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#1
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hello, sorry if my question is stupid. Is my compression method correct?
Quote:
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#2
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^^
Yes. Banks contain ogg audio. |
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#3
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thank you for your answer. Sorry if I ask again, maybe you know the best compression method for Horizon Forbidden West Complete Edition? Thank you
![]() here is the example file: .core: https://drive.google.com/file/d/130A...ew?usp=sharing .core.stream: https://drive.google.com/file/d/1I_K...ew?usp=sharing Last edited by Danziel123; 22-03-2024 at 03:47. |
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#4
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@danziel123
The Method I used for Horizon Forbidden was xtool:kraken+srep+lolz on .core files @71.8 Compression for a total size of 87.3 GB over 2 data files and 1 optional (digital extras) -im sure there is a better method but i tried many it took me several hours to compress as its a HUGE game.. Good Luck ScOOt3r |
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#5
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Use insomniac plugin
I wonder how tf you assume oodle is used...
__________________
Haters gonna hate
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#6
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Quote:
Repack Size: 81 Gb Final Size: 124 Gb *.core *.core.steam Quote:
I don't know if there are more files get the same error so I used this method Quote:
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#7
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Unholy v30764
![]() Code:
Precomp Method for Data_1.bin: • [ xtool:c32mb:mzlib:dd3+srep64:m5f:a16:d1g+delta+exe2+nz64:m16g:br512m:bw512m:p16:t16 ] • • [ Compressed 39 985 676 945 into 21 599 290 729 in 40m 30.01s, 16 MB/s (4.321 bpb) ] • • [ Compressed 37 files, 31,702,819,613 => 21,599,290,730 bytes. Ratio 68.13% ] • • [ Compression time: cpu 382.59 sec/real 3659.56 sec = 10%. Speed 8.66 mB/s ] • Comp Method for Data_2.bin: • [ msc+srep64:m5f:a16:d1g+delta+exe2+nz64:m16g:br512m:bw512m:p16:t16 ] • • [ Compressed 625 950 322 into 524 647 451 in 38.03s, 16 MB/s (6.705 bpb) ] • • [ Compressed 59 files, 668,773,315 => 524,647,452 bytes. Ratio 78.45% ] • • [ Compression time: cpu 3.53 sec/real 65.00 sec = 5%. Speed 10.29 mB/s ] • Overall Input Size: • [ 30.15 GB ] • Overall Output Size: • [ 20.6 GB (Ratio 68.33%) ] • • [ Data Archiving Files Completed: Total Time: 1:07:48 ] • |
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#8
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SOUTH PARK: SNOW DAY! [v.70374]
27.3 gb > 16.77 gb Unreal Engine 4 Plugin (by Razor)+zlib+dd5+lolz Unreal Key=0x0892FE168A3B47FA0406BB6255A17DE7D1FBA7D651CD BC694728A31DFA99BA1B Inst.time: 6 min [11400F] ----- The Callisto Protocol (English VO Only) [Build 13179062] 75.8 gb > 55.8 gb zlib+dd5+lzma2 Inst.time: 12 min [11400F] Last edited by Wanterlude; 27-03-2024 at 06:26. |
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#9
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^
Not for me, so I post an alternative if that does not work for someone
__________________
Haters gonna hate
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#10
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Hello does anyone know effective compression on Cities Skylines II ?
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#11
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Quote:
It will require approximately 170 GB of free space for decompressed data and 90 GB for processing and compression. To avoid a SREP error, use the -l1024 parameter Last edited by dixen; 02-04-2024 at 10:03. |
| The Following User Says Thank You to dixen For This Useful Post: | ||
observer23232 (02-04-2024) | ||
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#12
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Quote:
i use Code:
xzstd+srep:m3f:l1024+lolz:dtb1:d128:mtt0:mt4:mc1023 |
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#13
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That's right, but this does not guarantee that there will be no errors from SREP. I got the same error again even when using l1024
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#14
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maybe someone knows the best compression method for the game white day 2? This is the test file:
https://drive.google.com/file/d/19Hb...ew?usp=sharing Thank you
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#15
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I will give you a hint.
Code:
Universal Oodle stream scanner Created by Razor12911 [0] = Unknown/Invalid [1] = Kraken/Hydra [2] = Mermaid/Selkie/Hydra [3] = Leviathan/Hydra 0001[1]| Pos: 00000049, Size: 503 0002[1]| Pos: 00000849, Size: 1470 0003[1]| Pos: 00001849, Size: 2474 0004[1]| Pos: 00002849, Size: 3324 0005[1]| Pos: 00004049, Size: 2241 0006[1]| Pos: 00005049, Size: 3794 0007[1]| Pos: 00006049, Size: 698 0008[1]| Pos: 0000634C, Size: 36258 0009[1]| Pos: 0000F859, Size: 19065 0010[1]| Pos: 000142D2, Size: 12070 0011[1]| Pos: 00017849, Size: 14203 0012[1]| Pos: 0001B049, Size: 1013 0013[1]| Pos: 0001BC39, Size: 97014 0014[1]| Pos: 0003372F, Size: 119039 0015[1]| Pos: 0005082E, Size: 172366 ... ... ... Code:
Streams: 4382 / 4382 Time: 00:00:26 (CPU 00:02:24) Size: 374 MB >> 1.05 GB You can do it bro.
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