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  #1  
Old 13-10-2026, 01:05
Spinneret94 Spinneret94 is offline
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^
The game is massive, can you provide a small sample file from the game?
ps: 300-400 mb should be more than enough.

Last edited by Spinneret94; 13-10-2026 at 01:16.
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  #2  
Old 13-10-2026, 01:31
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1.4.4 or 1.4.5

There's xtool library checker you know
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Old 13-10-2026, 12:11
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Clive Barker's Hellraiser - Revival

for Clive Barker's Hellraiser - Revival
I used this:
Quote:
08:23:46 - Selected ARC method for Data1.bin was: xtool:mkraken:mmermaid:core_2.9.10:lib_2:dd3+lolz: d72:mtt1:mt16:mc1023
08:23:46 - Selected ARC method for Data2.bin was: xtool:lm:c1536mb:mbk2:df20p:dd3
08:23:46 - Selected ARC method for Data3.bin was: xtool:mzlib:mpreflate:mpng:d1:dd3+lolz:d72:mtt1:mt 16:mc1023
20:40:52 - » Installation folder size: 72,44 GB
20:40:52 - » Data1.bin file size: 47,37 GB
20:40:52 - » Data2.bin file size: 4,80 GB
20:40:52 - » Data3.wrk file size: 229,98 MB
20:40:52 - » Compressed game size: 52,40 GB (Ratio 72.32%)

Last edited by wareck; 13-10-2026 at 19:18.
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  #4  
Old 14-10-2026, 11:31
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Quote:
Originally Posted by Razor12911
for gears of war 4 I believe
unreal plugin does not work because that game uses a format that's in between ue3 and ue4
so you gotta use the unreal bms script
Bundles-UWP-30.pak is a problematic file that be annoying to xtool as such, you have to first edit the first 65536 bytes to some random shit, remove the zeroes

or that Bundles-UWP-30.pak should be processed separately
that's the solution before anybody asks...
oh and the method is lz4hc:l9
I will leave this here
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Old Yesterday, 02:25
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Quote:
Bundles-UWP-30.pak
All Bundles-UWP-##.pak doesn't work with QBMS
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Old Yesterday, 06:58
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Quote:
Originally Posted by dixen View Post
All Bundles-UWP-##.pak doesn't work with QBMS
Try this

From Razor12911
Attached Files
File Type: 7z gow4.7z (2.5 KB, 8 views)
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  #7  
Old Yesterday, 08:56
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Quote:
Originally Posted by KaktoR View Post
Try this

From Razor12911
It works.

Quote:
Compressing Bundles-UWP-0.pak
Compressed 1 file, 9,145,864,744 => 11,639,426,600 bytes. Ratio 127.26%
Compression time: cpu 13.64 sec/real 170.47 sec = 8%. Speed 53.65 mB/s
All OK
However, QBMS identified nearly 22,000 files with a size of zero.

Quote:
GearGame\ 14,0 Гб 16.10.2026 19:03 ----
Engine\ 4,3 Мб 16.10.2026 19:03 ----
0000000000006cb5.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cb4.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cb3.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cb2.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cb1.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cad.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cab.dat 0 байт 16.10.2026 19:07 -a--
0000000000006cac.dat 0 байт 16.10.2026 19:07 -a--
0000000000006caa.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca8.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca7.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca6.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca5.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca4.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca3.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca2.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca1.dat 0 байт 16.10.2026 19:07 -a--
0000000000006ca0.dat 0 байт 16.10.2026 19:07 -a--
Quote:
Testing 1 file, 9,145,864,744 bytes. Processed 0.0%
ERROR: write error (disk full?) in compression algorithm xtool

Last edited by dixen; Yesterday at 10:50.
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  #8  
Old Yesterday, 04:39
hwang4 hwang4 is offline
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Valor Mortis

best method ? thx!
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  #9  
Old Yesterday, 12:03
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Planet Zoo 2

Code:
 19:50:27 - Selected ARC/DS method for Data1a-01.bin was: wwise+xtool:mkraken:core_2.9.0:lib_2+xtool:c128m:mzlib:dd3:l10,d128mb
-----------------------------------------------------------------------------------------------------------------------------------------
 20:52:54 - Overall game size: 42,35 GB
 20:52:54 - Overall input size: 42,35 GB
 20:52:54 - Overall output size: 16,90 GB (Processed ratio 39.90%) (Ratio 39.90%)
 20:52:54 - Overall conversion time: 01:02:25
Install time 15min
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  #10  
Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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Old 15-03-2018, 22:02
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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Old 15-03-2018, 22:04
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Sergey3695 View Post
where did you find this? (Simorq's msg)
what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4
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Old 15-03-2018, 22:08
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
Sorry. I'm a stupid morning
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Old 15-03-2018, 22:02
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Need For Speed The Run

pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..
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  #15  
Old 16-10-2018, 08:31
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Edit: You will get 52.3GB with BPK on *.vib files (rename them to *.bk2). Just make sure to exclude the 1kb files, they give unpack error.
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