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Extracting game code to run a mechanical simulator.
Hi all.
I have been working in motor racing for over twenty years as race engineer and have all ways been fascinated with idea of creating an environment that can simulate what the driver is experiencing. I have had donated to me a piece of kit that can reproduce almost 2 &1/2 Gs, good enough for F3, touring cars and the like. With a bit of tinkering we are hoping to up this to 3 & 1/2, good enough for GP2, Indy lights and eventually F1 and Cart. We intend to use some of the Math Works products to bridge the gap between the graphics (the game) and machine controller (sorry about being secret squirrel). I have arranged for the Motor sports dept. of a localish University to get involved when the kit is in situ in a couple months, so we should have enough brains on site when we turn the thing on. I am keen to learn as much as I can about the hole process before this happens as the project and all its donated kit, carbon tub, computer, factory space and machine/controller is resting squarely on my shoulders. I am mainly interested in how you get the code from the game and wether any of you guys have had experience with attaching the code to real world devices. Cheers,Jay. |
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