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#1
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whats the error here ? my machine has 6c12t + 16gb ram. tried on another similar machine, same results.
Code:
FreeArc 0.67 (March 15 2014) creating archive: data1.bin Compressing 202 files, 20,707,514,776 bytes. Processed 10.0% Compressing 20,707,514,776 bytes with "SREP\srep.exe" -hash- -m3f -c256 -l256 -a0/0 InFile OutFile 10.0%SREP 3.93a beta (October 11, 2014): input size 19748 mb, memory used 2380 mb, -m3f -l256 -c256 -a0/0 -hash- -b8mb 100%: 20,707,514,776 -> 9,475,155,108: 45.76%. Cpu 99 mb/s (200.203 sec), real 90 mb/s (219.252 sec) = 91%. Remains 00:00 Sorting matc 10.0% Second pass: 18.0% Remains 00 10.0% Errorlevel=-1073741819 10.0% ERROR: general (de)compression error in srep |
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#2
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Hello
there is something wrong during the pass2 (recheck) it's more or less like a CRC error in memory during rebuild dedup You can try another version of srep (3.2 o the 4) Or you can try to change config: Quote:
Quote:
In some case it work with a slighty lower ratio. |
| The Following User Says Thank You to wareck For This Useful Post: | ||
wrathma (29-04-2026) | ||
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#3
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thanks for the help wareck, using 3.92b fixed it.
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#4
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-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
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Haters gonna hate
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (29-04-2026), wareck (29-04-2026) | ||
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#5
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Pathologic3
For pathologic3 :
Quote:
My results with the last game update 26.5gb |
| The Following User Says Thank You to wareck For This Useful Post: | ||
Dunnowho69 (29-04-2026) | ||
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#6
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Quote:
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#7
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Can anyone share best compression method for Stellar Blade ?
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#8
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Seond pass writes data...
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Dunnowho69 (30-04-2026) | ||
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#9
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#10
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I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
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#11
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Quote:
Last edited by wrathma; 01-05-2026 at 12:31. |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#12
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Quote:
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#13
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Frontier Paladin
Pre-processing:
inside Paladin\Content\FMOD\Desktop you will find many .bank files. extract all of them using bnkextr. you will find a lot of .ogg and some other files. merge all *.ogg files into a single solid file solid.ogg using bincat or anything else. delete the rest of the extracted files. make a hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without any compression. Archives:
Final Size Code:
input -> 11,429 MB compressed -> 7,620 MB |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#14
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unreal engine crap.
do the usual I guess.
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (08-05-2026) | ||
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#15
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