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  #1  
Old 07-06-2021, 00:37
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Days Gone [All Languages][v1.0]

Code:
Method :xtool_kraken+srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
Compression Time : 10 Hours.
Decompression Time : 1 Hour 16 Minutes. (4T)
Initial Size : 59.7 GB.
Final Size : 36.9 GB.
Libraries : Both Oodle7 and Oodle8 Provided by Razor12911.
Possibilities : You can rip foreign languages.
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  #2  
Old 08-06-2021, 14:07
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unravel 1+2

unravel 1 final size 2.04gb
3.17gb to 4.68gb using munravel1 -c64mb without --dedup
then srep+lolz from 4.68gb to 2.04gb nothing rip include trial exe
srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2

unravel 2 final size 3.5gb
6.76gb to 10.1gb using munravel2 -c32mb without --dedup
then srep+lolz from 10.1gb to 3.5gb...
srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2

using razor unravel_R1.7z with xtool 0.3.18

*note you can improve ratio by using mt0 and increase d but super slow...

Last edited by doofoo24; 08-06-2021 at 14:09.
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  #3  
Old 09-06-2021, 14:37
doofoo24 doofoo24 is offline
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Red face Mass Effect Legendary Edition 43.5gb

Mass Effect 1 8.7gb
Mass Effect 2 15.3gb
Mass Effect 3 19.7gb
only english
using razor unreal_R5...

method
mue3:m2+srep:m3f:d1g:a2:lolz:mt4:mtt1:d128:fba4096 :mc1023:pc4:dtb1

edit : compression with cls-bpk pass but give CRC error during decompression,
maybe because of multichannel audio ?
if you edit bik file it may work with cls-bik i remember that i tested it in the past when profargo released on number of games and some give the same error duing compression , need to tested...
ME MISTAKE FOR NOT TESTING CLS-BPK UNPACK, SORRY...

Last edited by doofoo24; 10-06-2021 at 13:29.
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  #4  
Old 10-06-2021, 08:29
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Guys, you can't use bpk for the videos in Mass Effect - crash on decompression...
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  #5  
Old 10-06-2021, 10:51
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Yes, you will get crc errors on some files.
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Haters gonna hate
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  #6  
Old 10-06-2021, 22:31
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L33THAK0R L33THAK0R is offline
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Has anyone given "Sacred 3" a shot? I can't find much information about the engine used online, and no modding community exists (that I know of) to unpack the title's archives. level 9 zlib streams are present according to the "Game File Scanner" tool, however reflate/prelate have little effect (only able to find 10 streams). I'll try applying pzlib to see if that'll have any difference, I'll update in the coming days with results. If anyone would like a sample I'd be happy to upload it.
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  #7  
Old 11-06-2021, 12:28
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Yakuza 0 - Some Tests

.usm files when extracted, have no audio tracks to rip.
.cpk files when extracted, useless because it spawns 20,000 files of 20-50 KB's.
.Contains no streams at all, so you don't need to use a precompressor.

Overall, you can't rip anything out with the modding tools.

Most of you guys might have known about this but i still wanted to share it.

Edit : Upon testing, here are the results. GFS didn't detected any streams though.


Code:
precomp_mtx :
Compressed 4 files, 75,380,736 => 84,305,014 bytes. Ratio 111.84%
Compression time: cpu 0.11 sec/real 5.13 sec = 2%. Speed 14.69 mB/s
All OK

ZTool : Compressed 4 files, 75,380,736 => 84,394,635 bytes. Ratio 111.96%
Compression time: cpu 0.17 sec/real 14.04 sec = 1%. Speed 5.37 mB/s
All OK

Reflate : Compressed 4 files, 75,380,736 => 84,426,712 bytes. Ratio 112.00%
Compression time: cpu 0.11 sec/real 3.77 sec = 3%. Speed 19.98 mB/s
All OK

Preflate : Compressed 4 files, 75,380,736 => 84,480,615 bytes. Ratio 112.07%
Compression time: cpu 0.11 sec/real 4.35 sec = 3%. Speed 17.34 mB/s
All OK
Edit 2 : Nevermind, don't use a precompressor, i.e because i think only the one or two of above files contained streams and other files are either .usm or pck and some other extensions.

Last edited by :( Sad8669; 11-06-2021 at 23:42.
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  #8  
Old 12-06-2021, 00:26
Masquerade Masquerade is online now
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CPK
Use crilayla Sad8669
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  #9  
Old 12-06-2021, 15:23
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by :( Sad8669 View Post
Yakuza 0 - Some Tests

.usm files when extracted, have no audio tracks to rip.
.cpk files when extracted, useless because it spawns 20,000 files of 20-50 KB's.
.Contains no streams at all, so you don't need to use a precompressor.

Overall, you can't rip anything out with the modding tools.

Most of you guys might have known about this but i still wanted to share it.

Edit : Upon testing, here are the results. GFS didn't detected any streams though.


Code:
precomp_mtx :
Compressed 4 files, 75,380,736 => 84,305,014 bytes. Ratio 111.84%
Compression time: cpu 0.11 sec/real 5.13 sec = 2%. Speed 14.69 mB/s
All OK

ZTool : Compressed 4 files, 75,380,736 => 84,394,635 bytes. Ratio 111.96%
Compression time: cpu 0.17 sec/real 14.04 sec = 1%. Speed 5.37 mB/s
All OK

Reflate : Compressed 4 files, 75,380,736 => 84,426,712 bytes. Ratio 112.00%
Compression time: cpu 0.11 sec/real 3.77 sec = 3%. Speed 19.98 mB/s
All OK

Preflate : Compressed 4 files, 75,380,736 => 84,480,615 bytes. Ratio 112.07%
Compression time: cpu 0.11 sec/real 4.35 sec = 3%. Speed 17.34 mB/s
All OK
Edit 2 : Nevermind, don't use a precompressor, i.e because i think only the one or two of above files contained streams and other files are either .usm or pck and some other extensions.
Game uses LZSS (custom)?
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  #10  
Old 12-06-2021, 02:18
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Masquerade

No luck man .

Thanks for the help, if you come up with some ideas be sure to remind me.
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  #11  
Old 12-06-2021, 02:51
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Guilty gear strive

Code:
xtool+srep+lolz
17.3GB ----> 10.8GB
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  #12  
Old 12-06-2021, 21:21
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Hexagon123

It does?

Well in any case, I am already done with this Title.
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  #13  
Old 13-06-2021, 00:33
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Yakuza 0 + Extras [Update 2] - [v4] - From Yakuza's Series 1/7

Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.9 Hours
Decompression Time : 7.7 Minutes (4T)
Initial Size : 24.7 GB
Final Size : 14.0 GB
Extras : Avatars - Digital Manga - Wallpapers (56.3 MB)
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.8 Hours
Decompression Time : 7.6 Minutes (4T)
Initial Size : 24.5 GB
Final Size : 13.8 GB
Version : v4
Extras : Avatars - Digital Manga - Wallpapers (56.3 MB)
Notes for Second Method : This is just a predicted result, but the updates don't change much and the compression stays same so you can rely on these number.

Last edited by :( Sad8669; 29-07-2021 at 08:08.
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  #14  
Old 16-06-2021, 08:32
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Dragon Ball Z : Kakarot (v1.60) - Precompression

Sample : pakchunk1-WindowsNoEditor.pak
Precompressor: XTool (0.3.9) By Razor12911.
Codec : ZLib.
Code:
Compressed 1 file, 3,165,678,042 => 11,715,285,243 bytes. Ratio 370.07%
Compression time: cpu 5.97 sec/real 283.59 sec = 2%. Speed 11.16 mB/s
All OK

Last edited by :( Sad8669; 16-06-2021 at 09:04.
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  #15  
Old 17-06-2021, 21:41
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Yakuza Kiwami + Extras - From Yakuza's Series 2/7

Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.1 Hours
Decompression Time : 6.2 Minutes
Initial Size : 20.2 GB
Final Size : 12.6 GB
Extras : Avatars - Digital Manga - Wallpapers

Last edited by :( Sad8669; 29-07-2021 at 08:08.
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