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#1
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I will give you a hint.
Code:
Universal Oodle stream scanner Created by Razor12911 [0] = Unknown/Invalid [1] = Kraken/Hydra [2] = Mermaid/Selkie/Hydra [3] = Leviathan/Hydra 0001[1]| Pos: 00000049, Size: 503 0002[1]| Pos: 00000849, Size: 1470 0003[1]| Pos: 00001849, Size: 2474 0004[1]| Pos: 00002849, Size: 3324 0005[1]| Pos: 00004049, Size: 2241 0006[1]| Pos: 00005049, Size: 3794 0007[1]| Pos: 00006049, Size: 698 0008[1]| Pos: 0000634C, Size: 36258 0009[1]| Pos: 0000F859, Size: 19065 0010[1]| Pos: 000142D2, Size: 12070 0011[1]| Pos: 00017849, Size: 14203 0012[1]| Pos: 0001B049, Size: 1013 0013[1]| Pos: 0001BC39, Size: 97014 0014[1]| Pos: 0003372F, Size: 119039 0015[1]| Pos: 0005082E, Size: 172366 ... ... ... Code:
Streams: 4382 / 4382 Time: 00:00:26 (CPU 00:02:24) Size: 374 MB >> 1.05 GB You can do it bro.
__________________
Haters gonna hate
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#2
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Quote:
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#3
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Quote:
This parameter is used to tell DiskSpan GUI which oodle library (oo2core_#_win64.dll) should be copied to the XTool folder before compression (The same oodle library will be included in Setup.dll). If you don't know the supported versions, you can open the Oodle_Libs.7z file inside the "..\ADDONS\Libraries\Oodle" folder to find out which versions are currently supported as a fake parameter (The fake parameter is exactly the name of the folder inside the 7-Zip archive such as "core_2.6.3"). Usage example: NOTES: In the first example, the "393b" parameter is also a fake parameter to inform which version of srep.exe will be used. Code:
xtool:mkraken:core_2.7.6+srep_new:393b+LZMA-MT xtool:mkraken:core_2.9.9+xtool:dd3+LZMA-MT xtool:mkraken:core_2.9.5:dd3+LZMA-MT |
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#4
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Quote:
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#5
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oodle_ver.exe is just for the libraries to know what library version the file is (drop any "oo2core_#_win64.dll" onto oodle_ver.exe will tell you the library version without looking manually with hex editor).
For game files to scan use "oo2scan_7_win64.exe" inside scanner folder from this link: https://fileforums.com/showthread.php?t=102453 PS: With big files, it could take a while before the process starts. Simply drag&drop the file into "oo2scan_7_win64.exe". You cannot know what library is used for the game if the game is not shipped with any oo2core library, but the release date of the game is a good start. However for newer titles I suggest starting with library v2.9.5 is a good idea (do not use library v2.9.6 at all because this library has a critical memory bug. This particullar library is just included for completition). If output/speed of processing is bad, increase or decrease library version until you find the matching library.
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Haters gonna hate
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#6
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#7
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^^
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#8
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Hello, sorry if I ask again. how to compress ghostwire tokyo game? I have copied gwtokyo.xtl, gwtokyo.key & oo2core_7_win64.dll into the Resources\PRE\XTool_2020\Plugins folder and I checked in the DSG in the Xtool 2020 plugin section and ghostwire tokyo doesn't appear. Thank You
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#9
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I think you do not need them. Use unreal plugin with aes key + kraken + zlib + 512mb chunk size. And I think this game use a v2.8.x oodle library.
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#10
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can you help me to check this game? I have checked this using oo2scan_7_win64.exe and only the 4.28 gb size has kraken and I have also checked using xtool.exe and set the checker library to oodle ver v2.8.x & v2.9.x and nothing suitable
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#11
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You won't be able to scan for streams bevause this game's data is encrypted. KaktoR has told you everything you need to know.
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#12
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Quote:
Quote:
,what's wrong with my compress method?
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#13
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Did a quick and dirty check.
23.2 GB -> 18.6 GB ![]() Maybe there is more space for improvement using oo2reck after xtool with unreal plugin, but not sure since xtool has changed alot since last posted results here. PS: Use core 2.8.14
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Last edited by KaktoR; 19-04-2024 at 05:55. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (19-04-2024) | ||
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#14
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I'm trying to repack 9-nine-:Episode 1 and am struggling with the encryption. I was able to use GARbro to extract the resources to be at least viewable, but I can not seem to rebuild the archives to be readable by the game. I have tried using KirikiriTools to make the game read unencrypted archives, but that doesn't seem to be working, at least with the files GARbro spits out, and I can't find another way to decrypt the files to test whether or not its GARbro causing the issues in the first place.
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#15
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Afair GARBRO should output normal png images / ogg audio which you should just be able to open normally. Getting the game to read them is a whole 'nother barrel of fish. |
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