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  #1  
Old 13-06-2022, 10:48
Masquerade Masquerade is offline
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Hi guys, I'm having a bit of trouble with some LZMA streams and I was wondering if anyone can give a couple hints or tips at trying to replicate the compression on the original stream close enough to a point where I can make a HDiffPatch.

Decompressing the streams is not an issue.

I've tried a few different tools, namely plzma and QuickBMS yet neither can produce accurate results.

I have attached a sample below.

stream.lzma = the original compressed stream
stream.decompressed = the decompressed stream

https://tusfiles.com/qszhczawajzi

Thanks!
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  #2  
Old 14-06-2022, 07:09
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Assassin's Creed Origins
v1.6.0, 1 language, all DLC

Code:
 15:16:13 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+lzma2:d96m:fb273:lc4:mc1000000
 15:16:13 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 23:15:31 - Overall input size: 69.70 GB
 23:15:31 - Overall output size: 32.19 GB (Ratio 46.19%)
 23:15:31 - Data files creation time: 07:40:35
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  #3  
Old 14-06-2022, 21:02
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RE8 - XTool's Erase Function

Code:
xtool.exe erase "to_be_ripped" re_chunk_000.pak
"to_be_ripped" folder contents: (2.97 GB)
Code:
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movie_chapter3_dialog.pck.3.x64.es
movie_chapter3_dialog.pck.3.x64.fr
movie_chapter3_dialog.pck.3.x64.it
movie_chapter3_dialog.pck.3.x64.ja
movie_chapter3_dialog.pck.3.x64.ptbr
movie_chapter3_dialog.pck.3.x64.ru
movie_chapter3_dialog.pck.3.x64.zhcn
pl1000_dialogue.pck.3.x64.de
pl1000_dialogue.pck.3.x64.es
pl1000_dialogue.pck.3.x64.fr
pl1000_dialogue.pck.3.x64.it
pl1000_dialogue.pck.3.x64.ja
pl1000_dialogue.pck.3.x64.ptbr
pl1000_dialogue.pck.3.x64.ru
pl1000_dialogue.pck.3.x64.zhcn
pl2000_dialogue.pck.3.x64.de
pl2000_dialogue.pck.3.x64.es
pl2000_dialogue.pck.3.x64.fr
pl2000_dialogue.pck.3.x64.it
pl2000_dialogue.pck.3.x64.ja
pl2000_dialogue.pck.3.x64.ptbr
pl2000_dialogue.pck.3.x64.ru
pl2000_dialogue.pck.3.x64.zhcn
re_7_report.mov.1.x64
This will patch out these optional files in a few minutes.
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  #4  
Old 16-06-2022, 08:52
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@:( Sad8669
Good attempt at using xtool IO functions, however since most people wouldn't know where these files come from or how to get them, maybe post the database file which can be used to obtain the files to be erased. The database file can be generated by using the find function from your end.
There is an example I made here.
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Old 16-06-2022, 09:54
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Thanks for heads up, Razor.

I had it in my mind the same day you posted the update. I haven't tested the game or the new update in practice but it should work and i plan on writing a post maybe explaining it and other few things about optional language streams.

and you can just write "Sad" instead of that "8669" and ":(" :D.
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  #6  
Old 16-06-2022, 11:55
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Teenage Mutant Ninja Turtles: Shredder's Revenge

Just info)
Quote:
Compressed 1,179 files, 88,583,482 => 2,810,062,530 bytes. Ratio 3172.22%
Compression time: cpu 0.47 sec/real 305.24 sec = 0%. Speed 0.29 mB/s
All OK
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Old 17-06-2022, 11:13
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Redout 2
  • *.pak
    Code:
    xtool_redout2+srep+lolz
  • Everything else:
    Code:
    srep+razor
23.4GB ---> 16.6GB
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  #8  
Old 18-06-2022, 11:18
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If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.
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Old 18-06-2022, 11:38
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Quote:
Originally Posted by Masquerade View Post
If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.
You could add break or nul command to clear the file first, then add the content

Code:
break>exec\languages\LANGS_GOWA08000.txt
This command makes the target file blank.
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Last edited by KaktoR; 18-06-2022 at 11:42.
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Old 21-06-2022, 08:02
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How are EDGE OF THE ABYSS AWAKEN game files compressed and how to decompress them. Unreal engine.
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  #11  
Old 21-06-2022, 08:15
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I think you have to use this
https://fileforums.com/showpost.php?...2&postcount=14

I don't have the game, just looked through files with steamdb.
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Old 25-06-2022, 05:48
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Kao - The Kangaroo

Which is Best xtool version to use for getting best precompression!
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Old 26-06-2022, 15:10
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Everything Is For Humanity
  • Credits video ripped.
  • *.PAK
    Code:
    xzlib+oo2reck+srep+lolz
  • *.mp4
    Code:
    srep
  • Everything else:
    Code:
    srep+razor

8.9GB ---> 6GB

Takes about 4 hours for me. Use this oodle core: https://bayfiles.com/b9R4F5s9y2/
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Old 26-06-2022, 22:56
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Resident Evil 2 (RTX Version)

*.pak - xtool v0.53 (zstd+zlib codecs)+srep+lolz
23 gb > 35 gb > 27 gb > 16.8 gb

Rest files - srep+lolz

Final size - 17.02 gb (16.9 gb without russian voice pack)
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Old 02-07-2022, 03:59
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theHunter: Call of the Wild - Revontuli Coast

Code:
 17:32:26 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 17:32:26 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 21:23:44 - Overall input size: 69.04 GB
 21:23:44 - Overall output size: 22.02 GB (Ratio 31.90%)
 21:23:44 - Overall conversion time: 03:51:16

Data1a = *.arc
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