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#1
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Days Gone [All Languages][v1.0]
Code:
Method :xtool_kraken+srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 Compression Time : 10 Hours. Decompression Time : 1 Hour 16 Minutes. (4T) Initial Size : 59.7 GB. Final Size : 36.9 GB. Libraries : Both Oodle7 and Oodle8 Provided by Razor12911. Possibilities : You can rip foreign languages. |
| The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
GaMEr_2077 (07-06-2021), JustFun (09-07-2021) | ||
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#2
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unravel 1+2
unravel 1 final size 2.04gb
3.17gb to 4.68gb using munravel1 -c64mb without --dedup then srep+lolz from 4.68gb to 2.04gb nothing rip include trial exe srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2 unravel 2 final size 3.5gb 6.76gb to 10.1gb using munravel2 -c32mb without --dedup then srep+lolz from 10.1gb to 3.5gb... srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2 using razor unravel_R1.7z with xtool 0.3.18 *note you can improve ratio by using mt0 and increase d but super slow... Last edited by doofoo24; 08-06-2021 at 14:09. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#3
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Mass Effect 1 8.7gb
Mass Effect 2 15.3gb Mass Effect 3 19.7gb only english using razor unreal_R5... method mue3:m2+srep:m3f:d1g:a2:lolz:mt4:mtt1:d128:fba4096 :mc1023:pc4:dtb1 edit : compression with cls-bpk pass but give CRC error during decompression, maybe because of multichannel audio ? if you edit bik file it may work with cls-bik i remember that i tested it in the past when profargo released on number of games and some give the same error duing compression , need to tested... ME MISTAKE FOR NOT TESTING CLS-BPK UNPACK, SORRY... Last edited by doofoo24; 10-06-2021 at 13:29. |
| The Following 5 Users Say Thank You to doofoo24 For This Useful Post: | ||
Cesar82 (13-06-2021), GTX590 (10-06-2021), JustFun (09-07-2021), Prettyboy099 (09-06-2021), shazzla (10-06-2021) | ||
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#4
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Guys, you can't use bpk for the videos in Mass Effect - crash on decompression...
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#5
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Yes, you will get crc errors on some files.
__________________
Haters gonna hate
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#6
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Has anyone given "Sacred 3" a shot? I can't find much information about the engine used online, and no modding community exists (that I know of) to unpack the title's archives. level 9 zlib streams are present according to the "Game File Scanner" tool, however reflate/prelate have little effect (only able to find 10 streams). I'll try applying pzlib to see if that'll have any difference, I'll update in the coming days with results. If anyone would like a sample I'd be happy to upload it.
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#7
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Yakuza 0 - Some Tests
.usm files when extracted, have no audio tracks to rip. .cpk files when extracted, useless because it spawns 20,000 files of 20-50 KB's. .Contains no streams at all, so you don't need to use a precompressor. Overall, you can't rip anything out with the modding tools. Most of you guys might have known about this but i still wanted to share it. Edit : Upon testing, here are the results. GFS didn't detected any streams though. Code:
precomp_mtx : Compressed 4 files, 75,380,736 => 84,305,014 bytes. Ratio 111.84% Compression time: cpu 0.11 sec/real 5.13 sec = 2%. Speed 14.69 mB/s All OK ZTool : Compressed 4 files, 75,380,736 => 84,394,635 bytes. Ratio 111.96% Compression time: cpu 0.17 sec/real 14.04 sec = 1%. Speed 5.37 mB/s All OK Reflate : Compressed 4 files, 75,380,736 => 84,426,712 bytes. Ratio 112.00% Compression time: cpu 0.11 sec/real 3.77 sec = 3%. Speed 19.98 mB/s All OK Preflate : Compressed 4 files, 75,380,736 => 84,480,615 bytes. Ratio 112.07% Compression time: cpu 0.11 sec/real 4.35 sec = 3%. Speed 17.34 mB/s All OK Last edited by :( Sad8669; 11-06-2021 at 23:42. |
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#8
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CPK
Use crilayla Sad8669
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#9
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Quote:
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#10
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Masquerade
No luck man .Thanks for the help, if you come up with some ideas be sure to remind me. |
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#11
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Guilty gear strive
Code:
xtool+srep+lolz
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| The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
fabrieunko (28-11-2022), JustFun (09-07-2021) | ||
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#12
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Hexagon123
It does? Well in any case, I am already done with this Title. |
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#13
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Yakuza 0 + Extras [Update 2] - [v4] - From Yakuza's Series 1/7
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 7.9 Hours Decompression Time : 7.7 Minutes (4T) Initial Size : 24.7 GB Final Size : 14.0 GB Extras : Avatars - Digital Manga - Wallpapers (56.3 MB) Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 7.8 Hours Decompression Time : 7.6 Minutes (4T) Initial Size : 24.5 GB Final Size : 13.8 GB Version : v4 Extras : Avatars - Digital Manga - Wallpapers (56.3 MB) Notes for Second Method : This is just a predicted result, but the updates don't change much and the compression stays same so you can rely on these number. Last edited by :( Sad8669; 29-07-2021 at 08:08. |
| The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
GaMEr_2077 (13-06-2021), JustFun (09-07-2021) | ||
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#14
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Dragon Ball Z : Kakarot (v1.60) - Precompression
Sample : pakchunk1-WindowsNoEditor.pak Precompressor: XTool (0.3.9) By Razor12911. Codec : ZLib. Code:
Compressed 1 file, 3,165,678,042 => 11,715,285,243 bytes. Ratio 370.07% Compression time: cpu 5.97 sec/real 283.59 sec = 2%. Speed 11.16 mB/s All OK Last edited by :( Sad8669; 16-06-2021 at 09:04. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
GaMEr_2077 (16-06-2021) | ||
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#15
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Yakuza Kiwami + Extras - From Yakuza's Series 2/7
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 7.1 Hours Decompression Time : 6.2 Minutes Initial Size : 20.2 GB Final Size : 12.6 GB Extras : Avatars - Digital Manga - Wallpapers Last edited by :( Sad8669; 29-07-2021 at 08:08. |
| The Following 3 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
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