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i made this thread so all fileforums users could share the best compression methods they have to help each other to find the best compression method
SHARE and also share your methods problems or compressores problems but i can't help with reflate de-compression or even precomp sorry ![]() Code:
MY METHODS : ; Basic Methods mc1 = rep+exe2+delta+4x4+lzma:max:75 mc2 = srep+rep+exe2+delta+4x4+lzma:max:75 mc3 = precomp+srep+rep+exe2+delta+4x4+lzma:max:75 ; Submask Section stdlz = srep64+4x4:lzma:normal:100m static = srep64+exe2+delta staticx = srep64:m3f:a64:d1g+exe2+delta dictionary = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m ; Speeds Section fastest = static+zstd/$msrsolid=pcf fast = static+7z/$msrsolid=pcf/$void=srep fast2 = static+4x4:lzma:normal:50m/$msrsolid=msr/$void=srep64 fast3 = pzlib+static+4x4:lzma:normal:50m/$precomp3=precomp3/$void=srep:m3f:a16 slow = precomp:slow:t-j:v+srep+delta+7z:x9:d256m ; Modes Section normal = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+static+7z good = static+7z/$msrsolid=pcf/$void=srep/$deflate=precomp+static+7z best = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+precomp+static+7z ; Mask Section for Game Repacking the best most recommended options are optimal and placebo sonido = static+zstd/$msrsolid=msr optimal = static+xz/$msrsolid=msr/$void=srep64 ultra = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+static+lz77 placebo = static+xz/$msrsolid=msr/$void=srep64/$deflate=precomp+static+lz77 deflate = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+precomp+static+lz77 brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77 ; Max Section max = precomp+static+lzham/$msrsolid=msr/$void=srep64 max2 = precomp043+msc+srep64:m3f:a64:d1g+nz max3 = precomp043+msc+srep64:m3f:a64:d1g+zcm maxfast = pzlib+msc+srep64:m3f:a64:d1g+xz max4 = srep:m3f:a64:d1g+xz max5 = srep64:m3f:a64:d1g+zcm max6 = srep:m3f:a64:d1g+nz ; Corepack corepack = precomp038+srep+delta+lzma:177mb:fb273:lc8 corepack2 = precomp038+msc+srep+lzma:177mb:fb273:lc8 ; GB section F4 = srep:m3f:a1+lzma:69mb:normal:bt4:128:lc8 FRL = reflate+srep+delta+lzma:64mb:normal:32 60GB = msc+7z+precomp+srep+rep:512mb+delta+lzma:1gb:273:ht4:mc512 91 = precomp+srep:m3f:a16:d1g+nz ; Blackbox blackbox = srep+lzma:a1:mfbt4:d200m:fb273:mc1000:lc8 blackbox2 = srep+lzma:2000mb:normal:bt4:128:mc1000:lc8 blackbox3 = precomp038+srep+lzma:69mb:normal:bt4:128:lc8 blackbox4 = precomp038+srep64+4x4:lzma:a1:mfbt4:d80m:fb128:mc999:lc8 ; Third-Party Presets DIRT = rep:1487424kb+exe+delta+lzma:170mb:normal:bt4:128 ADIHIYAS = srep+lzma:a8:mfbt4:d256m:fb273:mc1000:lc8 ANNO = reflate+srep+lzma:69mb:normal:bt4:128:lc8 MADMAX = reflate+lzma+srep:m3f:a1:d1g+xz FreeARC = dict:2519kb:80%:l8192:m400:s100+lzp:2519kb:92%:145:h22:d1mb+ppmd:16:384mb FreeARC2 = rep:26mb+exe+delta+lzma:26mb:normal:bt4:128 J.F.K = reflate+srep:m3f:a1:d1g+lzma:a1:mfbt4:d155m:fb273: mc999:lc8 intense = lightpcf+reflate+static+xz/$msrsolid=msr+zstd/$void=srep64+zstd lztmax = reflate+lzma+srep64+delta+msc+exe2+lzt+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=precomp+msc+srep64+delta+lzt ; BETA section, dont ask for fixes whenever something exits BETA i will let you know devastate = msc+precomp+reflate+static+nz/$msrsolid=msr/$void=srep64+4x4:lzma:normal:100m refl8 = msc+srep64+delta+exe2+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=reflate+msc+srep64+delta+lz77 thirdmask = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=precomp+static+lz77 thirdmask2 = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=reflate+static+lz77 ; Tiny SFX Usage legacy = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary legacy2 = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m sfx = msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m sfxmax = precomp+msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m lzma2 = 4x4:lzma:a1:mfbt4:d256m:fb273:mc1000:lc8 oldtxt = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
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learn it Last edited by pakrat2k2; 06-11-2016 at 19:33. Reason: added code so smilies wont affect input. |
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