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  #1  
Old 21-09-2022, 07:38
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Quote:
Originally Posted by KaktoR View Post
For your lz4 sample you have to use lz4f with level 2 and pick the right lz4 library

Code:
Compressed 1 file, 32,882,867 => 158,560,939 bytes. Ratio 482.20%
Compression time: cpu 0.08 sec/real 1.18 sec = 7%. Speed 27.85 mB/s
All OK
You have to look which level produces the closest recompressed size to the original size



However in a quick test there are still some streams left behind.
Ah didnt realise I had to specify lz4f, many thanks, also what tool are you using to get that console output if you dont mind me asking?
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Old 24-09-2022, 09:44
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Quote:
Originally Posted by L33THAK0R View Post
Ah didnt realise I had to specify lz4f, many thanks, also what tool are you using to get that console output if you dont mind me asking?
Hi Kaktor and everybody !

What is this tool in the screenshot ? And what parameter was used?
Im out nearly 2 years from repacking!
Btw anyone can share me an lz4 library collection for xtool?
Many thanks!
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Old 24-09-2022, 09:51
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Quote:
Originally Posted by shazzla View Post
Hi Kaktor and everybody !

What is this tool in the screenshot ? And what parameter was used?
Im out nearly 2 years from repacking!
Btw anyone can share me an lz4 library collection for xtool?
Many thanks!
xtool --verbose mode

Attached file contains some lz4 libraries
Attached Files
File Type: 7z LZ4_Libs.7z (904.9 KB, 8 views)
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  #4  
Old 21-09-2022, 08:04
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--verbose mode from xtool
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  #5  
Old 21-09-2022, 08:38
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Quote:
lzo_sample.rar
The old function LZO1X-1 was used. You can use these libraries. But not all streams are successfully recompressed, because lzo-detect in xtool is't ideal.
Attached Files
File Type: 7z lzo_libs_for_xtool.7z (20.7 KB, 20 views)
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  #6  
Old 21-09-2022, 10:48
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Quote:
Originally Posted by Edison007 View Post
The old function LZO1X-1 was used. You can use these libraries. But not all streams are successfully recompressed, because lzo-detect in xtool is't ideal.
Just ran a quick test, this works wonderfully, thanks so much! I've had this sitting on the back-burner for months, it's very satisfying to have it finally sorted!
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Old 23-09-2022, 01:34
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Does anyone know if theres a way to bulk apply/insert a hexadecimal pattern into a given chunk of data if given a start and end offset? I've got some projects I'm working on that require a few hundred blanking/0-filling operations and its awfully slow to do so with HxD's GUI. I've gone through the SFK documentation a half dozen times and alas to no avail. My current solution is just to have a massive blank file and drawn on the given offsets from it but this is obviously not very practical and is a pain having to increase its size should I be attempting to patch out a chunk from a larger archive in the future.
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Old 23-09-2022, 01:43
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Try with xtool's erase/replace command
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Old 23-09-2022, 04:34
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Pathfinder: Kingmaker (GOG Version) [New repack]

Bundle Folder (excluded manifest files)
XTool v0.65 (unity+lz4 plugin v1.75)+srep+lolz
21 gb > 50 gb > 25 gb > 7.2 gb

Sound files (*.wem & *.bnk)
srep+lzma2
3.2 gb > 2.6 gb

*.assets *.resS & extensionless files
srep+lolz
13.4 gb > 2.8 gb

Rest files
400 mb > 65 mb

Repack's size - 12.7 gb
Install time - 29 min. (R5 3600)
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  #10  
Old 24-09-2022, 11:35
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Ebola 3

Which is best compression method ?
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  #11  
Old 24-09-2022, 12:55
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Quote:
Originally Posted by hwang4 View Post
Which is best compression method ?
Probably zlib used on game PAK file so use xtool+srep+lolz, srep on mp4 videos. Haven't downloaded this game so cannot confirm if zlib is used or not. Check with FModel
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Old 24-09-2022, 13:07
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tried this method without success ! it doesn't contains zlibs!
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Old 24-09-2022, 23:47
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Quote:
Originally Posted by hwang4 View Post
tried this method without success ! it doesn't contains zlibs!
... so check with FModel like I said, it will tell you what algo is used.
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  #14  
Old 27-09-2022, 03:20
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Ebola 3

Masquerade , checked with fmod , this game uses "oodles"
but need some help , i need to know which version of oo2core.dll , i must use?
I tried (4,5,6,7,8,9) without good ratio!
thx!
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  #15  
Old 26-09-2022, 00:36
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Are there any other LZ4 libraries outside of the ones in the GitHub releases that can yield any half decent results/are there any reliable means to pick up dropped LZ4 streams? In a previous post here I was inquiring on some samples including an LZ4 one, and whilst the level 2 detection processes a number of streams, the total is still fairly low (~65/700) with the final result only being a ~110% inflation. I know not all streams are created equal and some are larger/smaller than others but I'm curious if processing the other dropped streams could result in a more significant result.
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