Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials
Register FAQ Community Calendar Today's Posts Search

Closed Thread
 
Thread Tools Search this Thread Display Modes
  #16  
Old 19-12-2018, 00:49
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
Smile

Quote:
Originally Posted by KaktoR View Post
AFR is for anvil forge engine (assassin's creed, prince of persia, and some other game with *.forge files) and should only be used with mask method.
can you please tell me
if i want to use AFR method, what should i do?
please
Sponsored Links
  #17  
Old 19-12-2018, 02:03
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
AFR is for anvil forge engine (assassin's creed, prince of persia, and some other game with *.forge files) and should only be used with mask method.
Can you please give me
AFR, Plugin for CLS-DISKSPAN Example script.iss
Plese
  #18  
Old 19-12-2018, 03:49
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
How long i have to wait for an answer a years?
  #19  
Old 19-12-2018, 07:26
pakrat2k2's Avatar
pakrat2k2 pakrat2k2 is offline
Moderator
 
Join Date: Apr 2005
Location: Canada
Posts: 7,209
Thanks: 3,040
Thanked 9,043 Times in 3,086 Posts
pakrat2k2 is on a distinguished road
DONT be a pain in the ass, it was only 1 hr between your posts.. People have lives & cant jump at every post you make.
  #20  
Old 19-12-2018, 08:18
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
Quote:
Originally Posted by pakrat2k2 View Post
DONT be a pain in the ass, it was only 1 hr between your posts.. People have lives & cant jump at every post you make.
I mean when someone need urgent help can't get from here...
  #21  
Old 19-12-2018, 13:48
pakrat2k2's Avatar
pakrat2k2 pakrat2k2 is offline
Moderator
 
Join Date: Apr 2005
Location: Canada
Posts: 7,209
Thanks: 3,040
Thanked 9,043 Times in 3,086 Posts
pakrat2k2 is on a distinguished road
Getting very tired of your endless PM's, and then finding exactly the same thing in posts. If you cant be patient, & actually wait for someone to respond, then take some time & actually do some reading for a change. NOTHING is that damn important, that it has to be answered within in minutes of your post.
The Following User Says Thank You to pakrat2k2 For This Useful Post:
Punisher (19-12-2018)
  #22  
Old 19-12-2018, 18:41
masen485 masen485 is offline
Registered User
 
Join Date: Feb 2018
Location: safras
Posts: 157
Thanks: 17
Thanked 13 Times in 9 Posts
masen485 is on a distinguished road
Hi Simorq
You provide Ultimate Compression First of all Thank you
A.ini And Arc.ini Any differences between them?
The Following User Says Thank You to masen485 For This Useful Post:
Punisher (19-12-2018)
  #23  
Old 19-12-2018, 20:40
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
I like to stick with UA Diskspan..
  #24  
Old 21-12-2018, 20:12
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
Quote:
Originally Posted by Simorq View Post
https://www.mediafire.com/file/kfeaf...ession.7z/file

Copy the oo2core_4_win64.dll file from the game directory and transfer it to Ultimate Compression \ Resources \ R4Oodle.

Oo2reck+srep:m3f:l256+lolz:dtb1:d128m:mtt1:mt4:mc1 28
hi can you please why i need to copy paste that dll. I like to know that's why i ask
  #25  
Old 22-12-2018, 23:00
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
today i have lot of testing,, im still learning about this stuff....
and i also like to know how to crate data.txt list and
how to use them with, with what?

hope KaktoR will help me
  #26  
Old 23-12-2018, 04:47
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
i like to know,
All Max Ultra Compression
LOLZ Method only in lol method.
i see some custom LOLz method like this one

lolz:tt1:d128m:mtt1:mt6:mc128

and i have test with lzma and some other this one compress better
please explain how to change this, what is tt1 d128mmtt1? mt6 mc128?

explain please...
  #27  
Old 23-12-2018, 04:57
mausschieber's Avatar
mausschieber mausschieber is offline
Conversion Designer
 
Join Date: Jan 2011
Location: germany
Posts: 4,315
Thanks: 6,757
Thanked 11,707 Times in 3,227 Posts
mausschieber is on a distinguished road
Quote:
Originally Posted by Punisher View Post
i like to know,
All Max Ultra Compression
LOLZ Method only in lol method.
i see some custom LOLz method like this one

lolz:tt1:d128m:mtt1:mt6:mc128

and i have test with lzma and some other this one compress better
please explain how to change this, what is tt1 d128mmtt1? mt6 mc128?

explain please...
i think this should help you
Code:
lolz is a compressor created on the basis of adaptive rans, suitable for any data, but shows the best results on structured data. Special models for dxt textures and raw graphics have been made (in the distant future, it may also appear for raw audio). It is possible to compress and decompress multi-threaded.
    There are quite a few options in lolz, but some of them no longer work due to the lack of need for them, but they have not yet been removed from the codec. The default options are optimal in most cases.
    Brief description of options:
    Data Detection Options:
    -dt [0..1] - enable / disable the pos_ctx / dxt / raw detector. no headers, everything is detected based on the analysis of data statistics. Default: -dt1;
    -dtp [0..1] - enables / disables the transmission to subsequent blocks in the detector of statistics from previous blocks. Default: -dtp1;
    -dtb [0..1] - enable / disable enumeration of all options, regardless of heuristics. Default: dtb0;
    -dto [0..1] - enable / disable the detection of the best positional o1 context. Default: -dto1;
    -dtm [0..1] - enable / disable multimedia detection of raw graphics. Default: -dtm1;
    -dtw [0..1] - enable / disable width detection for raw graphics and dxt textures;
    -dtd [0..1] - enable / disable the detection of dxt textures;
    Multithreading options:
    -mtt [0..1] - for multi-threaded processing, indicates the mode of operation used. At 0, the dictionary size must be at least 2 times the block size. In this mode, the data for each stream will be loaded alternating in size into a block. In this mode, in most cases, you can achieve better compression than in the second, but unpacking will require such a number of threads, as in compression. With 1, each block is compressed separately, without dependencies on neighboring data, respectively, the compression here is usually worse than in the first mode, but you can specify any number of streams to decompress. For this mode, the options from cliniot MaxThreadsUsage and MaxMemoryUsage are applied. Default: -mtt0;
    -mt [1..16] - sets the number of threads to process. With -mt1 and -mtt0, normal sequential compression without loss in compression results in splitting the flow into blocks. Default: -mt1;
    -mtb [2..512] - sets the block size in MB. When -mt1 -mtt0 also plays a value, but minimal. And more does not mean better. Usually for -mtt0 the optimal value is about 32-64mb, respectively, the size of the dictionary should be more than 2 times larger. For mtt1 mode, the dictionary size must be no more than the block size;
    Basic options:
    -d [16..2032] - the size of the dictionary in MB. Default: -d64;
    -tt [1..256] - the number of paths under consideration in the optimal parser. Very much affects the speed and degree of compression, but not on decompression. Do not ask more than 16, I assure you, it is not worth it. Default: -tt4;
    -oh [8..14] - sets the maximum number of bytes that the optimal parser will process at a time (2 ^ X). Default: -oh12;
    -os [0 ..- oh] - sets the minimum number of bytes that the parser will process at once (2 ^ X). Default: -os8;
    -fba [0..4096] - sets the size of the minimum match at which the parser will not be much trouble in the calculations. Compression accelerates well (times in 2) with a small loss of compression. At 0, these simplifications are disabled. Default: -fba256;
    -fbb [0..4096] - THIS OPTION IS NOT WORKING AT THE MOMENT. I asked even more simplifications;
    -al [0..1] - enables / disables the calculation of the literal price even when rep0 matches. Default: -al1;
    -x [0..2] - includes slow parser modes with a miscalculation (almost) of all the lengths of the match found, as well as options match + lit + rep0match. Very slowly and mercilessly. And the benefit is very small. Simply -tt add; Default: -x0;
    Matchfinder options:
    -rt [0..2] - THIS OPTION AT THE MOMENT DOES NOT WORK. I set the matchfinder type to lz, rolz or a hybrid mode, but rolz did not live up to expectations and I made all the changes without taking it into account, so it does not work now; Default: -rt0;
    -mc [2..1023] - Specifies the maximum number of rounds of a binary match tree, after which matches for a given position are no longer searched; Default: -mc128;
    Model options:
    -cm [0..1] - enables / disables a simple context mixer in some critical places, which mixes a pair of models in each place. When enabled, improves compression, but slows down unpacking. Default: -cm1;
    -bc [0..8] - sets the level of influence of the previous byte on the mixer; Default: -bc4;
    -lm [0..4] - THIS OPTION IS NOT WORKING AT THE MOMENT. Set the type of "elementary" literal. Complicated high-order models with cm didn’t prove to be very good, so they abandoned them, as did rolz. Default: -lm0;
    -blo [0..8] - sets the degree of influence of the previous byte on the encoding of the upper part of the literal. Default: -blo8;
    -bll [0..8] - sets the degree of influence of the previous byte on the encoding of the lower part of the literal. Default: -bll8;
Source: http://krinkels.org/resources/lolz.264/
__________________
It would be nice if you appreciate my work with the thanks Button
The Following User Says Thank You to mausschieber For This Useful Post:
Punisher (23-12-2018)
  #28  
Old 23-12-2018, 05:10
Punisher Punisher is offline
Banned
 
Join Date: Nov 2018
Location: India
Posts: 54
Thanks: 37
Thanked 0 Times in 0 Posts
Punisher is on a distinguished road
Smile

Quote:
Originally Posted by mausschieber View Post
i think this should help you
Code:
lolz is a compressor created on the basis of adaptive rans, suitable for any data, but shows the best results on structured data. Special models for dxt textures and raw graphics have been made (in the distant future, it may also appear for raw audio). It is possible to compress and decompress multi-threaded.
    There are quite a few options in lolz, but some of them no longer work due to the lack of need for them, but they have not yet been removed from the codec. The default options are optimal in most cases.
    Brief description of options:
    Data Detection Options:
    -dt [0..1] - enable / disable the pos_ctx / dxt / raw detector. no headers, everything is detected based on the analysis of data statistics. Default: -dt1;
    -dtp [0..1] - enables / disables the transmission to subsequent blocks in the detector of statistics from previous blocks. Default: -dtp1;
    -dtb [0..1] - enable / disable enumeration of all options, regardless of heuristics. Default: dtb0;
    -dto [0..1] - enable / disable the detection of the best positional o1 context. Default: -dto1;
    -dtm [0..1] - enable / disable multimedia detection of raw graphics. Default: -dtm1;
    -dtw [0..1] - enable / disable width detection for raw graphics and dxt textures;
    -dtd [0..1] - enable / disable the detection of dxt textures;
    Multithreading options:
    -mtt [0..1] - for multi-threaded processing, indicates the mode of operation used. At 0, the dictionary size must be at least 2 times the block size. In this mode, the data for each stream will be loaded alternating in size into a block. In this mode, in most cases, you can achieve better compression than in the second, but unpacking will require such a number of threads, as in compression. With 1, each block is compressed separately, without dependencies on neighboring data, respectively, the compression here is usually worse than in the first mode, but you can specify any number of streams to decompress. For this mode, the options from cliniot MaxThreadsUsage and MaxMemoryUsage are applied. Default: -mtt0;
    -mt [1..16] - sets the number of threads to process. With -mt1 and -mtt0, normal sequential compression without loss in compression results in splitting the flow into blocks. Default: -mt1;
    -mtb [2..512] - sets the block size in MB. When -mt1 -mtt0 also plays a value, but minimal. And more does not mean better. Usually for -mtt0 the optimal value is about 32-64mb, respectively, the size of the dictionary should be more than 2 times larger. For mtt1 mode, the dictionary size must be no more than the block size;
    Basic options:
    -d [16..2032] - the size of the dictionary in MB. Default: -d64;
    -tt [1..256] - the number of paths under consideration in the optimal parser. Very much affects the speed and degree of compression, but not on decompression. Do not ask more than 16, I assure you, it is not worth it. Default: -tt4;
    -oh [8..14] - sets the maximum number of bytes that the optimal parser will process at a time (2 ^ X). Default: -oh12;
    -os [0 ..- oh] - sets the minimum number of bytes that the parser will process at once (2 ^ X). Default: -os8;
    -fba [0..4096] - sets the size of the minimum match at which the parser will not be much trouble in the calculations. Compression accelerates well (times in 2) with a small loss of compression. At 0, these simplifications are disabled. Default: -fba256;
    -fbb [0..4096] - THIS OPTION IS NOT WORKING AT THE MOMENT. I asked even more simplifications;
    -al [0..1] - enables / disables the calculation of the literal price even when rep0 matches. Default: -al1;
    -x [0..2] - includes slow parser modes with a miscalculation (almost) of all the lengths of the match found, as well as options match + lit + rep0match. Very slowly and mercilessly. And the benefit is very small. Simply -tt add; Default: -x0;
    Matchfinder options:
    -rt [0..2] - THIS OPTION AT THE MOMENT DOES NOT WORK. I set the matchfinder type to lz, rolz or a hybrid mode, but rolz did not live up to expectations and I made all the changes without taking it into account, so it does not work now; Default: -rt0;
    -mc [2..1023] - Specifies the maximum number of rounds of a binary match tree, after which matches for a given position are no longer searched; Default: -mc128;
    Model options:
    -cm [0..1] - enables / disables a simple context mixer in some critical places, which mixes a pair of models in each place. When enabled, improves compression, but slows down unpacking. Default: -cm1;
    -bc [0..8] - sets the level of influence of the previous byte on the mixer; Default: -bc4;
    -lm [0..4] - THIS OPTION IS NOT WORKING AT THE MOMENT. Set the type of "elementary" literal. Complicated high-order models with cm didn’t prove to be very good, so they abandoned them, as did rolz. Default: -lm0;
    -blo [0..8] - sets the degree of influence of the previous byte on the encoding of the upper part of the literal. Default: -blo8;
    -bll [0..8] - sets the degree of influence of the previous byte on the encoding of the lower part of the literal. Default: -bll8;
Source: http://krinkels.org/resources/lolz.264/

yes that's what i ask for.. thanks so much mausschieber
  #29  
Old 23-12-2018, 07:53
Grumpy's Avatar
Grumpy Grumpy is offline
Moderator
 
Join Date: Jun 2004
Location: Australia
Posts: 5,695
Thanks: 1,256
Thanked 1,851 Times in 812 Posts
Grumpy is on a distinguished road
@Punisher
Over the last 5 days you have made 54 posts spamming the forums asking many questions which have been asked many times before, all you had to do was to look through the forums and read and you would have found all the answers to your questions. You have at times asked the same question over and over again over multiple threads, therefore just clogging the forums. You have been graciously supplied with a lot of info from many good helpful respected forum members. You have been told on many times to stop with the spamming, you have been told to be patient and wait for answers but you still persisted with the spamming .... so now that you have your answers I am going to ban you for 1 month to give us all some rest and to give you the time to 'read' the info you have been given. Merry Christmas
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
The Following User Says Thank You to Grumpy For This Useful Post:
pakrat2k2 (24-12-2018)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Best Compression Methods for 'Specific' Games. Q&A JustFun Conversion Tutorials 4639 01-06-2026 06:11
New Fox Kompressor 1.01c Ultimate felice2011 Conversion Tutorials 31 07-06-2023 14:58
Ultimate Conversion Compressor (UCC) vollachr Conversion Tutorials 55 26-04-2021 09:27
Newbie Question - Need Help Understanding Compression Methods Riaz Conversion Tutorials 4 09-04-2017 11:12
Detect the compression methods of Repackers ? aswadd Conversion Tutorials 49 10-08-2016 18:01



All times are GMT -7. The time now is 18:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com