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  #1  
Old 03-07-2023, 04:08
Fak Eid Fak Eid is offline
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Hey, I'm new and don't even know if this question is relevant here. But I need help:

1. How to identify language files from a game. Is there a tool for it? Like for some games like Spider-Man Remastered and GotG, I was not able to locate language files.

2. I'm currently using Ultra compression method of FreeArc (-mx -ld1600m), and using fazip.exe to decompress, but it takes around 1hr to extract Uncharted: Legacy of Thieves Collection. (99.2 GB compressed to 64.4GB). My FreeArc version is 0.67, however my fazip.exe version is 0.0.3 (and a decade old from 2013). Can someone provide me a link to the latest fazip.exe and fazip64.exe files.

3. Also, to decompress, what is the difference in time between fazip.exe and fazip64.exe.
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Old 03-07-2023, 04:13
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1. You can use steamdb and look inside the depots. Example for Spider-Man Remastered: the language files have the short language code as file extension. Example: French -> asset_archive\a00s035.fr

2. There is no newer version of freearc nor fazip, sadly.

3. Don't know but I guess fazip64 is using 64-bit architecture and can utilize more resources.
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  #3  
Old 03-07-2023, 05:23
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For pak files, but you can use it on all files, doesn't matter.

For supported installers look here
https://fileforums.com/showpost.php?...87&postcount=3
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Old 03-07-2023, 06:00
Enluaphelis Enluaphelis is offline
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Quote:
Originally Posted by KaktoR View Post
For pak files, but you can use it on all files, doesn't matter.

For supported installers look here
https://fileforums.com/showpost.php?...87&postcount=3
Understood. I've chosen your installator ASIS. I don't quite understand how to configure it and which options I should change in .ini file and where to place compressed files after diskspan?
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Old 03-07-2023, 08:22
Enluaphelis Enluaphelis is offline
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Quote:
Originally Posted by KaktoR View Post
For pak files, but you can use it on all files, doesn't matter.

For supported installers look here
https://fileforums.com/showpost.php?...87&postcount=3
I think I understood how to made an installer, but how to get rid of everything except for .bin files? (https://imgur.com/a/dmIqPZL)
Installer doesn't work without these files.
But how does every single repack works without these, only with Setup.exe and data files?
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Old 03-07-2023, 11:10
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Setup.dll and Records.ini are required. However you can include both inside Setup.exe on compiling.

If you use ASIS, do the following steps:
1. Extract Setup.dll to "[ASIS folder]\DECOMPRESSOR" folder
2. Move Records.ini to the same folder
3. Execute "Create_Setup.dll.bat"
3a. Password input is not visible in CMD window. If you don't want to use a Password, just press ENTER twice
4. Open Script.iss and change line 8
Code:
;#define InternalDLL
to
#define InternalDLL
(just remove the semicolon
5. Compile the script. Setup.dll and Records.ini are now included in Setup.exe

If you used a Password for Setup.dll, you have to change line 9 in the script aswell
Code:
;#define PasswordDLL "123"
Remove the semicolon and replace 123 with your password (quotation marks have to be there)

However, next time please ask such questions in the topics in which the questions belong to. Thanks.
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  #7  
Old 05-07-2023, 08:46
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xtool:mzlib+srep+LZMA-MT

Output should be around 9.5 GB
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  #8  
Old 05-07-2023, 08:51
Enluaphelis Enluaphelis is offline
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Quote:
Originally Posted by KaktoR View Post
xtool:mzlib+srep+LZMA-MT

Output should be around 9.5 GB
Thanks
Also, what "MT" means?
LZMA2 and LZMA-MT, what is the difference between it? Is there any thread out there where I can read more info about compression methods and these special settings for them?
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Old 05-07-2023, 08:55
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LZMA2 is used by 7-zip (multithread option is used by default).
LZMA-MT is used by FreeArc (FreeArc LZMA with 4x4 option, literally multithreaded. It will utilize max 16 CPU threads).

As for LZMA2 (it is basically just a predefined config name), you can read possible options somewhere on the 7-zip page I guess.

For the LOLZ_* names: These are just predefined configurations. FreeArc will read LOLZ as follows:
Code:
lolz{:options}
Where {:options} includes all valid options for this compressor.

So the preset "LOLZ_NORMAL" is just this:
Code:
lolz:d<expr:((0.45*freememory/11)-(32*1048576*2))/min(thread,16)/1048576>:mtt1:mt<expr:min(thread,16)>:mc1023
DSG reads your aviable free RAM and replace the :d option in lolz, same for the :mt option, just with your max CPU threads.

However you can write your own options if you want. lolz options can be read in english in the following folder "Resources\FINAL\LOLZ\Options.txt"
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Last edited by KaktoR; 05-07-2023 at 09:01.
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  #10  
Old 14-07-2023, 17:50
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Jagged Alliance 3 [1.01.338010]

Code:
zstd+dedup+lolz
14.6 GB => 10.74 GB

zstd v1.5.2
Attached Files
File Type: rar libzstd 1.5.2.rar (388.9 KB, 16 views)
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  #11  
Old 15-07-2023, 06:47
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Total War SHOGUN 2

Movies*.pack - bkpck (XTool+bink pack)
Sound.pack - msc+precompmt(mp3pack)+srep+lzma2
Local*en & ru.pack - precompmt
Rest *.pack & files - xt76(zlib+reflate)+srep+lolz

RePack size = 9.3 gb

Last edited by dixen; 15-07-2023 at 07:59.
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  #12  
Old 15-07-2023, 07:58
Enluaphelis Enluaphelis is offline
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Pure (2008)

Quote:
bpk+srep on .bik files
xtool:mzlib+srep+lolz_normal on everything else
4.90 gb -------> 2.65 gb
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  #13  
Old 15-07-2023, 11:53
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Quote:
Originally Posted by Enluaphelis View Post
Pure (2008)



4.90 gb -------> 2.65 gb
Pure uses LZSS like compression.

You may try to make a plugin for it.

https://aluigi.altervista.org/bms/splitsecond.bms
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  #14  
Old 16-07-2023, 03:44
Enluaphelis Enluaphelis is offline
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Quote:
Originally Posted by Hexagon123 View Post
Pure uses LZSS like compression.

You may try to make a plugin for it.

https://aluigi.altervista.org/bms/splitsecond.bms
Will it benefit in terms of compression ratio? I don't quite understand what is the reason of it and moreover how to make a plugin, I'm beginner, using methods present in DiskSpanGUI
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Old 17-07-2023, 05:58
Danziel123 Danziel123 is offline
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Hi, maybe someone know what compress method for dead island 2? Thank you
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