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#1
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Frostpunk 2
kraken is used, no key Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now. How to: Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file). Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders). Zero all files inside extracted folder Code:
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
FOR /R %%a IN ("*.bnk") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
Code:
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract" In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup.
__________________
Haters gonna hate
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| The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
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#2
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Quote:
Can you share the tools you use? Is it possible for you to make a video on how to make the last request? |
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#3
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Yeah use latest xtool version
libraries are required gdeflate.dll + (dstorage.dll) + (dstoragecore.dll) ()* not sure, one of them are required or both.
__________________
Haters gonna hate
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#4
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Tactical Ops - v3.5.0
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 647.44 MB Overall output size: 277.94 MB (Ratio 42.93%) |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
Behnam2018 (19-09-2024) | ||
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#5
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NBA Live 2003
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 606.06 MB Overall output size: 386.69 MB (Ratio 63.80%) |
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#6
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Scarface
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 2.68 GB Overall output size: 1.94 GB (Ratio 72.35%) |
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#7
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Th3 Plan
Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 1.07 GB Overall output size: 532.78 MB (Ratio 48.74%) |
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#8
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Counter-Strike 1.6 (Steam)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 841.88 MB Overall output size: 281.61 MB (Ratio 33.45%) |
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#9
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Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote: Quote:
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#10
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hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing Thank you
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#11
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The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini Add this to [SETTINGS] Code:
FreeArcParam=-ds -ep1 -r -s2g --dirs
__________________
Haters gonna hate
Last edited by KaktoR; 23-09-2024 at 07:44. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (24-09-2024) | ||
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#12
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Quote:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...usp=drive_link If you don't mind, can you make a tutorial to check the right compression method for games that use the unity engine. Thank you
Last edited by Danziel123; 24-09-2024 at 17:38. |
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#13
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Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
Quote:
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#15
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Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.
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