|
|
|
|
|||||||
|
|
Thread Tools | Search this Thread | Display Modes |
|
#1
|
|||
|
|||
|
Teleporting trainer - Creating a new type a trainer! Please help and give advice!
Hello there!
Long ago some bright person made a teleporting trainer for the need for speed series. I really liked the concept. You could drive to the end of the race track, then press a button and it would save your current coordinates. Then you can restart the race and press another button - BAM - It teleports you to where you were earlier, thus skipping alot of driving ![]() Well this is just the concept, not really what I plan on doing, however, Im planning on creating such a trainer for ES:Oblivion, a RPG with a MASSIVE map. (If I am succesfull at this I would like to try it with NFS carbon )Okay, basically this is how it works: The game saves 3 "coordinates" to a location in memory, as a float. These values look like this: X: 103.23667721 Y: -7.2387777 Z 33.883872409 (Y being your vertical axiz) Those would be your characters location in the world. This is exactly the same for racing games- your car's location in the world. What I want to do is create a trainer that simply writes a value to each of those locations, for example: Code:
These are your current co-ordinates: X: 123 Y: -1 Z: 455 Enter a new coordinate: X: Y: Z: [Teleport!] I would appreciate it if anyone can help me out here. Regards TehAvatar PS: Obviously its a DMA game, so CE trainers dont help much ![]() + I can find the addresses easily. |
| Sponsored Links |
|
|