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#1
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You can also combine xtool codecs like -mreflate+zlib
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#2
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Age of Wonders Planetfall
v1.403, nothing ripped Code:
01:49:01 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$oggrepack=oggre/$mp3pack=mpz_mtx/$soundpack=srep_new+razor_mtx/$deflatepack=xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 02:25:35 - Overall input size: 16.24 GB 02:25:35 - Overall output size: 5.27 GB 02:25:35 - Data file creation time: 00:33:38
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#3
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Dragon Age Inquisition
v1.12, nothing ripped Code:
13:30:11 - Selected ARC method for Data1a.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 15:29:49 - Overall input size: 44.46 GB 15:29:49 - Overall output size: 28.50 GB 15:29:49 - Overall conversion time: 01:59:37
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#4
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Immortals Fenyx Rising quick test sample:
Compression used: selkie Code:
FreeArc 0.67 (March 15 2014) Creating archive: __Test\output.MSQ using selkie Memory for compression 0b, decompression 0b, cache 1mb Compressing 1 file, 121,110,528 bytes Compressing DataPC_Orpheus_gi.forge Compressed 1 file, 121,110,528 => 180,603,282 bytes. Ratio 149.12% Compression time: cpu 0.13 sec/real 9.88 sec = 1%. Speed 12.26 mB/s All OK You can also use the oo2core_8_win64.dll that comes with XTool 2020, but you'll need to rename it to oo2core_7_win64.dll in order for oo2recs to work with it! |
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JustFun (20-02-2021) | ||
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#5
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Immortals: Fenyx Rising (RUS+ENG Voice) v1.1.1
v1 *.forge - oo2recks+srep+4x4:lzma 30.1 gb > 50 gb > 24.4 gb > 13.1 gb Rest files - srep+4x4:lzma RePack size - 15.6 gb. Install time - almost 1 hour v2 *.forge - srep+4x4:lzma 30.1 gb > 18.8 gb > 14.6 gb Rest files - srep+4x4:lzma RePack size - 17 gb. Install time - 8 min. v3 *.forge - srep+lolz 30.1 gb > 18.8 gb > 14 gb Rest files - srep+4x4:lzma RePack size - 16.3 gb. Install time - 7 min. NOTE. Thanks Masquerade for shared .dll)) Last edited by dixen; 14-02-2021 at 22:56. |
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#6
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Minecraft Dungeons
Note: This is the Codex release one. (build version 1.7.3.0_5135400)
Total start size: 3.23GB Compress with the following:
Total packed size: 1.14GB Last edited by Hexagon123; 16-02-2021 at 18:18. |
| The Following User Says Thank You to Hexagon123 For This Useful Post: | ||
JustFun (20-02-2021) | ||
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#7
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Star Wars Jedi Fallen Order
v7th January 2021, 1 language Code:
22:05:10 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 03:04:51 - Overall input size: 51.82 GB 03:04:51 - Overall output size: 43.34 GB 03:04:51 - Data files creation time: 04:26:14
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JustFun (20-02-2021) | ||
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#8
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Assassin's Creed Valhalla
v1.1.2, nothing ripped Code:
23:29:50 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 06:16:46 - Overall input size: 71.07 GB 06:16:46 - Overall output size: 30.45 GB 06:16:46 - Overall conversion time: 06:46:54
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#9
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Street Fighter V - Champion Edition (v6.000)
*.pak - Xtool v0.39(Zlib+UE4 codec)+SREP+LOLZ (Fast mode) 47 gb > 112 gb > 56 gb > 25.3 gb Rest files - SREP+LZMA 460 mb > 403 mb Test Quote:
Quote:
unreal.dll and option -d# is necessarily. NO zlib+reflate because CRC errors Last edited by dixen; 25-02-2021 at 02:31. |
| The Following User Says Thank You to dixen For This Useful Post: | ||
JustFun (20-04-2021) | ||
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#11
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Good idea! Added new libzstd and it came to 109%. Good fun.
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#12
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Use a version near game release date (month / week) if possible and go downwards in libzstd versions until you reach a peak in precompression. I don't know if there is a proper way to detect what zstandard version the game was packed. But that's basically what I do (same with lz4).
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Perykles (28-02-2021) | ||
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#13
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I talked to spiritiovod and he managed to help identify that the version used was v1.4.4 of libzstd. Added that to zstdrec and wowzers:
Code:
Compressed 1 file, 15,471,886,944 => 31,903,067,738 bytes. Ratio 206.20% Compression time: cpu 18.23 sec/real 1843.42 sec = 1%. Speed 8.39 mB/s All OK |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Perykles (28-02-2021) | ||
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#14
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The Elder Scrolls Online
Code:
15:18:11 - Selected ARC method for Data1.bin was: bpk+srep_new+razor_mtx 15:18:11 - Selected ARC method for Data2.bin was: oo2reck7+oo2recs7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------ 02:01:02 - Overall input size: 95.05 GB 02:01:02 - Overall output size: 74.66 GB 02:01:02 - Overall conversion time: 10:42:48
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-04-2021) | ||
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#15
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Anyone knows what xtool+ue4 settings to use (m#) for Everspace 2? Ratio is always 100%
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