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  #1  
Old 15-04-2024, 05:36
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
I will give you a hint.

Code:
Universal Oodle stream scanner

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[1]| Pos: 00000049, Size: 503
0002[1]| Pos: 00000849, Size: 1470
0003[1]| Pos: 00001849, Size: 2474
0004[1]| Pos: 00002849, Size: 3324
0005[1]| Pos: 00004049, Size: 2241
0006[1]| Pos: 00005049, Size: 3794
0007[1]| Pos: 00006049, Size: 698
0008[1]| Pos: 0000634C, Size: 36258
0009[1]| Pos: 0000F859, Size: 19065
0010[1]| Pos: 000142D2, Size: 12070
0011[1]| Pos: 00017849, Size: 14203
0012[1]| Pos: 0001B049, Size: 1013
0013[1]| Pos: 0001BC39, Size: 97014
0014[1]| Pos: 0003372F, Size: 119039
0015[1]| Pos: 0005082E, Size: 172366
...
...
...
Code:
Streams: 4382 / 4382
Time: 00:00:26 (CPU 00:02:24)

Size: 374 MB >> 1.05 GB
Now see what oodle core library you have to use.

You can do it bro.
Use Kraken, right? but don't use something like :core_#.#.#? because I read your post on "How to use Diskspan GUI v2+" but I still don't understand
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  #2  
Old 15-04-2024, 06:19
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Quote:
Originally Posted by Danziel123 View Post
Use Kraken, right? but don't use something like :core_#.#.#? because I read your post on "How to use Diskspan GUI v2+" but I still don't understand
In the diskspan gui "core_x.x.x" is a fake parameter that will be removed from the command line before compression.
This parameter is used to tell DiskSpan GUI which oodle library (oo2core_#_win64.dll) should be copied to the XTool folder before compression (The same oodle library will be included in Setup.dll).
If you don't know the supported versions, you can open the Oodle_Libs.7z file inside the "..\ADDONS\Libraries\Oodle" folder to find out which versions are currently supported as a fake parameter (The fake parameter is exactly the name of the folder inside the 7-Zip archive such as "core_2.6.3").
Usage example:
NOTES: In the first example, the "393b" parameter is also a fake parameter to inform which version of srep.exe will be used.
Code:
xtool:mkraken:core_2.7.6+srep_new:393b+LZMA-MT
xtool:mkraken:core_2.9.9+xtool:dd3+LZMA-MT
xtool:mkraken:core_2.9.5:dd3+LZMA-MT
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  #3  
Old 15-04-2024, 22:46
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by Cesar82 View Post
In the diskspan gui "core_x.x.x" is a fake parameter that will be removed from the command line before compression.
This parameter is used to tell DiskSpan GUI which oodle library (oo2core_#_win64.dll) should be copied to the XTool folder before compression (The same oodle library will be included in Setup.dll).
If you don't know the supported versions, you can open the Oodle_Libs.7z file inside the "..\ADDONS\Libraries\Oodle" folder to find out which versions are currently supported as a fake parameter (The fake parameter is exactly the name of the folder inside the 7-Zip archive such as "core_2.6.3").
Usage example:
NOTES: In the first example, the "393b" parameter is also a fake parameter to inform which version of srep.exe will be used.
Code:
xtool:mkraken:core_2.7.6+srep_new:393b+LZMA-MT
xtool:mkraken:core_2.9.9+xtool:dd3+LZMA-MT
xtool:mkraken:core_2.9.5:dd3+LZMA-MT
thanks for the explanation, but I tried putting the .pak file in oodle_ver but it got an error. How do I find out the correct libraby/compression method to use for this game based on posts from KaktoR? i know to use kraken but i don't know which one to use
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Old 16-04-2024, 05:52
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oodle_ver.exe is just for the libraries to know what library version the file is (drop any "oo2core_#_win64.dll" onto oodle_ver.exe will tell you the library version without looking manually with hex editor).

For game files to scan use "oo2scan_7_win64.exe" inside scanner folder from this link:
https://fileforums.com/showthread.php?t=102453
PS: With big files, it could take a while before the process starts. Simply drag&drop the file into "oo2scan_7_win64.exe".

You cannot know what library is used for the game if the game is not shipped with any oo2core library, but the release date of the game is a good start. However for newer titles I suggest starting with library v2.9.5 is a good idea (do not use library v2.9.6 at all because this library has a critical memory bug. This particullar library is just included for completition). If output/speed of processing is bad, increase or decrease library version until you find the matching library.
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  #5  
Old 16-04-2024, 18:59
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
oodle_ver.exe is just for the libraries to know what library version the file is (drop any "oo2core_#_win64.dll" onto oodle_ver.exe will tell you the library version without looking manually with hex editor).

For game files to scan use "oo2scan_7_win64.exe" inside scanner folder from this link:
https://fileforums.com/showthread.php?t=102453
PS: With big files, it could take a while before the process starts. Simply drag&drop the file into "oo2scan_7_win64.exe".

You cannot know what library is used for the game if the game is not shipped with any oo2core library, but the release date of the game is a good start. However for newer titles I suggest starting with library v2.9.5 is a good idea (do not use library v2.9.6 at all because this library has a critical memory bug. This particullar library is just included for completition). If output/speed of processing is bad, increase or decrease library version until you find the matching library.
I'm starting to understand a little, sorry if I ask again, what application do you use to find out which library you are using can produce a good/bad ratio?
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  #6  
Old 17-04-2024, 00:15
Masquerade Masquerade is offline
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^^
Xtool
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  #7  
Old 17-04-2024, 20:41
Danziel123 Danziel123 is offline
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Hello, sorry if I ask again. how to compress ghostwire tokyo game? I have copied gwtokyo.xtl, gwtokyo.key & oo2core_7_win64.dll into the Resources\PRE\XTool_2020\Plugins folder and I checked in the DSG in the Xtool 2020 plugin section and ghostwire tokyo doesn't appear. Thank You
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  #8  
Old 18-04-2024, 08:03
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I think you do not need them. Use unreal plugin with aes key + kraken + zlib + 512mb chunk size. And I think this game use a v2.8.x oodle library.
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Old 18-04-2024, 20:05
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
I think you do not need them. Use unreal plugin with aes key + kraken + zlib + 512mb chunk size. And I think this game use a v2.8.x oodle library.
can you help me to check this game? I have checked this using oo2scan_7_win64.exe and only the 4.28 gb size has kraken and I have also checked using xtool.exe and set the checker library to oodle ver v2.8.x & v2.9.x and nothing suitable
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Old 18-04-2024, 23:07
Masquerade Masquerade is offline
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You won't be able to scan for streams bevause this game's data is encrypted. KaktoR has told you everything you need to know.
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Old 19-04-2024, 05:19
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by Masquerade View Post
You won't be able to scan for streams bevause this game's data is encrypted. KaktoR has told you everything you need to know.
Here is my method:
Quote:
xtool:c512mb:d1:mue4,k0xC26CC5659A24AE8635585C8687 DCE552A205DBD72DC4AA0CBE187C60D88921E2:mzlib+xtool :c512mb:xtool:mkraken:core_2.8.4:dd3+4x4:b64mb:lzm a:ultra:bt4:fb273:lc8:mc1000000:64mb
and get 21.33 gb,what's wrong with my compress method?
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  #12  
Old 19-04-2024, 05:53
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Did a quick and dirty check.

23.2 GB -> 18.6 GB



Maybe there is more space for improvement using oo2reck after xtool with unreal plugin, but not sure since xtool has changed alot since last posted results here.

PS: Use core 2.8.14
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Last edited by KaktoR; 19-04-2024 at 05:55.
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  #13  
Old 21-04-2024, 13:40
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I'm trying to repack 9-nine-:Episode 1 and am struggling with the encryption. I was able to use GARbro to extract the resources to be at least viewable, but I can not seem to rebuild the archives to be readable by the game. I have tried using KirikiriTools to make the game read unencrypted archives, but that doesn't seem to be working, at least with the files GARbro spits out, and I can't find another way to decrypt the files to test whether or not its GARbro causing the issues in the first place.
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Old 22-04-2024, 12:34
Masquerade Masquerade is offline
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Quote:
Originally Posted by ozerune View Post
I'm trying to repack 9-nine-:Episode 1 and am struggling with the encryption. I was able to use GARbro to extract the resources to be at least viewable, but I can not seem to rebuild the archives to be readable by the game. I have tried using KirikiriTools to make the game read unencrypted archives, but that doesn't seem to be working, at least with the files GARbro spits out, and I can't find another way to decrypt the files to test whether or not its GARbro causing the issues in the first place.
Unfortunately this Japanese game engine is a pain in the ass (same engine for Nekopara and a handful of other games). Maybe you could submit an issue on github that the version.dll doesn't work for the game.

Afair GARBRO should output normal png images / ogg audio which you should just be able to open normally. Getting the game to read them is a whole 'nother barrel of fish.
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Old 21-04-2024, 14:03
sirdystic sirdystic is offline
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Best method for Alone in the Dark 2024 please.

nm - this works xtool:mkraken,n256:core_2.9.9+srep_new:393b+LOLZ_N ORMAL

Last edited by sirdystic; 21-04-2024 at 16:33. Reason: Solution found
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