|
|
|
#1
|
||||
|
||||
|
Tom Clancy's The Division 2
Code:
11:11:03 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:core_2.7.6+xtool:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 11:11:03 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 --------------------------------------------------------------------------------------------------------------------------------------------------------- 14:59:24 - Overall input size: 78.95 GB 14:59:24 - Overall output size: 59.06 GB (Ratio 74.81%) 14:59:24 - Overall conversion time: 03:36:08
__________________
Haters gonna hate
Last edited by KaktoR; 02-04-2024 at 06:54. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-04-2021) | ||
| Sponsored Links |
|
#2
|
||||
|
||||
|
Farming Simulator 15 (1.1.0.0)
Original Size: 2.72 GB Repack Size: 1.31 GB Option Method: Code:
Image File = jojpeg Wav File = tta All Files = xprecomp+srep:m3f:a2+exe2+lzma2:d128m:mt2 XTool used : ZLib, LZ4 Last edited by Carldric Clement; 06-07-2021 at 10:43. |
| The Following User Says Thank You to Carldric Clement For This Useful Post: | ||
JustFun (20-04-2021) | ||
|
#3
|
|||
|
|||
|
Immortal's Fenyx Rising - v1.1.1
Code:
Method : oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096 Method 2 : srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 Method 3 : srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Initial Size : 35.8 GB Final Size : 15.8 GB Hints : *.forge - *.pck - Other Files Last edited by :( Sad8669; 10-05-2021 at 04:33. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (20-04-2021) | ||
|
#4
|
|||
|
|||
|
@dixen
Thanks for the info. I tried ue4d but it crashed for me instantly. I will update the version to newest today. |
|
#5
|
|||
|
|||
|
hello!
what am I missing for serious sam 2? i have seen other people get 2.2 GB, but my testing below shows a different size:xtool+srep+lzma - 2.72 GB also, a quick edit, i tried the same exact method listed on the index that was for serious sam 3 on here, but i get nowhere close to 3.3 GB, why?
Last edited by drcool; 25-03-2021 at 11:12. |
|
#6
|
|||
|
|||
|
Quote:
|
|
#7
|
|||
|
|||
|
#8
|
|||
|
|||
|
Please make sure that you are using the correct parameters.
I ain't got that much experience, but recently played with the tools and the results were good. And try using Knight Compressor since it has built in options for parameters. |
|
#9
|
|||
|
|||
|
I am using Knight Compressor...I am using the highest parameters for xtool and lolz/srep and I still get that.
|
|
#10
|
|||
|
|||
|
Paradise Lost
Srep: -m5f -a2
Code:
17:14:03 - Selected ARC method for setup.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000 18:40:14 - Overall input size: 17,91 GB 18:40:14 - Overall output size: 13,28 GB 18:40:14 - Overall conversion time: 01:26:08 |
| The Following User Says Thank You to hydefromt70s For This Useful Post: | ||
JustFun (20-04-2021) | ||
|
#11
|
||||
|
||||
|
Assassin's Creed Valhalla
v1.2.0, 1 language Code:
14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------ 21:45:22 - Overall input size: 72.15 GB 21:45:22 - Overall output size: 30.56 GB 21:45:22 - Overall conversion time: 07:17:19
__________________
Haters gonna hate
|
| The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
|
#12
|
|||
|
|||
|
If you are compressing Crash Bandicoot 4, don't use any stdio.
STDIN for srep ---> crash at srep STDIO for xtool ---> crash at xtool After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue. |
| The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
:( Sad8669 (28-03-2021), ZAZA4EVER (28-03-2021) | ||
|
#14
|
|||
|
|||
|
Quote:
Quote:
Last edited by dixen; 28-03-2021 at 14:07. |
| The Following 2 Users Say Thank You to dixen For This Useful Post: | ||
Cesar82 (28-03-2021), Masquerade (28-03-2021) | ||
|
#15
|
||||
|
||||
|
If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.
Code:
[External compressor:srep]
header = 0
packcmd = "srep.exe" {options} InFile OutFile
datafile = InFile
packedfile = OutFile
__________________
Haters gonna hate
|
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |