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#1
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Haters gonna hate
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#2
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Ah alright, I'll definitely give recompressing with another codec a shot, since that might be whats messing things up on my end, honestly cant think of what else it could be considering I'm getting decompression issues when just packing with afr+srep (to test). |
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#3
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Also quick second question, has anyone else had issues with using AFR on AnvilEngine 1.0 titles (or whatever the engine was named prior to AnvilNext)? I'm getting some ".forge" titles being processed with a warning at the end of processing them with AFR: "WARNING! In file found corrupted LZO-streams. Check your data!" and I have to manually test each files or a batch of files to determine which produce this error. packing the files that produce this error separately to the ones that don't results in a consistent successful decompression however the size is inflated due to them not being de-duplicated together. Currently affected titles that I've noticed are "Assassin's Creed" "III", "Black Flag", "Freedom Cry" & "Rogue". I'll note that I've been using AFR v0.0.1.9, using the "-vr" parameter as well as Srep v0.392, since other versions have produced issues with the "*.forge" files from my experience.
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#4
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#5
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| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
ScOOt3r (04-10-2022) | ||
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#6
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There is anvil plugin for xtool, you should give it a try.
__________________
Haters gonna hate
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#7
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Ebola 3
Masquerade , thank you for your help!
![]() Finally , I found the right oo2core.dll! oo2reck (7) + srep+ lolz 23gb ------> 16.6gb |
| The Following User Says Thank You to hwang4 For This Useful Post: | ||
Masquerade (30-09-2022) | ||
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#8
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Pathfinder Wrath of the Righteous
Enhanced Edition Code:
10:58:21 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 10:58:21 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 10:58:22 - Compression initialized in 01.10.2022 at 10:58:22. 10:58:23 - Starting Data1a-01.bin archive creation. 12:46:03 - Moving Data1a-01.bin file to media folder. 12:46:04 - Starting Data1b-01.bin archive creation. 12:59:09 - Moving Data1b-01.bin file to media folder. 12:59:10 - Compression finished in 01.10.2022 at 12:59:10. ------------------------------------------------------------------------------------------------------------------------------------------- 12:59:10 - Getting size of the game: Pathfinder - Wrath of the Righteous 12:59:10 - » Installation folder size: 37.88 GB 12:59:10 - » Data1a-01.bin file size: 14.17 GB 12:59:10 - » Data1b-01.bin file size: 3.85 GB 12:59:10 - » Compressed game size: 18.02 GB (Ratio 47.58%) ------------------------------------------------------------------------------------------------------------------------------------------- 12:59:10 - Overall input size: 37.88 GB 12:59:10 - Overall output size: 18.02 GB (Ratio 47.58%) 12:59:10 - Overall conversion time: 02:00:38
__________________
Haters gonna hate
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#9
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Command & Conquer Remastered Collection
I made this as a test and showcase with use of quickbms + bink patching. In this case use of quickbms is possible because game files are not compressed (or at least not seem). Steps:
Installation/batch stuff will take some time, .meg archives are crc perfect at the end. Results: Code:
15:11:02 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 15:35:12 - Overall input size: 36.90 GB 15:35:12 - Overall output size: 15.67 GB (Ratio 42.47%) 15:35:12 - Overall conversion time: 00:24:08 https://fileforums.com/showpost.php?...postcount=1772
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Last edited by KaktoR; 01-10-2022 at 07:15. |
| The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
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#11
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Dakar Desert Rally
bk2 (kb2n) = no bpk pak = kraken (oo2core 7) Code:
Streams: 17099/17099 Time: 00:12:38 (00:12:36) Memory: 245 MB (245 MB) Compressed 1 file, 2,125,021,534 => 4,260,018,174 bytes. Ratio 200.47% Compression time: cpu 1.53 sec/real 125.97 sec = 1%. Speed 16.87 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 05-10-2022 at 04:38. |
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#12
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Тhis is a private(?) LZ algorithm. You can read this thread: https://forum.xentax.com/viewtopic.php?f=10&t=9481 Quote:
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#13
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Last edited by L33THAK0R; 05-10-2022 at 16:46. |
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#14
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This is a different algorithm.Quote:
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#15
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Drat! It's always bizarre how complex some titles can be to properly process!
Thats going to be a fun time trying to figure out, heres hoping its lying around somewhere on the web! |
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