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  #1  
Old 29-03-2023, 06:08
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  #2  
Old 29-03-2023, 07:57
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Quote:
Originally Posted by KaktoR View Post
what is version of this xtool?
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  #3  
Old 29-03-2023, 08:11
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It is xtool.exe + xtoolui.dll.

I guess Razor12911 shared it in latest version. If not, then well
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Old 29-03-2023, 08:27
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The Last of Us Part 1

Code:
 14:38:25 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n256:core_2.9.5+xtool:mpreflate+xtool:db:dd3+4x4:lzma
 14:38:25 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 16:55:48 - Overall input size: 69.72 GB
 16:55:48 - Overall output size: 50.55 GB (Ratio 72.51%)
 16:55:48 - Overall conversion time: 02:15:20
 16:55:48 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------------------------------------------
 17:07:14 - Starting Data1a-01.bin archive decompression.
 17:24:41 - Starting Data1b-01.bin archive decompression.
 17:25:31 - Overall decompression time: 00:18:17
 17:25:31 - All files have been successfully extracted!
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  #5  
Old 30-03-2023, 05:29
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Last of Us. Part 1

Little test core.psarc

xtool 0.67 (kraken+zlib) - 2.1 gb > 4.3 gb
oo2reck+xtool (zlib) - 2.1 gb > 5.6 gb
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  #6  
Old 30-03-2023, 05:43
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The Last of Us Part 1

Only English

*.psarc
oo2reck:9+srep_new:3+LOLZ_NORMAL
oo2core (2.9.5)

Other Files
srep_new:3+LOLZ_NORMAL

65 Gb --->> 43 Gb
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  #7  
Old 31-03-2023, 13:35
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The Outer Worlds Spacer's Choice
v1.5931.19079

Code:
 19:29:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l7:core_2.9.5+xtool:mreflate+xtool:odb_odd3+xtool:odb:odd3:ocpt100p,l6
 19:29:41 - Selected ARC/DS method for Data1b-01.bin was: xtool:odb:odd3:ocpt100p,l6
-------------------------------------------------------------------------------------------------------------------------------------------
 22:34:25 - Overall input size: 51.84 GB
 22:34:25 - Overall output size: 45.05 GB (Ratio 86.90%)
 22:34:25 - Overall conversion time: 03:04:41
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  #8  
Old 06-04-2023, 00:21
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Lightbulb

Ready or Not | 92,00GB -> 33,90GB

Code:
.pak
srep:m3f:a2:l256+oodleMT:m0:l3:c128:t6

.wav
msc

rest
srep:m3f:a2:l256+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
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  #9  
Old 01-04-2023, 12:23
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Wo Long: Fallen Dynasty [1.0.6]

Code:
xtool:c32mb:mzlib:t100p:db:dd3:cpl10,t100p
Code:
Compression time: 32 minutes, 29 seconds
Final Size: 39.7 GB > 21.2 GB

Last edited by Razor12911; 01-04-2023 at 12:52.
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  #10  
Old 02-04-2023, 07:16
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Quote:
Originally Posted by Razor12911 View Post
Wo Long: Fallen Dynasty [1.0.6]

Code:
xtool:c32mb:mzlib:t100p:db:dd3:cpl10,t100p
Code:
Compression time: 32 minutes, 29 seconds
Final Size: 39.7 GB > 21.2 GB
Wo long v.1.05 (last update)

system.rdb.bin CRC error

I try:
[xtool:zlib or preflate] [db or -] [dd5 or dd3] [lolz or lzma]

I want to know if this error is from my side or not.
I would be very grateful for your help!

Download a file [2.61 gb]:
Fileditch / Pixeldrain
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  #11  
Old 02-04-2023, 23:03
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Quote:
Originally Posted by Wanterlude View Post
Wo long v.1.05 (last update)

system.rdb.bin CRC error

I try:
[xtool:zlib or preflate] [db or -] [dd5 or dd3] [lolz or lzma]

I want to know if this error is from my side or not.
I would be very grateful for your help!

Download a file [2.61 gb]:
Fileditch / Pixeldrain
I forgot I had fixed these issues on the WIP version of xtool as I've noticed this bug a few days after I released 0.6.9. Essentially for this input, do not use dd nor dd# because for one, the deduplication feature for this input is bugged. There are so many 16KB stream in this game and a lot of duplicates that the hash function used by xtool ended up detecting duplicates so do not use deduplication on 0.6.9 and older. I used 4x4:lzma equivalent which you can use to achieve the same result or lolz for better.
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  #12  
Old 06-04-2023, 04:02
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Lightbulb

Satisfactory | 19,90GB -> 6,08GB

Code:
.pak
srep:m3f:a2:l256+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

rest
srep:m3f:a2:l256+oodleMT:m0:l3:c128:t6
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  #13  
Old 07-04-2023, 08:27
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EVERSPACE 2

zlib
Code:
Streams: 927573 / 927957
Time: 00:08:21 (CPU 00:36:08)
Duplicates: 42779 (352 MB) [663 MB >> 2.60 GB]
Srep decompression memory: 619 MB [1.15 GB*]

Size: 28.0 GB >> 57.2 GB >> 54.6 GB >> 46.6 GB
Edit ---

Code:
 21:04:04 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:odb:odd3+4x4:lzma
 21:04:04 - Selected ARC/DS method for Data1b-01.bin was: msc_tak
 21:04:04 - Selected ARC/DS method for Data1c-01.bin was: xtool:odb:odd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 22:20:13 - Overall input size: 34.27 GB
 22:20:13 - Overall output size: 24.85 GB (Ratio 72.51%)
 22:20:13 - Overall conversion time: 01:16:08
-------------------------------------------------------------------------------------------------------------------------------------------
 22:20:19 - Starting Data1a-01.bin archive decompression.
 22:28:59 - Starting Data1b-01.bin archive decompression.
 22:29:14 - Starting Data1c-01.bin archive decompression.
 22:31:15 - Overall decompression time: 00:10:55
 22:31:15 - All files have been successfully extracted!
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Last edited by KaktoR; 07-04-2023 at 13:32.
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  #14  
Old 08-04-2023, 12:36
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Hearts of Iron IV
v1.12.10

Code:
 20:54:11 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023
 20:54:11 - Selected ARC/DS method for Data1b-01.bin was: msc_tak
 20:54:11 - Selected ARC/DS method for Data1c-01.bin was: oggre
 20:54:11 - Selected ARC/DS method for Data1d-01.bin was: 1
 20:54:11 - Selected ARC/SPLIT method for Data1e-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023/$jpgpack=xtool:mbrunsli/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+srep_new:1+lolz:d33:mtt1:mt12:mc1023/$storepack=1/$textpack=srep_new:1+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
-------------------------------------------------------------------------------------------------------------------------------------------
 21:18:08 - Overall input size: 6.38 GB
 21:18:08 - Overall output size: 3.03 GB (Ratio 47.49%)
 21:18:08 - Overall conversion time: 00:23:56
-------------------------------------------------------------------------------------------------------------------------------------------
 21:34:34 - Overall decompression time: 00:06:05
 21:34:34 - All files have been successfully extracted!


---


Data1a = *.dds
Data1b = *.wav, *.bmp
Data1c = *.ogg (exclude "dlc\dlc035_no_step_back_preorder_bonus\music\Katyusha.ogg")
Data1d = "dlc\dlc035_no_step_back_preorder_bonus\music\Katyusha.ogg"
Data1e = rest of the files - masked
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  #15  
Old 10-04-2023, 23:19
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Bit of a basic question but how exactly does ZSTD re-compression work? Within XTool, is it a library-based like LZ4 or more universal like reflate? Additionally is ripping a block, say for example the first 200mb of a larger archive a suitable method for creating a sample to run tests on? I'm currently giving most of the RE Engine titles a crack and have been having some difficulties with testing different ZSTD libraries, as I've had no success with the stock XTool v0.5.3 ZSTD codec library, and its a bit of a waste to write so much data to the disk just for it to be for nothing.
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