Quote:
Originally Posted by Masquerade
Don't use XLolz - there's absolutely no need for it to exist. Lolz decompression speed through cls-lolz plugin is imensely quick and already much faster to the point where your limiting factor is the speed of your storage medium, not the algo.
Your decompression speed will be limited by any precompressor you have used and what algo it's trying to recompress. I think you were talking about CyberPunk 2077, right? That game uses Oodle Kraken compression and XTool is working it's ass off to compress that for you as quick as possible.
|
I'm talking about Cyberpunk 2077. I've used Oodle Kraken (the one you can find into bin\x64 folder) to compress most of .archive files. I've also noticed two of them can be decompressed and files inside can be compressed with other methods.
Of course I've used Oodle Kraken file for decompression as well.
For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files.
I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine?