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  #1  
Old 24-04-2019, 01:48
umisery umisery is offline
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Ah I see, thanks! I'll try and see how it goes.
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Old 24-04-2019, 05:51
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The majority of the scripts have random compiler errors, this is probably a user error and is beyond my skill level. I'll just give up and use 7zip with manual .reg file.

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Old 24-04-2019, 06:09
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For some of the scripts (if not the mayority of these repack scripts) you have to use InnoEE for compile (which you can find on this thread in OP).
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Old 08-05-2019, 18:53
Spexxos Spexxos is offline
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According to this article here (https://custom-installer-ultimate-v2.../wiki/UltraArc) Ultraarc should support the RAZOR compressor. However I am not able to find out how to use it.

I scanned through all the .ini files and found nothing, tried to add an external compressor and method in cofig0, then config1 etc. and edited UltraArc.ini accordingly.l I tried every place that seemed logical to me. Didnt work.

Honestly I have no clue where the error lies. Is it even possible to add an external compressor? If so how do I do it?
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Old 09-06-2019, 00:12
aleison aleison is offline
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Hello, because ultraarc skip the files and it only compress some not all, resulting the game descompressed a little with less size final than the original installed. i tried versions de ultraarc and the ultimate and nothing so i have tried in other pc and same.
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Old 13-07-2019, 01:32
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KaktoR KaktoR is offline
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Use a direct link (or better, use the forum attachment system) for sharing stuff like this.

I won't download anything from a site I don't know.
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Old 04-09-2019, 23:30
Zanoza79 Zanoza79 is offline
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The question is removed.

Last edited by Zanoza79; 05-09-2019 at 19:43.
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Old 03-11-2019, 14:15
psygonex3 psygonex3 is offline
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Doesnt work under win7

Not sure why but it works under win8 but not win7 i did remove alot of language packs from win7 but i also omitted the ones not needed in the setup.
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Old 21-01-2020, 08:36
Masquerade Masquerade is offline
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I think I'm doing something wrong here.

I've used UltraARC now a few times for my compression needs, but I can never seen to get decent compression from anything, I can only really get 300mb or so compression over the original folder size.

Here's the UltraARC log:

Pastebin

I am compressing LEGO Indiana Jones here (which is mainly large .DAT files, with a plethora of small .OGG files since the audio is external to the .DAT files)

Can anyone see what I'm doing wrong? I am using XTool (zlib) + SREP + LOLZ + ZSTD. I don't know how necessary precomp is as well as I'm not too sure if ZSTD is needed on top of LOLZ.

If anyone cna find out how to gain much better compression, I'm all ears
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Old 21-01-2020, 08:47
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Quote:
Originally Posted by Masquerade View Post
a plethora of small .OGG files since the audio is external to the .DAT files
Use oggre for this

Quote:
Originally Posted by Masquerade View Post
I'm not too sure if ZSTD is needed on top of LOLZ.
No, not really.

I don't know about this game, it could be that the game files are crypted. Maybe try quickbms and extract the files if possible.
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  #11  
Old 21-01-2020, 09:43
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
Use oggre for this


No, not really.

I don't know about this game, it could be that the game files are crypted. Maybe try quickbms and extract the files if possible.
Thanks KaktoR. While we're here, I am fine using UltraARC the way I am, right? If I try a different game, everything should run as normal (normal being I can reduce file size by GB than MB)?
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Old 21-01-2020, 09:56
Entai44 Entai44 is offline
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Quote:
Originally Posted by Masquerade View Post
Thanks KaktoR. While we're here, I am fine using UltraARC the way I am, right? If I try a different game, everything should run as normal (normal being I can reduce file size by GB than MB)?
yes, but LOLZ and ZSTD are the final compressions, so choose one of them, I refer to LOLZ with this method:
lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4:mc102 3:gm20:fba4096

my common method usually:
XTool+srep+delta+LOLZ

if there are many files like .raw, .dds, .mp3 or anything try:
msc+XTool+srep+delta+LOLZ
or if just .ogg with another files try:
oggre+XTool+srep+delta+LOLZ
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  #13  
Old 21-01-2020, 09:58
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Yes dude... If it has files to reduce on...

Like forge file can be done well via AFR+srep+loz. I mean you'll get good ration over the the file.But man it hurts when it comes to decompression.. The AFR is slow
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  #14  
Old 21-01-2020, 10:43
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I prefer MASK method for different file types.

You can define your own mask inside Config0.ini and define files in arc.groups.
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  #15  
Old 21-01-2020, 10:51
Masquerade Masquerade is offline
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So far I've established this:

xtool:e:precomp:c128mb,t100p:zlib,lz4,oodle+srep:m 3f:a2+lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4 :mc1023:gm20:fba4096

(XTool + SREP + LOLZ)

The LOLZ setup came from Entai44, which I am thankful for. I'm trying it out now on some small Indie games and it's running surprisingly well. I just hope the end archive can be read and decompressed by my installer otherwise there isn't much point carrying on.

Edit:



As we can see in this case, XTool made very little difference in file size (not that I expected it to in such a small game). Original size is 809mb (Untitlied Goose Game).

Last edited by Masquerade; 21-01-2020 at 10:57.
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