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  #1  
Old 13-02-2024, 06:46
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Quote:
Originally Posted by dixen View Post
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

Quote:
Originally Posted by IRAQIGHOST View Post
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
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  #2  
Old 13-02-2024, 08:08
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you
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  #3  
Old 12-02-2024, 22:53
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
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  #4  
Old 13-02-2024, 04:52
ScOOt3r ScOOt3r is offline
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for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
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  #5  
Old 13-02-2024, 21:57
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by ScOOt3r View Post
for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
I followed your compress method but the final result was 47 gb maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT
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  #6  
Old 14-02-2024, 06:17
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Quote:
Originally Posted by Danziel123 View Post
I followed your compress method but the final result was 47 gb maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT
Bro, what about set a library to use?
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  #7  
Old 14-02-2024, 06:30
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Bro, what about set a library to use?
sorry, I don't know which library to use. Can you tell me the correct compression method or which library I should use? Thank you
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  #8  
Old 13-02-2024, 08:59
ScOOt3r ScOOt3r is offline
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I did use oo2core_7_win64.dll forgot to mention this above.

ScOOt3r
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  #9  
Old 13-02-2024, 12:34
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Cutted 200mb from the ucas file

Code:
Version 0.8.5

Streams: 13802 / 13803
Time: 00:01:01 (CPU 00:04:10)

Size: 200 MB >> 477 MB

Done!!!

Streams: 14052 / 14052
Time: 00:00:41 (CPU 00:02:33)

Size: 200 MB >> 488 MB

Done!!!
Second is with xtl database made with unreal engine database maker 0.8.1 (key=kraken).
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  #10  
Old 14-02-2024, 02:07
dixen dixen is offline
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Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
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  #11  
Old 14-02-2024, 13:23
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Quote:
Originally Posted by dixen View Post
Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
Use preflate then

Code:
Streams: 1631192 / 1692861
Time: 00:09:04 (CPU 00:51:31)

Size: 37.3 GB >> 72.9 GB

Compressed 15 files, 40,045,269,380 => 78,279,906,040 bytes. Ratio 195.48%
Compression time: cpu 32.39 sec/real 1182.25 sec = 3%. Speed 33.87 mB/s
All OK

Extracted 15 files, 78,279,906,040 => 40,045,269,380 bytes. Ratio 195.48%
Extraction time: cpu 57.06 sec/real 1409.74 sec = 4%. Speed 28.41 mB/s
All OK
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  #12  
Old 18-02-2024, 03:26
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Quote:
Originally Posted by dixen View Post
Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
For which reason did you use "ue4d"? Also if the game looks encrypted the decryption tool is not needed, I tried directly with zlib+reflate and works.
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  #13  
Old 14-02-2024, 06:43
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I already told what library to use. Heck I even did a test which you had quoted.
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  #14  
Old 14-02-2024, 06:56
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
I already told what library to use. Heck I even did a test which you had quoted.
Sorry, this one? v2.9.5?
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  #15  
Old 14-02-2024, 10:58
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