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  #1  
Old 13-02-2024, 08:08
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you
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Old 12-02-2024, 22:53
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
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  #3  
Old 13-02-2024, 04:52
ScOOt3r ScOOt3r is offline
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for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
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  #4  
Old 13-02-2024, 21:57
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by ScOOt3r View Post
for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
I followed your compress method but the final result was 47 gb maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT
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  #5  
Old 14-02-2024, 06:17
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KaktoR KaktoR is offline
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Quote:
Originally Posted by Danziel123 View Post
I followed your compress method but the final result was 47 gb maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT
Bro, what about set a library to use?
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  #6  
Old 14-02-2024, 06:30
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Bro, what about set a library to use?
sorry, I don't know which library to use. Can you tell me the correct compression method or which library I should use? Thank you
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  #7  
Old 13-02-2024, 08:59
ScOOt3r ScOOt3r is offline
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I did use oo2core_7_win64.dll forgot to mention this above.

ScOOt3r
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  #8  
Old 13-02-2024, 12:34
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Cutted 200mb from the ucas file

Code:
Version 0.8.5

Streams: 13802 / 13803
Time: 00:01:01 (CPU 00:04:10)

Size: 200 MB >> 477 MB

Done!!!

Streams: 14052 / 14052
Time: 00:00:41 (CPU 00:02:33)

Size: 200 MB >> 488 MB

Done!!!
Second is with xtl database made with unreal engine database maker 0.8.1 (key=kraken).
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  #9  
Old 14-02-2024, 02:07
dixen dixen is offline
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Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
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  #10  
Old 14-02-2024, 13:23
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Quote:
Originally Posted by dixen View Post
Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
Use preflate then

Code:
Streams: 1631192 / 1692861
Time: 00:09:04 (CPU 00:51:31)

Size: 37.3 GB >> 72.9 GB

Compressed 15 files, 40,045,269,380 => 78,279,906,040 bytes. Ratio 195.48%
Compression time: cpu 32.39 sec/real 1182.25 sec = 3%. Speed 33.87 mB/s
All OK

Extracted 15 files, 78,279,906,040 => 40,045,269,380 bytes. Ratio 195.48%
Extraction time: cpu 57.06 sec/real 1409.74 sec = 4%. Speed 28.41 mB/s
All OK
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  #11  
Old 18-02-2024, 03:26
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L0v3craft L0v3craft is offline
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Quote:
Originally Posted by dixen View Post
Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
For which reason did you use "ue4d"? Also if the game looks encrypted the decryption tool is not needed, I tried directly with zlib+reflate and works.
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  #12  
Old 14-02-2024, 06:43
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I already told what library to use. Heck I even did a test which you had quoted.
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  #13  
Old 14-02-2024, 06:56
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
I already told what library to use. Heck I even did a test which you had quoted.
Sorry, this one? v2.9.5?
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  #14  
Old 14-02-2024, 10:58
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Yes
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Old 18-02-2024, 11:56
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Anonymous;Code help

I applied Precomp+Srep+Lolz on the whole thing and I got a ratio of 93.3%. I have tried it on individual file types as well and can't figure this out. The two main file types that are taking up space are .bin and .mzv. Any ideas on what I could use for this game?
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