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#11
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Beyond Good & (And) Evil
Beyond Good & Evil (GOG Edition)
Files ripped:
2.02 GB => 520.7 MB Method: HTML Code:
srep + lolz The tricky part about this one is calculating the offsets for localised content as well as the unused videos, as this data isn't stored in a logical way, thankfully though, through my analysis and subsequent repacking of titles utilising the "Jade" engine, I can say with a fair degree of confidence that only the primary localisation is intermingled with other data (such as graphical assets, animations and game logic) within a given "*.bfX" archive, with subsequent localisations, in this case the aforementioned five, being stored in a more logical way, allowing for fewer ripped blocks to be generated. Last edited by L33THAK0R; 24-04-2022 at 06:36. Reason: Forgot to include the method used (whoops!) |
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