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#3961
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Quote:
Code:
0x0200000003000000020000000200000002000000020000000300000003000000 Furthermore if using DSG, you have to set correct oodle library as parameter (which is just a fake parameter for xtool). In this case the correct parameter should be as follow: Code:
:core_2.9.10 Code:
:core_2.9.10:lib_2 Edit: I still prefer to run multiple instances for xtool for different codecs because sometimes things will get broken if you use -d1 option and more than one or two methods, at least with current public xtool version and my testing (archive data corrupted and things like that). But honestly I don't know if this has anything to do with xtool or srep or DSG. In this case I would use something like this for DSG Code:
xtool:d1:mue5,k0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200:mmermaid:mkraken:core_2.9.10:lib_2+xtool:mzlib+xtool:dd3+... mermaid+kraken / ue5<key>+mermaid+kraken Code:
Streams: 770978 / 770992 Time: 00:42:03 (CPU 03:21:13) Size: 29.8 GB >> 51.2 GB Done!!! Streams: 865592 / 877159 Time: 00:45:44 (CPU 03:40:22) Size: 29.8 GB >> 51.9 GB Done!!!
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Last edited by KaktoR; 23-05-2024 at 08:54. |
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#3962
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Quote:
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#3963
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Don't know what you talking about, but fixed.
__________________
Haters gonna hate
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#3964
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@Kaktor
Some of my files for Starfield .ba2 keeps erroring out during decompression. Can you help? Like: Starfield - Terrain01.ba2, Starfield - Textures01.ba2, etc. I use DSG 2.0.2.0 Method: mstarfield+mreflate+dd+lolz Should I be compressing them separately? |
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#3965
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Quote:
Use starfield+zlib+reflate instead. All streams which cannot be processed by zlib will processed by reflate instead so "wrong" streams will processed with the correct method. However in those cases always make testing with a single file, just don't waste your time. If you get errors on a specific file than take that "Starfield - Terrain01.ba2" file to some folder and use starfield+reflate and on a second test starfield+zlib+reflate and test decompression. I could go even further and tell you to see what specific stream is making problems and extract it from the file, then test things with that specific stream but this would go a bit far for this case I guess.
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Last edited by KaktoR; 07-06-2024 at 13:35. |
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#3966
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Quote:
Like: mstarfield (this already has zlib) + mzlib + mreflate? Whatever you said I'll try and DM tomorrow in case of help. |
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#3967
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Yes, for DSG it is "xtool:mstarfield+xtool:mzlib:mreflate:dd[1..5]" then.
__________________
Haters gonna hate
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#3968
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Quote:
For file: Starfield - LODTextures.ba2 The compression method with xtool:mstarfield plugin is failing. Should I be compressing it with zlib+preflate only? Or seperately? |
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#3969
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Quote:
Code:
10:50:30 - Selected ARC/DS method for Data1a-01.bin was: xtool:mstarfield+xtool:mzlib:mreflate --------------------------------------------------------------------------------------------------------------------------------------------------------- Creating Data1a-01.bin file, Please Wait... --------------------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin Compressed 1 file, 4,220,084,222 => 9,653,812,057 bytes. Ratio 228.76% Compression time: cpu 3.98 sec/real 293.03 sec = 1%. Speed 14.40 mB/s All OK --------------------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... --------------------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin Extracted 1 file, 9,653,812,057 => 4,220,084,222 bytes. Ratio 228.76% Extraction time: cpu 6.53 sec/real 143.69 sec = 5%. Speed 29.37 mB/s All OK
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Haters gonna hate
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#3970
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hello
I've got some question, its about "terminator dark fate" the is a file called "basis.pak". I'ts a PKZIP file (zip 2.0 with a password) this file contains several files (animation,textures,sound ect) In this file I extracted with sfk/partcopy a block from byte 882682388 to 4507627948. I obtain a new file called sound.pak with is aroung 3.7Go. it's again a PKZIP file with the same password of the big file... I would like to know how to compress it , my first idea was to use xtool/flac or msc, but seems to not working (probably because password and packed) I think the right way is to uncompress/decode compress then during installation use batch with sfk to re inject sound in basis.pak ... thanks for your help Last edited by wareck; 14-06-2024 at 07:21. |
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#3971
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Quote:
Code:
oKoo$]bnGTKJLMNBA9A PS: The password is stored as plain text in trm.exe
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Haters gonna hate
Last edited by KaktoR; 14-06-2024 at 08:52. |
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#3972
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yes I have already found the password.
Now I try to find a way to compress/decompress the separate pak files I need to unpack zip, compress with arc then make a batch to rebuild files likes on the game inital structure ? Last edited by wareck; 14-06-2024 at 09:16. |
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#3973
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I would try to compress the files with zip with same zip settings and password, then make diff patch to patch files back to original. Not sure if this will work, could be difficult because of the password protection.
__________________
Haters gonna hate
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#3974
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yes it's more or less what I tried
In fact this file, basis.pak was uses as a mounted drive/partition There is a structure like if they done an usb/harddrive image. I'm starting a test, maybe the game do not check the crc of this file. in this case probably I may unpack/repack without problem I'll give an update this evening |
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#3975
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Game runs with unpacked data.
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