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#1
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Quote:
Code:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
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#2
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Well I didn't extract the archive yet to see how much size they have.
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#3
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Assassin's Creed Odyssey
v1.5.6, One language Code:
14:00:49 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 14:00:49 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 00:35:56 - Overall input size: 99.23 GB 00:35:56 - Overall output size: 40.75 GB (Ratio 41.06%) 00:35:56 - Data files creation time: 10:04:52 First archive *forge files Second archive rest of the files
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#4
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Assassin's Creed Valhalla
Changed from oodle mermaid 7 to 8 in v1.4.1 Code:
oo2core_7_win64.dll Compressed 1 file, 1,103,790,080 => 1,747,822,450 bytes. Ratio 158.35% Compression time: cpu 1.30 sec/real 492.31 sec = 0%. Speed 2.24 mB/s All OK oo2core_8_win64.dll Compressed 1 file, 1,103,790,080 => 1,776,145,142 bytes. Ratio 160.91% Compression time: cpu 1.20 sec/real 507.94 sec = 0%. Speed 2.17 mB/s All OK
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#5
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Anyone knows how to use bsc with freearc? Packing works, but unpacking doesn't work here
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#6
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Quote:
[External compressor:bsc] header = 0 packcmd = bsc.exe e $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {options} For Pack arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -m=bsc:b128:m0 data_bsc.arc _Pack\* For Unpack arc.exe x -dpunpacked\ data_bsc.arc NOTE: cls version (Shegorat) available in Krinkels for 0.3.1 Last edited by ffmla; 20-12-2021 at 09:28. |
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#7
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thanks alot
![]() lipsync isnt worth the hassle... 30 mb and if you compress it you will gain 1 or 2 mb of space removing voice though saves 1.4 GB per language
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
KaktoR (20-12-2021) | ||
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#8
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panker1992
I thought you would be capable of finding the key yourself ![]() There's a list of keys and an AES finder application uploaded by Spiritovod on the CounterStrike.RussianInformationNetwork which I cannot link here for obvious reasons. You can use those resources in future.
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#9
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Quote:
anything that cant be automated or i dont solve in under 5 minutes goes to bin. BTW Final Fantasy is the worst remake for these past years according to some !!! let me at least share my findings before i delete this game ffmpeg -i <emov.file> -c:v libvpx-vp9 -b:v 2000k -c:a copy -c:s copy -y <output.webm_then_rename> use this on all videos you will end up with 2.2GB of videos
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
| The Following User Says Thank You to panker1992 For This Useful Post: | ||
Masquerade (24-12-2021) | ||
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#10
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Or use this, if you don't have an account over there (I update this list every week for DSG)
https://drive.google.com/file/d/1aF3...ew?usp=sharing
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Masquerade (20-12-2021) | ||
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#11
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Thanks, I already know about this, but was corious if it is possible with bsc.exe too, but it doesn't looks so.
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#12
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Five Nights at Freddy’s: Security Breach (Build 7902251)
*.pak - ue4d+srep+lolz 75 gb > 54 gb > 28.5 gb *.mp4 - srep+zstd no changed size (3.4 gb) Rest files - srep+lolz Quote:
Last edited by dixen; 20-12-2021 at 21:12. |
| The Following User Says Thank You to dixen For This Useful Post: | ||
JustFun (31-01-2022) | ||
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#13
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Can I ask why you used zstd for the "*.mp4" files?
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#15
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Fast unpack - ~300-800 Mbit on uncompressed data (movies, audio and encrypted data)
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