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  #1  
Old 29-08-2018, 02:31
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Dead Rising 4
Nothing ripped.
You can rip other languages you don't want.

XTool+srep+lzma
Use zlib scanner with file output to know what files contain streams. It's too much to write them here.

bpk for *.bk2 files
Don't use bpk for *.bik files because of compress error!

All other files srep+lzma

69.2GB => 27.8GB
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  #2  
Old 04-09-2018, 12:50
ZAZA4EVER ZAZA4EVER is offline
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Pes 2019 21.6gb Arabic+English to 10.8Gb
Ztool+srep+lolz
Can anyone have another method to get better ratio
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  #3  
Old 12-09-2018, 00:13
ZAZA4EVER ZAZA4EVER is offline
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Hello Everyone i Repack Fifa 18 With Poodle+Srep+Lolz and Get Goood Ratio 24.5GB
no Such As This Post https://fileforums.com/showpost.php?...&postcount=218
Pic From My Pc This Include Arabic Lang
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File Type: jpg 9-12-2018 7-17-15 AM.jpg (190.9 KB, 388 views)

Last edited by ZAZA4EVER; 12-09-2018 at 00:15.
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  #4  
Old 12-09-2018, 06:22
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You got better ratio because you used lolz instead of lzma.
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  #5  
Old 12-09-2018, 22:16
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Shadow of the Tomb Raider

34 gb > 22.5 gb (*.tiger - XTool (zlib) + srep + lzma2)

Install time - 25 min

NOTE. Decompressing *.tiger files needed ~50 gb free space

Last edited by dixen; 12-09-2018 at 22:19.
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  #6  
Old 14-09-2018, 07:55
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Bayonetta
Code:
Original Size: 12.8 GB + Extra 209 MB + _CommonRedist 116 MB

CPK File Method: xCriLayla+srep:m3f:l512+lolz:dtb1:d128m:mtt1:mt6:mc1023
Dir data\bgm and data\se Method: srep:m3f+lolz:dtb1:d128m:mtt1:mt6:mc1023
Other File Method: srep:m3f:l16+lzma:max

[External compressor:xCriLayla]
header    = 0
packcmd   = _PE\xCriLayla\XTool e:precomp:t100p,c128m:crilayla - - <stdin> <stdout>
unpackcmd = _PE\xCriLayla\XTool d:precomp:t100p - - <stdin> <stdout>

[External compressor:lolz]
header     = 0
packcmd    = "_CLS\LOLZ" {options} InFile.tmp Output.tmp
unpackcmd  = "_CLS\FAZip" -i0 decompress:lolz <stdin> <stdout>
datafile   = InFile.tmp
packedfile = Output.tmp

Compressed Size: 7.50 GB
Notes:
Repack uses XTool library by Razor12911
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  #7  
Old 16-09-2018, 18:30
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Mega Man X Legacy Collection

methods on both games
removed non english content
used format factory to converted wmv to mkv under low settings and bitrate
compression seperate
srep+lolz

Mega Man X Legacy Collection
initial size 6.82 gb
repack size 1.08 gb

Mega Man X Legacy Collection 2
initial size 9.30 gb
repack size 2.10 gb

both games combined
initial size 16.1 gb
repack size 3.18 gb

after installing you can use format factory to convert mkv back to wmv under its original size and quality it should go pretty fast due to the multithreading then you can delete the mkv after finished
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Last edited by darkwolves; 18-09-2018 at 19:34.
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  #8  
Old 27-09-2018, 12:28
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The Surge The Good the Bad and the Augmented

The Surge The Good the Bad and the Augmented

22.3GB > 5.73GB

srep+lolz

srep v3.92 > -m5f -l128 -c64 -b6mb -a1
lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4

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  #9  
Old 05-11-2021, 02:07
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Quote:
Originally Posted by NexusIV View Post
lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4
Better compression switches from LOLZ compression compare, than ones: -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -fba4096 -mc1023 ???

This ttXX switches usage? Higher tt values = better compression rate or not? (tt16/32/64, etc.. Default: tt4/8) Or data type different? bc/blr/bm and pc switches, reasonable effect to better compression rate? No experience of this?
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  #10  
Old 28-09-2018, 11:34
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Assassin's Creed: Odyssey

DataPC.forge (237.207.552 bytes)

afr => 549.826.560 bytes
super fast precompression. Slow decompression.

xtool:oodle => 549.769.216 bytes
Slow precompression, fast decompression.

Will test full game when it's released in a few days. Use the same as in Origins.
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  #11  
Old 28-09-2018, 12:17
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by KaktoR View Post
Assassin's Creed: Odyssey

DataPC.forge (237.207.552 bytes)

afr => 549.826.560 bytes
super fast precompression. Slow decompression.

xtool:oodle => 549.769.216 bytes
Slow precompression, fast decompression.

Will test full game when it's released in a few days. Use the same as in Origins.
Where You Get Test File ?

Last edited by pakrat2k2; 28-09-2018 at 22:44.
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Old 28-09-2018, 13:03
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Quote:
Originally Posted by ZAZA4EVER View Post
Where You Get Test File ?
W A R E Z !!! NOT Allowed.. This means ANYTHING !!

Last edited by pakrat2k2; 28-09-2018 at 22:45.
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  #13  
Old 28-09-2018, 23:55
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by dixen View Post
W A R E Z !!! NOT Allowed.. This means ANYTHING !!
i am sorry
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Old 29-09-2018, 00:55
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@ ZAZA4EVER

This message ... 'W A R E Z !!! NOT Allowed.. This means ANYTHING !!

... was not for 'you' it was for 'dixen'
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  #15  
Old 28-09-2018, 13:23
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Quote:
Originally Posted by ZAZA4EVER View Post
Where You Get Test File ?
I have the game bought yesterday.
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