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Old 13-05-2007, 21:20
anonymous1381 anonymous1381 is offline
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Securom 7 Rebuild

Hey guys, I was fooling around with securom 7 for the past 2 days, and now I am kind of tired, kind of stumped, and have other Real Life things to attend to, so I thought I might pass this off to someone here and he could continue my work into gaining some insights about this protection.

Keep in mind that I am a self-acknowledged noob. A lot of the stuff I say here may or may not be correct. Please correct me if I am wrong, its always nice to learn something.

Before I forget, the target is Grand Theft Auto San Andreas 1.1

Oh, and one last thing before I start: I know that I can dump the heaps at the OEP, and fix the GetProcessId check, but there is no challenge in that, is there?

And one last thing. Pirates, fuck off. People who are going to use this to crack the game and distribute it illegally, fuck off. Protection developers, keep reading and pay attention Oh and if you want to learn something, keep reading. Needless to say, this is only for educational purposes, for fun, and for a way to pass time, not for any illegal shit.

Ok, so, let me get you up to date on what I have so far. First thing is to find the OEP. Pretty simple task with this protection. Grab your favorite debugger (for the purposes of this post, I used Olly), and start reading.

Securom 7 uses some pretty innovative AntiDebug, but nothing as vast as the Safedisc antidebug arsenal.

First thing it does is get the tick count with GetTickCount, and then it causes a gazillion exceptions. Since your debugger needs to process all these exceptions, it is naturally slowed down. After it causes all those exceptions, it uses GetTickCount to check if the time elapse was large. If it was -> Debugger detected.

To bypass this check you can either put a BP on GetTickCount(Securom doesn't check API's for 0xCC) and change EAX to 0 each time it is called, or just assemble a xor eax, eax; ret; at the beginning of the GetTickCount API

The second trick comes into play right after the large amount of exceptions. Its a simple call to NtQueryInformationProcess (also known as ZwQueryInformationProcess). To bypass it, I put a bp on ZwQueryInformationProcess, and kept running and looking at the top of the stack. This API gets called a lot by kernel32 and other standard dll's, but you will once see it getting called from a place with a much return lower address:

Code:
00212128    00EDFE7A  /CALL to ZwQueryInformationProcess from gta_sa.00EDFE77
0021212C    FFFFFFFF  |hProcess = FFFFFFFF
00212130    00000007  |InfoClass = 7
00212134    0021217C  |Buffer = 0021217C
00212138    00000004  |Bufsize = 4
0021213C    00000000  \pReqsize = NULL
First of all, note the return buffer(0021217C). Press CTRL+F9 to let olly run until the ret, and then look at the buffer. You will notice that the DWORD there is -1, which means Olly is present. Just change it to 0, and you're fine. I don't know exactly how it uses ZwQueryInformationProcess to detect Olly, but I saw a post on Woodmann concerning it, and I will check it out.

Now, before you run the target, put a Memory Breakpoint on the code section. Now run the target, you will break once or twice, and then finally hit the OEP:

Code:
00825330    6A 60                      PUSH 60
00825332    68 B8908800                PUSH gta_sa.008890B8
00825337    E8 943C0000                CALL gta_sa.00828FD0
Now, the fun part about Securom is all the anti-dumps. They all revolve around a central routine that is heavily obfuscated and accesses the heaps, does CPUID to check if its running on the correct machine, checks PID of process to make sure its not a dump etc etc...

Now, I'll go through all the antidumps that I have found so far. The first one that is so blatantly easy to spot is all the JMP DWORD PTR's lying around. What securom does during the protection process is cut and paste some code from the code section, put it into a securom(or another location in the code) section, obfuscate it and do all kinds of other, nasty but cool things to it. After it redirects the code to a new spot, it puts a JMP DWORD PTR to the central securom routine at the place where the the original code was. The central securom routine then redirects it to the correct place.

Pretty simple, kind of like IAT redirection, except without the imports, eh? Lets take a look at one of the JMP DWORD PTR's:

Code:
0040104A   $- FF25 58B04B01            JMP DWORD PTR DS:[14BB058]                                        
00401050      8D604B01                 DD gta_sa.014B608D
00401054      D1604B01                 DD gta_sa.014B60D1
00401058      15614B01                 DD gta_sa.014B6115
0040105C      59614B01                 DD gta_sa.014B6159
Its takes us here:

Code:
0150DEB0    68 CADE5001                PUSH gta_sa.0150DECA
0150DEB5    68 8E624000                PUSH gta_sa.0040628E
0150DEBA    68 200BF000                PUSH gta_sa.00F00B20
0150DEBF    9C                         PUSHFD
0150DEC0    816C24 04 50540000         SUB DWORD PTR SS:[ESP+4],5450
0150DEC8    9D                         POPFD
0150DEC9    C3                         RETN
And that takes us here to the central securom routine:

Code:
00EFB6D0    60                         PUSHAD
00EFB6D1    9C                         PUSHFD
00EFB6D2    E8 00000000                CALL gta_sa.00EFB6D7
00EFB6D7    F0:FE0D 541C3901           LOCK DEC BYTE PTR DS:[1391C54]
Lovely. Now, I have traced through the securom routine a lot, and here is an interesting thing I noticed: It always exits with a POPFD, POPAD, RET xx. A serious weakness, makes scanning for all the exit points quite simple. The exit point for the EIP redirection can be found here:

Code:
00EFE92E    9D                         POPFD
00EFE92F    61                         POPAD
00EFE930    C2 0400                    RETN 4
The retn 4 takes you to the correct place. Now, before we begin thinking up some code to fix this, I would just like to point out an interesting feature of the central securom procedure. Please go back to the original JMP DWORD PTR we were looking at:

Code:
0040104A   $ /FF25 58B04B01            JMP DWORD PTR DS:[14BB058]                                        ;  gta_sa.005EE7DA
00401050     |8D604B01                 DD gta_sa.014B608D
00401054     |D1604B01                 DD gta_sa.014B60D1
00401058     |15614B01                 DD gta_sa.014B6115
How interesting. Its now pointing to the correct place. In the interest of speed, Securom overwrites on the fly pointers pointing to its own central routine with pointers to the correct place to go.

Another thing to note is that all JMP DWORD PTR's point to mini routines akin to these:

Code:
01510540    68 5A055101                PUSH gta_sa.0151055A
01510545    68 6D7B4000                PUSH gta_sa.00407B6D
0151054A    68 D897F100                PUSH gta_sa.00F197D8
0151054F    9C                         PUSHFD
01510550    816C24 04 08E10100         SUB DWORD PTR SS:[ESP+4],1E108
01510558    9D                         POPFD
01510559    C3                         RETN
and

Code:
0150A360    68 6AA35001                PUSH gta_sa.0150A36A
0150A365    E8 66139FFF                CALL gta_sa.00EFB6D0
...all of which lead to the central securom routine. It makes life easier, telling apart Securom JMP DWORD PTR's from legit JMP DWORD PTR's inside the game.

I coded something on the fly to fix it, no comments since I wasn't expecting anyone to use it at the time. MASM to assemble etc etc...

Code:
start:

_text		equ	00401000h
_textSize	equ	00457000h
_securomData	equ	01493000h
_securomEnd	equ	020DFFF8h
_central	equ	00EFB6D0h


mov eax, _text

_find_jmp_dword_loop:

	cmp word ptr[eax], 025FFh
	je _jmp_dword_found

_find_jmp_dword_loop_ok:

	inc eax
	cmp eax, (_text+_textSize)
	jl _find_jmp_dword_loop
	int 3

	jmp _part_two

_jmp_dword_found:

	mov ebx, dword ptr[eax+2]
	cmp ebx, _securomData
	jl _find_jmp_dword_loop_ok
	
	cmp ebx, _securomEnd
	ja _find_jmp_dword_loop_ok

	mov ebx, dword ptr[ebx]
	
	cmp byte ptr[ebx], 068h
	jne _check_type2

	cmp byte ptr[ebx+5], 068h
	jne _check_type2

	cmp byte ptr[ebx+0Ah], 068h
	jne _check_type2

	cmp byte ptr[ebx+0Fh], 09Ch
	jne _check_type2



	jmp _all_clear

_check_type2:

	cmp byte ptr[ebx], 068h
	jne _uknown

	cmp byte ptr[ebx+5], 0E8h
	jne _uknown

	mov edx, dword ptr[ebx+6]
	add edx, ebx
	add edx, 0Ah
	cmp edx, _central
	jne _uknown

_all_clear:

	jmp ebx	


_uknown:

	int 3

nop
nop
nop

_retPoint:

	popfd
	popad
	add esp, 8
	jmp _find_jmp_dword_loop_ok
Assemble this and inject it someplace, I always love the 00's under the header, but you can use VirtualAlloc also... Then replace:

Code:
00EFE92E    9D                         POPFD
00EFE92F    61                         POPAD
00EFE930    C2 0400                    RETN 4
with a JMP to wherever _retPoint is for you. Run the code (remember to untick INT3 in the exceptions part of Olly's debug options) and when it breaks at the INT 3, all the JMP DWORD PTR's in the code section should be resolved for you. Nice to see the first antidump gone.

The second antidump I noticed in passing. Its your pretty damn standard on-the-fly code decryption. Take a look:

Code:
004012E9   .- FF25 2CB14B01            JMP DWORD PTR DS:[14BB12C]
the above jump will lead you to:

Code:
014C4459    E8 D2C8A1FF                CALL cracked1.00EE0D30
014C445E    51                         PUSH ECX
014C445F    010F                       ADD DWORD PTR DS:[EDI],ECX
Now, put a Hardware BP on 014C4459, and run it, and you will see the code decrypt. Pretty cool, huh?

Code:
014C4459    55                         PUSH EBP
014C445A    FF0D 490B5101              DEC DWORD PTR DS:[1510B49]
014C4460  - 0F84 401711FF              JE cracked1.005D5BA6
014C4466    8BEC                       MOV EBP,ESP
Now, the thing with this protection was when I first saw it, I didn't really have any way on the top of my mind on how to deal with it, so I coded a little something to push onto the stack the locations of all these encrypted code segments, and then I thought I would do them by hand. Heres the code:

Code:
_part_two:

mov eax, _text
mov esi, esp

_find_jmp_dword_loop_two:

	cmp word ptr[eax], 025FFh
	je _jmp_dword_found_two

_find_jmp_dword_loop_ok_two:

	inc eax
	cmp eax, (_text+_textSize)
	jl _find_jmp_dword_loop_two	
	int 3
	jmp _part_three

_jmp_dword_found_two:

	mov ebx, dword ptr[eax+2]
	cmp ebx, _securomData
	jl _find_jmp_dword_loop_ok_two
	
	cmp ebx, _securomEnd
	ja _find_jmp_dword_loop_ok_two	

	mov ebx, dword ptr[ebx]
	
	cmp byte ptr[ebx], 0E8h
	jne _find_jmp_dword_loop_ok_two

	push ebx
	jmp _find_jmp_dword_loop_ok_two
Uhh, ugly code, hurts your eyes even if you never formally learned assembler. But, its gets the job done, that being that it puts on the stack a list containing the offsets of all the encrypted code segments. Of course, I got bored of doing it manually after the 4th routine, so I sat down and started thinking and tracing a little harder, and after a half hour came up with a valid automated solution. You see, the central securom routine always returns to the decrypted code from here:

Code:
01391D20    58                         POP EAX                                                           
01391D21    8BBB 20030000              MOV EDI,DWORD PTR DS:[EBX+320]
01391D27    81C7 04000000              ADD EDI,4
01391D2D    8A47 01                    MOV AL,BYTE PTR DS:[EDI+1]
01391D30    8607                       XCHG BYTE PTR DS:[EDI],AL
01391D32    81C3 24000000              ADD EBX,24
01391D38    C703 00000000              MOV DWORD PTR DS:[EBX],0
01391D3E    9D                         POPFD
01391D3F    61                         POPAD
However, it always writes that code back right before it jumps to it, so if you modify it in any way, it won't have any effect. Its hard to explain, so just assemble a EB FE in the above code sequence if you have time and watch what happens.

The trick however(there's always a trick) is that it always returns to the above code from this code:

Code:
00F00AD5    0FA3FD                     BT EBP,EDI                                                        
00F00AD8    8107 04000000              ADD DWORD PTR DS:[EDI],4			
00F00ADE    C3                         RETN
and that is never overwritten, hence a nice place to redirect to our own injected code. Look at that nice fat 6 byte instruction at 00F00AD8. Man do I have an overpowering urge to overwrite it. Lets do just that. First, inject the following code where-ever you feel like it:

Code:
_part_three:

	xchg eax, eax

_restore_encrypted_loop:

	pop ebx
	jmp ebx

_ret_point_three:

	nop
	nop
	nop
	add dword ptr[edi], 4
	add esp, 4
	pop eax
	mov edi, dword ptr[ebx+0320h]
	add edi, 4
	mov al, byte ptr[edi+1]
	xchg byte ptr[edi], al
	add ebx, 024h
	mov dword ptr[ebx], 0
	popfd
	popad
	add esp, 0Ch
	cmp esp, esi
	jne _restore_encrypted_loop

	int 3
Note: I'm assuming that the stack is full of the offsets to the encrypted routines, that was pushed on by the previous code snippet I have you.

Now, replace:

Code:
00F00AD8    8107 04000000              ADD DWORD PTR DS:[EDI],4
With a jump to _ret_point_three. Run the code, when it breaks at the int 3 you will have lot of decrypted routines and a cleaner stack, thank god.

Ok, with that done, take a look at the next antidump:

Code:
014E72F6    68 2F134000                PUSH fixed_1.0040132F
014E72FB    E8 D043A1FF                CALL fixed_1.00EFB6D0
extremely simple stuff. Securom replaced CALL xxxxxxxx with push _securomdata; call _centralroutine. Then all it does is fix the EIP to the correct routine. Pretty boring, there is only one catch, and that is if you are scanning for it, a lot of other antidumps are doing CALL fixed_1.00EFB6D0, so you need to take them into account also. Here is some code that I used to fix it, its ugly, but if you want to learn something try to understand it:

Code:
	mov eax, _securomData

_find_mid_jumps_loop:

	cmp byte ptr[eax], 068h
	je _mid_jumps_check1

_mid_jumps_ok:

	inc eax
	cmp eax, _securomEnd
	jle _find_mid_jumps_loop
	int 3

_mid_jumps_check1:

	cmp byte ptr[eax+5], 0E8h
	jne _mid_jumps_ok

	mov ebx, dword ptr[eax+6]
	add ebx, eax
	add ebx, 0Ah
	cmp ebx, _central
	jne _mid_jumps_ok

	pushad
	jmp eax

	nop
	nop
	nop

_good_return:

	mov dword ptr[ebx], 0
	popfd
	popad
	add esp, 8
	popad
	sub esp, 028h
	pop edx
	pop esi
	add esp, 020h

	mov dword ptr[eax], 090909090h
	add eax, 4
	mov byte ptr[eax], 090h
	inc eax

	mov byte ptr[eax], 0E8h
	mov ebx, eax
	sub ebx, edx
	add ebx, 5
	imul ebx, ebx, -1
	mov dword ptr[eax+1], ebx
	jmp _mid_jumps_ok

	int 3
	int 3
	int 3
	int 3

	;type 2 & type 6 exit

_ignore_return:

	popfd
	popad
	add esp, 8
	popad
	jmp _mid_jumps_ok
To get it to run, you need to replace the exit point of the central securom routine for EIP redirection:

Code:
00EFEC7B    C703 00000000              MOV DWORD PTR DS:[EBX],0
00EFEC81    9D                         POPFD
00EFEC82    61                         POPAD
00EFEC83    C3                         RETN

with a jump to _good_return, and you need to replace the exit point's of the other antidumps (JMP DWORD redirection and instruction emulation) with JMPs to _ignore_return:

JMP dword exit point:

Code:
00EFE92E    9D                         POPFD
00EFE92F    61                         POPAD
00EFE930    C2 0400                    RETN 4
and instruction emulation exit:

Code:
00F00461    9D                         POPFD
00F00462    61                         POPAD
00F00463    C2 0400                    RETN 4
Then, run the inject code, it will fix up all the redirected CALLs.

Now, this is the point I have halted at. I don't have the time for the next month or so, so lets see if anyone can continue in my stead. There are two other types of redirections I have noticed. The first (easy) is the import redirection:

Code:
006029F4   .  9C                       PUSHFD
006029F5   .  FF0D 20105101            DEC DWORD PTR DS:[1511020]
006029FB   .^ 0F84 9197FFFF            JE cracked1.005FC192
00602A01   >  B8 743F21FE              MOV EAX,FE213F74
00602A06   .  35 A489CEFE              XOR EAX,FECE89A4
00602A0B   .  9D                       POPFD
00602A0C   .  FFD0                     CALL EAX
Code:
014E1ED6    9C                         PUSHFD
014E1ED7    817424 04 7A2CECD1         XOR DWORD PTR SS:[ESP+4],D1EC2C7A
014E1EDF    9D                         POPFD
014E1EE0    58                         POP EAX
014E1EE1    FFD0                       CALL EAX
[/code]
005D1A0B . 9C PUSHFD
005D1A0C . 817424 08 6996F12C XOR DWORD PTR SS:[ESP+8],2CF19669
005D1A14 . 9D POPFD
005D1A15 . 58 POP EAX
005D1A16 . 870424 XCHG DWORD PTR SS:[ESP],EAX
005D1A19 . EB FF JMP SHORT cracked1.005D1A1A
005D1A1B D0 DB D0
[/code]

As you can see, its got a slightly different byte pattern each time, which theoretically makes scanning harder. So, I have decided to blatantly steal Hoodlum's solution to this problem.

You will notice that all the import redirections push a pointer to the beginning of the text section right before they go to the Securom routine. These are pointers to the table of DWORDs at the beginning of the code section(you were probably wondering what they are for, now you know):

Code:
00401050      8D604B01                 DD cracked1.014B608D
00401054      D1604B01                 DD cracked1.014B60D1
00401058      15614B01                 DD cracked1.014B6115
0040105C      59614B01                 DD cracked1.014B6159
00401060      9D614B01                 DD cracked1.014B619D
00401064      E1614B01                 DD cracked1.014B61E1
00401068      25624B01                 DD cracked1.014B6225
0040106C      69624B01                 DD cracked1.014B6269
00401070      AD624B01                 DD cracked1.014B62AD
00401074      F1624B01                 DD cracked1.014B62F1
00401078      35634B01                 DD cracked1.014B6335
0040107C      79634B01                 DD cracked1.014B6379
00401080      BD634B01                 DD cracked1.014B63BD
00401084      01644B01                 DD cracked1.014B6401
00401088      45644B01                 DD cracked1.014B6445
Simple brute force. Push each one, call the securom routine, get the correct import from the hooked exit point, replace the DWORD in the table with the pointer to the correct import in the IAT, and when you're finished, recode the securom routine to take the pointer to .text, retrieve the import from it, and then jmp to the import. Pretty simple, but hard to explain. I recommend you give the Hoodlum crack for Grand Theft Auto San Andreas 1.0 a quick glance to see what I mean.

Now, I'm not going to give you the code for the above, as I have yet to do it, still, its pretty simple, you shouldn't have any troubles. If that doesn't work then you can always scan for CALL EAX's perceded with PUSHFD's and PUSH xxxxxx's that push pointers to the beginning of .text. Do whatever you feel like doing.

The last protection has me kind of stumped, and in my opinion is what makes securom so sexy. It replaces single instructions with PUSH/CALLs to the central routine, where they are emulated. I've already figured out that it only emulates certain instructions, and I have a theoretical way of ID'ing each instruction, but its not anything solid enough to warrant me giving you details about. So, this is pretty much what I'm asking you to figure out.

Well, thats it for me. I know a lot of you have better things to do, but this post might help some noobies start on this protection, and the way you guys will criticise me will probably help me improve in some way. I'm pretty sure I'll figure out the single instruction emulation eventually, maybe I'll even update this post when I do. Until then,

you all take care
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