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#1
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Bullet Witch
All DLC Code:
Input size: 4.57 GB Output size: 3.09 GB Method: xZLib+srep+lzma2 |
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JustFun (20-12-2021) | ||
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#2
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Hi all,
Has anyone given "Call of Duty: Black Ops III (3)" a shot? It piqued my interest when I saw the QuickBMS script for "xpack" archives[1] mentioned that the "LZO", "LZ4" & "Oodle" compression algorithms were used within these archives. I'm sure testing which libraries for "LZ4" give the best output won't be too tricky, but in regards to the "Oodle" codec(s) used, I'm a bit stumped. As far as I know a "oo2core_#_win64.dll" is required, with either "xtool" or "Oo2Rec#", to pre-compress a given file, however such a file isn't present within the root and sub-directories of the title in question. Does anyone have any idea how to go about pre-compressing the "Oodle" streams for this title? Apologies if I buggered the terminology. |
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#3
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Well you can check with hex edit if the game has oodle at all (I don't know), if yes then just try all different libraries.
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#4
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NieR Replicant ver 1 22474487139
Anyone knows what zstd lib to use? It's slow af
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#5
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Quote:
Code:
for %f in (*.arc) do zstd -l "%f"
Frames Skips Compressed Uncompressed Ratio Check Filename
1 0 9.25 MB 30.19 MB 3.263 None common.arc
Frames Skips Compressed Uncompressed Ratio Check Filename
1 0 690.86 KB 1748.36 KB 2.531 None info.arc
Frames Skips Compressed Uncompressed Ratio Check Filename
File "init.arc" not compressed by zstd
Frames Skips Compressed Uncompressed Ratio Check Filename
File "lang1.arc" not compressed by zstd
Frames Skips Compressed Uncompressed Ratio Check Filename
File "lang2.arc" not compressed by zstd
Frames Skips Compressed Uncompressed Ratio Check Filename
File "param.arc" not compressed by zstd
Frames Skips Compressed Uncompressed Ratio Check Filename
File "stream.arc" not compressed by zstd
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#6
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Yes, the first file contains just 1 block with zstd (28B52FFD).
However, ratio with lzma2 for init.arc is about 70%. I will investigate it further
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#7
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KaktoR
You can use the following tools to extract all of the compressed ZSTD streams from NieR replicant. It will allow for decompression of 99% of streams. 1. VGM Toolbox and this script. Download latest zstd.exe. 2. Place the XML file in plugins\AdvancedCutter folder of VGMToolbox. 3. Open VGMToolbox, go to Misc. Tools > Extraction Tools > Generic > Advanced Cutter 4. From the drop down menu in the top right, select NieRReplicant and click LOAD. 5. Next, you can drop each of the arc files into the top left box and it will extract the streams. You only really need to do this for the large arc files. No need on the little ones. 6. After extracting the streams, run this python script for each of the files. This will remove the extra padding bytes (@) that the devs added so that each stream begins at an offset of divisible by 16. ZSTD will not decompress files that contain data after the end of the stream. Code:
for %f in (*.MSQ) do trimmer.py "%f" 7. Code:
for /r %f in (*.MSQ) do zstd -d "%f" -o "%~df%~pf%~nf.DEC" |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (23-10-2021) | ||
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#8
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Question is if it's profitable because with plain srep+lzma i get 13.5GB
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#9
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Quote:
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#10
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Hi!Need A valid unreal key for "Chinese Paladin - Sword & Fairy 7"!
Should i use "ue4dt" or xtool with unreal plugin?thanx! |
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#11
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Code:
0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009
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hwang4 (26-10-2021) | ||
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#12
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Keys
Code:
Sword and Fairy 7 (cubejoy) 0xB37742E2DF203FAF02D00DD495D3297FAEB4B14D89FBD6C88D874884FAB8EAD5 Sword and Fairy 7 (steam) 0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009 |
| The Following User Says Thank You to dixen For This Useful Post: | ||
hwang4 (26-10-2021) | ||
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#13
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KaktoR , you are right!I tried with both ue4dt & xtool without success!
So ? What's should i use for better compression ? |
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#14
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I think the files are not compressed anyway, but I have not checked further.
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#15
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NASCAR 21 Ignition
Code:
15:00:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 15:00:20 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 16:25:17 - Overall input size: 18.62 GB 16:25:17 - Overall output size: 12.12 GB (Ratio 65.07%) 16:25:17 - Overall conversion time: 01:24:52 Data1a *.pak Data1b rest of the files
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JustFun (20-12-2021) | ||
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