69 MB (Ratio 63.80%) |
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#5
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Scarface
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 2.68 GB Overall output size: 1.94 GB (Ratio 72.35%) |
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#6
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Th3 Plan
Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 1.07 GB Overall output size: 532.78 MB (Ratio 48.74%) |
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#7
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Counter-Strike 1.6 (Steam)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 841.88 MB Overall output size: 281.61 MB (Ratio 33.45%) |
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#8
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Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote: Quote:
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#9
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hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing Thank you
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#10
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The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini Add this to [SETTINGS] Code:
FreeArcParam=-ds -ep1 -r -s2g --dirs
__________________
Haters gonna hate
Last edited by KaktoR; 23-09-2024 at 07:44. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (24-09-2024) | ||
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#11
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Quote:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...usp=drive_link If you don't mind, can you make a tutorial to check the right compression method for games that use the unity engine. Thank you
Last edited by Danziel123; 24-09-2024 at 17:38. |
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#12
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Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
Quote:
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#14
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Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.
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#15
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I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?
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