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  #1  
Old 23-03-2021, 20:44
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Tom Clancy's The Division 2

Code:
 11:11:03 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:core_2.7.6+xtool:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 11:11:03 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
---------------------------------------------------------------------------------------------------------------------------------------------------------
 14:59:24 - Overall input size: 78.95 GB
 14:59:24 - Overall output size: 59.06 GB (Ratio 74.81%)
 14:59:24 - Overall conversion time: 03:36:08
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Last edited by KaktoR; 02-04-2024 at 06:54.
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  #2  
Old 23-03-2021, 21:10
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Carldric Clement Carldric Clement is offline
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Farming Simulator 15 (1.1.0.0)

Original Size: 2.72 GB
Repack Size: 1.31 GB

Option Method:
Code:
Image File = jojpeg
Wav File = tta
All Files = xprecomp+srep:m3f:a2+exe2+lzma2:d128m:mt2

XTool used : ZLib, LZ4

Last edited by Carldric Clement; 06-07-2021 at 10:43.
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  #3  
Old 24-03-2021, 23:27
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Immortal's Fenyx Rising - v1.1.1

Code:
Method : oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
Method 2 : srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8
Method 3 : srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Initial Size : 35.8 GB
Final Size : 15.8 GB
Hints : *.forge - *.pck - Other Files 

Last edited by :( Sad8669; 10-05-2021 at 04:33.
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  #4  
Old 25-03-2021, 02:32
Masquerade Masquerade is offline
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@dixen

Thanks for the info. I tried ue4d but it crashed for me instantly. I will update the version to newest today.
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Old 25-03-2021, 11:05
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hello! what am I missing for serious sam 2? i have seen other people get 2.2 GB, but my testing below shows a different size:
xtool+srep+lzma - 2.72 GB
also, a quick edit, i tried the same exact method listed on the index that was for serious sam 3 on here, but i get nowhere close to 3.3 GB, why?

Last edited by drcool; 25-03-2021 at 11:12.
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  #6  
Old 25-03-2021, 13:57
Masquerade Masquerade is offline
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Quote:
Originally Posted by drcool View Post
hello! what am I missing for serious sam 2? i have seen other people get 2.2 GB, but my testing below shows a different size:
xtool+srep+lzma - 2.72 GB
also, a quick edit, i tried the same exact method listed on the index that was for serious sam 3 on here, but i get nowhere close to 3.3 GB, why?
xtool+srep+lolz
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  #7  
Old 25-03-2021, 16:07
drcool drcool is offline
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Quote:
Originally Posted by Masquerade View Post
xtool+srep+lolz
2.50 gb now, i don't get it.
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Old 25-03-2021, 20:47
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Quote:
Originally Posted by drcool View Post
2.50 gb now, i don't get it.
Please make sure that you are using the correct parameters.
I ain't got that much experience, but recently played with the tools and the results were good. And try using Knight Compressor since it has built in options for parameters.
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Old 26-03-2021, 07:15
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Unhappy

Quote:
Originally Posted by :( Sad8669 View Post
Please make sure that you are using the correct parameters.
I ain't got that much experience, but recently played with the tools and the results were good. And try using Knight Compressor since it has built in options for parameters.
I am using Knight Compressor...I am using the highest parameters for xtool and lolz/srep and I still get that.
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  #10  
Old 26-03-2021, 10:44
hydefromt70s hydefromt70s is offline
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Paradise Lost

Srep: -m5f -a2

Code:
 17:14:03 - Selected ARC method for setup.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 18:40:14 - Overall input size: 17,91 GB
 18:40:14 - Overall output size: 13,28 GB
 18:40:14 - Overall conversion time: 01:26:08
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  #11  
Old 27-03-2021, 00:35
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Assassin's Creed Valhalla
v1.2.0, 1 language

Code:
 14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 21:45:22 - Overall input size: 72.15 GB
 21:45:22 - Overall output size: 30.56 GB
 21:45:22 - Overall conversion time: 07:17:19
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  #12  
Old 28-03-2021, 03:49
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If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
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  #13  
Old 28-03-2021, 05:54
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Quote:
Originally Posted by Masquerade View Post
If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
Nope, works fine for me with stdio (xtool).
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Old 28-03-2021, 14:03
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Quote:
Originally Posted by Masquerade View Post
If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
XTool_Preflate STDIN - No errors))

Quote:
XTSRARC = xt20+srep+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000

[External compressor:xt20]
header = 0
packcmd = xt20\xt20 precomp -mpreflate -c64mb -t100p --dbase - - <stdin> <stdout>

Last edited by dixen; 28-03-2021 at 14:07.
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  #15  
Old 29-03-2021, 01:49
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If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.

Code:
[External compressor:srep]
header     = 0
packcmd    = "srep.exe" {options} InFile OutFile
datafile   = InFile
packedfile = OutFile
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