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  #1  
Old Yesterday, 07:29
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Old Yesterday, 14:13
hwang4 hwang4 is offline
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Quote:
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here's a sample!
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File Type: rar e210938762484faa35fc5307600a2f56.rar (72.67 MB, 3 views)
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Old Yesterday, 08:18
Spinneret94 Spinneret94 is offline
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^
Uses liblz4_1100.dll like every new unity game!

File: 3a043365fcd217f3f4c35c816d26c882.bundle

Code:
treams: 1658 / 1658
  - lz4hc:l12 = 1658 (99.99%)
Patched: 0 (0.00 MB)

Size: 123 MB >> 207 MB

Time: 00:00:09 (CPU 00:00:34)
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File Type: zip liblz4_1100.zip (54.3 KB, 6 views)
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Old Yesterday, 11:49
hwang4 hwang4 is offline
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can you , please tell me , which version of xtool you used!when i try with the 0.9.9hotfix5 or any anterior , it stucks at 14.5%
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Old Yesterday, 22:49
Spinneret94 Spinneret94 is offline
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Not sure what kind of error you are having, but it seems to work fine based on the sample file you provided.

Used Xtool 9.9 hotfix
Code:
Compressed 1 file, 84,496,804 => 226,623,770 bytes. Ratio 268.20%
Compression time: cpu 0.09 sec/real 5.32 sec = 2%. Speed 15.89 mB/s
All OK
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Old Today, 00:18
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Works fine
Code:
Compressed 1 file, 84,496,804 => 226,623,730 bytes. Ratio 268.20%
Compression time: cpu 0.05 sec/real 4.55 sec = 1%. Speed 18.57 mB/s
Testing time: cpu 0.06 sec/real 2.82 sec = 2%. Speed 30.01 mB/s
All OK
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Old Today, 06:07
hwang4 hwang4 is offline
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always the same problem , i used liblz4.dll v1100 with xtool 0.9.9 hotfix and

packcmd = "PE\XTool2020\xtool.exe" precomp -munity+lz4 -c256mb -t90p -d1 --dbase - - <stdin> <stdout>
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Old Today, 07:24
Spinneret94 Spinneret94 is offline
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Give this a try!
packcmd = xtool\xtool.exe precomp -munity,lz4hc,l12 -c64mb -t100p --dbase - - <stdin> <stdout>

Last edited by Spinneret94; Today at 07:29.
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Old Today, 11:29
hwang4 hwang4 is offline
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Quote:
Originally Posted by Spinneret94 View Post
^
Give this a try!
packcmd = xtool\xtool.exe precomp -munity,lz4hc,l12 -c64mb -t100p --dbase - - <stdin> <stdout>
Worked! thx!
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Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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Old 15-03-2018, 22:02
Sergey3695 Sergey3695 is offline
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Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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Old 15-03-2018, 22:04
ZakirAhmad ZakirAhmad is offline
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where did you find this? (Simorq's msg)
what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4
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Old 15-03-2018, 22:08
Sergey3695 Sergey3695 is offline
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Sorry. I'm a stupid morning
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Old 15-03-2018, 22:02
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Need For Speed The Run

pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..
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Old 16-10-2018, 08:31
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Edit: You will get 52.3GB with BPK on *.vib files (rename them to *.bk2). Just make sure to exclude the 1kb files, they give unpack error.
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