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  #1  
Old 25-10-2022, 15:18
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Mount & Blade II Bannerlord

*.bin -> reflate
Code:
8,471,456,167 bytes -> 141,154,813,359 bytes
*.gtp|*.tpac not checked yet
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  #2  
Old 26-10-2022, 01:00
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TPAC compressed with LZ4. XTool plugin probably required for precompression.
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  #3  
Old 26-10-2022, 08:51
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It doesn't matter ^^

CLS-SREP will decompress srep data no matter which version of srep you use for compression.

Make sure you use the latest version of CLS-SREP. I'm assuming you're using ProFrager's version and not Razor's version. The latest CRCs of those files are:

Code:
    File: CLS-SREP_X64.EXE
  CRC-32: ae1cd4f0

    File: CLS-SREP.DLL
  CRC-32: d30b67ba
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  #4  
Old 27-10-2022, 11:46
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Quote:
Originally Posted by Masquerade View Post
It doesn't matter ^^

CLS-SREP will decompress srep data no matter which version of srep you use for compression.

Make sure you use the latest version of CLS-SREP. I'm assuming you're using ProFrager's version and not Razor's version. The latest CRCs of those files are:

Code:
    File: CLS-SREP_X64.EXE
  CRC-32: ae1cd4f0

    File: CLS-SREP.DLL
  CRC-32: d30b67ba
Too many SREP versions. Any variants, not compatible from decompression, in vice-versa packed in SREP 3.2 or SREP 3.90/3.9x during in compression. Any case, not unpackaeble these data package via ProFrager's 0.33 version or any CLS-based copy's. Native bigger EXE's ~99.99% its works. (Official Bulat's release or "SR" iconized newest version EXE its solved in more problems.)

These X64.exe found from "cls_srep_v0.03b.rar" and "ISArcEx v0.4 + Test.rar" files. Two package contains X86 version EXE and not running from XP! Used bytepaching and its is OK! These DLL file, totally missing, some tools available various versions, (UltraArc, MC 20.xx, CIU3.0.x.x or more..) this different, not found the "d30b67ba" CRC-32 hashed copy.

UPD: These versions cls filter, not fully stable from cancelling installation process, these X64 (ae1cd4f0) or patched X86 EXE crashing now, from process terminating. Original full EXE or Profrager's DLL its betterly stable. (except not supported compression methods in get decompression error.) Its probably incorrect CLS-SREP.dll file attached in the "ae1cd4f0" hashed X64 EXE file in some repacking tools archives. Checked my DVD's from any archived repacking tools, not found! The DLL its available in many recompressor package tools sets?

Last edited by kj911; 27-10-2022 at 12:12. Reason: Added more info and typo fix
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  #5  
Old 26-10-2022, 22:01
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.pak gotham knights method please ?
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  #6  
Old 27-10-2022, 05:34
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Quote:
Originally Posted by kuyhaa View Post
.pak gotham knights method please ?
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.
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  #7  
Old 27-10-2022, 08:52
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Quote:
Originally Posted by Masquerade View Post
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.
Gotham Knights

zlib+ue4

Quote:
Streams: 2370701/2371280364634
Time: 00:12:51 (01:52:39)
Memory: 0.99 GB (0.99 GB)

100.0%
Errorlevel=0

Compressed 1 file, 43,688,470,495 => 88,344,833,239 bytes. Ratio 202.22%
Compression time: cpu 642.13 sec/real 1488.20 sec = 43%. Speed 29.36 mB/s
All OK

but i don't know, if use Diskpan GUI @cesar

Code:
xtool:c32mb:mue4,k0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50,zlib
Not Work, only got 100.3% ( CMIIW )
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  #8  
Old 28-10-2022, 05:32
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Quote:
Originally Posted by Masquerade View Post
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.
Here is the file list, so you don't have to create this

Beware, the file is 300mb in size, so open it could take a while
Attached Files
File Type: 7z pakchunk0-WindowsNoEditor.7z (13.52 MB, 39 views)
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  #9  
Old 28-10-2022, 09:17
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^^

You can use -f filter in quickbms so it will only list files that you want.

e.g.
Code:
QuickBMS -l -f *.pck <bms> <pak> >> filelist.txt
P.S. don't rip voiceovers entirely because game will crash without them. Just patch them out to speed lolz up.
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  #10  
Old 28-10-2022, 14:01
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Smile

Quote:
Originally Posted by Masquerade View Post
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.
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im not sure what or you did but i didnt get anywhere close to 30.8 GB my repack was 39.0 GB

i used this method:
ue4d:key=E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0 C91E5DC104C36A768DB1E50+xtoolx+srep+lolz <- xtoolx in this cause was unreal.dll


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  #11  
Old 28-10-2022, 17:09
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Quote:
Originally Posted by ScOOt3r View Post
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im not sure what or you did but i didnt get anywhere close to 30.8 GB my repack was 39.0 GB

i used this method:
ue4d:key=E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0 C91E5DC104C36A768DB1E50+xtoolx+srep+lolz <- xtoolx in this cause was unreal.dll


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Sigh. You have space symbol in AES key.
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  #12  
Old 27-10-2022, 01:15
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Victoria 3

For bink2 files you have to follow this guide. However there is not much benefit unfortunatelly.

1.14 GB -> 1.04 GB
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Old 27-10-2022, 01:32
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^^
Yeah, not all of the vids even decompress properly so you end up with big diff files so it's best to ignore the vids that don't compress.

The banks don't compress with oggre either, oggre will just crash (you need to use the python script to convert FSB5 to vorbis).
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  #14  
Old 27-10-2022, 10:19
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Sackboy: A Big Adventure

AES Key

Quote:
0x27BCD9AE811EBB70D80F7B9098CCE4267CFFA18E14058BC2 E59E8898E0E9AA9C
I think all *.pak is encrypted but not compressed.

Last edited by dixen; 27-10-2022 at 11:51.
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Old 27-10-2022, 22:49
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Sackboy: A Big Adventure

*.pak - ue4d+xtool(zlib)+srep+lolz
53 > 54 gb > 41 gb > 22.6 gb

*.mp4, *.avi - srep+lzma2
860 mb - 697 mb

Rest files - srep+lolz

Repack size - 23.3 gb
Install time - ~10 min. (hdd>hdd)

Last edited by dixen; 27-10-2022 at 23:52.
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