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#1
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Quote:
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#2
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Atlas Fallen
*.dat -> xtool:mlz4f+srep+lolz [22.2GB >> 15.3GB]
*.webm -> mpz_pmt [3.15GB >> 3.10GB] Rest everything -> srep+lzma I also think audio\speech-german.fsb is a language file and can be skipped, or included in additional components. I'll run some checks on language and update Last edited by Fak Eid; 12-08-2023 at 04:12. |
| The Following 2 Users Say Thank You to Fak Eid For This Useful Post: | ||
Danziel123 (12-08-2023), ScOOt3r (11-08-2023) | ||
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#3
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I was compressing some *.big files and it was in a sounds folder, so i tried to use a media compressor and i run some tests
When i used the media compressor ratio is like 70-80% When i was not using them i was getting 10-20% This heavy difference is due to encryption? If anyone knows any tool to decrypt this file please share, these files are commonly found in EA Games Last edited by ravikant; 13-08-2023 at 07:37. |
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#4
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What game and can you share a small sample?
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#5
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| The Following User Says Thank You to kj911 For This Useful Post: | ||
ravikant (13-08-2023) | ||
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#6
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#7
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@Fak Eid
Webm container supports only vorbis/opus audio. Mpz is not for compressing such files! Ok,you gain some megas. Btw mpz can compress almost everything with little gain. (In my experiences) Edit : Sry for "spamming".
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#8
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Tempest Rising Playtest
pak/ucas kraken bk2 kb2n I guess it will be still the case in final release.
__________________
Haters gonna hate
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#9
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En Garde!
8.2GB ---> 5.7GB Used Oodle core v2.9.5 |
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#10
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Judgment
Best Method Of Compression , plz!
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#11
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Last edited by Wanterlude; 19-08-2023 at 03:42. |
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#12
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Dragon Ball Z Kakarot
v2.0 Code:
14:05:52 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 14:05:52 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm 14:05:52 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+zstd 14:05:52 - Selected ARC/DS method for Data1d-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 15:43:13 - Overall input size: 46.96 GB 15:43:13 - Overall output size: 36.96 GB (Ratio 78.70%) 15:43:13 - Overall conversion time: 01:37:21 15:43:13 - Overall conversion media: 1 custom media ------------------------------------------------------------------------------------------------------------------------------------------- 16:04:51 - Overall decompression time: 00:21:31 16:04:51 - All files have been successfully extracted! zstd for AWB files performs best if you don't want to deal with them in other ways.
__________________
Haters gonna hate
Last edited by KaktoR; 23-08-2023 at 07:20. |
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#13
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Hi, maybe someone know what best compress method for armored core VI. Thank you
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#14
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It uses Kraken at level 8. Please use core v2.8.14.
Last edited by Masquerade; 25-08-2023 at 02:57. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
L0v3craft (25-08-2023) | ||
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#15
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Sorry if i ask again, is this true compress method for armored core?
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Thank you
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