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#1
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How to make Crysis 3 repack
Hi There.. thanks for ur time...
I tried every method on pak files of crysis 3 but I am not getting any good ratio with compress, I tried pzlib, reflate and precomp... I even tried to extract its contents but i dont know how to repack them to .pak after acting compression... Please help... thanks... Last edited by ZakirAhmad; 12-03-2017 at 06:11. Reason: I repacked crysis warhead to 3.43gb 54.16% |
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#2
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please,someone reply, it is urgent
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#3
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i will try scanning it tonight i'll inform you tomorrow wait for me
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#4
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thanks bro
thanks bro
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#5
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try precomp+msc+srep+xz
for me i compressed crysis3 with srep+xz 15.4GB to 8.3GB maybe you'll get more by this method EDIT by Grumpy: Edit your posts to add more info instead of posting 3 times in quick succession
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learn it Last edited by Grumpy; 16-02-2017 at 03:09. |
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#6
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crysis 3 files r encrypted
crysis 3 files r encrypted... how u achived that much ratio... did u first decrypted/decompressed them...
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#7
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encrypted how exactly ??
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#8
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AFAIK with TEA.
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#9
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tell me what you exactly want to do about crysis game .pak files do you want to rip 3d models or what ??
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#10
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no bro i dont want to rip any thing... i just want to repack crysis warhead with best compression possible...
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#11
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did you tried the method i gave you ??
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#12
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I compressed it with precompmt+srep+lzma... but i am not able to extract it with wpi... i added all necessary files to wpi but i am getting error "archieve data corrupted" while extracting... please help...
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#13
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Extract .pak Files with xdelta3 and then compress it with precomp+srep+lzma or pzlib+srep+lzma. Don't forget to add cls precomp and the decompression method (unpackcmd) in resources\arc.ini. WPI is the best Script I have ever used.We Can add any method in it and functions also easily.
Last edited by Chayan Manna; 27-02-2017 at 07:07. |
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EzzEldin16 (26-09-2017) | ||
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#14
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@Chayan Manna...
how can we extract files with xdelta3.. please bro... |
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#15
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Introduction
The command-line syntax is like gzip, with the additional option -s SOURCE. Like gzip, -d means to decompress. The default mode (-e) is to compress. For output, -c and -f flags behave likewise (use standard output, force overwrite). Unlike gzip, xdelta3 defaults to stdout (instead of having an automatic extension). Without -s SOURCE, xdelta3 behaves like gzip for stdin/stdout purposes. Compress examples: xdelta3 -s SOURCE TARGET > OUT xdelta3 -s SOURCE TARGET OUT xdelta3 -s SOURCE < TARGET > OUT Decompress examples: xdelta3 -d -s SOURCE OUT > TARGET xdelta3 -d -s SOURCE OUT TARGET xdelta3 -d -s SOURCE < OUT > TARGET There are several special command names, such as xdelta3 printdelta and xdelta3 test. usage: xdelta3 [command/options] [input [output]] special command names: config prints xdelta3 configuration decode decompress the input encode compress the input test run the builtin tests special commands for VCDIFF inputs: printdelta print information about the entire delta printhdr print information about the first window printhdrs print information about all windows standard options: -0 .. -9 compression level -c use stdout -d decompress -e compress -f force overwrite -h show help -q be quiet -v be verbose (max 2) -V show version memory options: -B bytes source window size -W bytes input window size compression options: -s source source file to copy from (if any) -S [djw|fgk] enable/disable secondary compression -N disable small string-matching compression -D disable external decompression (encode/decode) -R disable external recompression (decode) -n disable checksum (encode/decode) -C soft config (encode, undocumented) -A [apphead] disable/provide application header (encode) The -A flag may be used to set application-specific data in the VCDIFF header (you may view with xdelta3 printhdr). By default, the application-specific data includes the source and input filenames, as well as descriptors to help with ExternalCompression. You can disable the application header with -A=.
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PsYcHo_RaGE (20-05-2018) | ||
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