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#1
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You can include IsDonel.dll in your project and use the IsDone functions to do the unpacking. Along with DiskSpan GUI you find an example with "DSG_Module.iss". You can integrate this module into your script by replacing the IsArcEx functions. Quote:
The reason is that some functions used in "DiskSpan GUI", such as Z-Zip and RAR compression and Patch mode cannot be unpacked by "IsArcEx.dll". BLACKFIRE69 chose not to include in its "IsArcEx.dll" library (whether the version integrated with FMXInno.dll or an external library) functions equivalent to IS7ZipExtract, ISRarExtract and ISxDeltaExtract contained in "IsDone.dll". I personally find this additional feature very useful, because with IS7ZipExtract we can just create an additional file manually in 7-Zip or RAR using one of the WinRAR or 7-zip programs at any time after compression, and just add a section to "Records.ini ", as long as you have not merged "Records.ini" into "Setup.dll" or integrated into "Setup.exe", and include the information from the new 7-Zip/RAR file. Example: You want to include an extra addon to your installation, with optional installation, you would just compress it with WinRar and play it on the last disk by making the config in Records.ini and you could also define a task for it in Records.ini, so you could check this task in your installer. In any case, the DiskSpan GUI module is there for you to integrate into your installers without much effort. The idea of putting a checkbox to not generate Setup.dll and keeping the files in a folder on Disk 1 could be an option for the next DSG. The problem would be the division of disks which should subtract the size of all compressors in the folder so that when including them in Setup.exe it can be subtracted (If the reserved size is not defined on disk 1, if it reserves space, already include the total size) . NOTES: Somewhere in the FMXInno thread there were 2 example scripts using InnoFmx.dll and containing DiskSpan GUI support (previous version of DSG), but I think BLACKFIRE69 may have removed the post. Quote:
The maximum supported for creating the DSG interface is 125% scaling at 1440p or 100% at 1080p. For lower resolutions, unfortunately the DSG cannot be drawn correctly. The DSG 2.0.1.9 version had a slightly smaller interface than the current one, that is, 636x734 pixels, so it was displayed correctly for you. The current version of DSG 2.0.2.0 has dimensions of 693x814 pixels because it was necessary to include new EDITs in the DEVELOPER mode area to meet the new supported configurations, so now in this new version your monitor area stands out when using resolutions below 1080p or for those using scales above 125% at 1440p resolutions. I'll see if I can find a way to reduce the size of the DSG interface in the next version, but I can't promise anything because the DSG is developed in Inno Setup, and Inno Setup doesn't offer many customization options for design objects. Last edited by Cesar82; 07-06-2024 at 10:10. |
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#2
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#3
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DM me. We can talk this private and I can sort this out. I use a modified version of this installer and know the code.
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#4
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125% on 1080p aswell. So the max scaling you can use is 125% for 1080p and 1440p.
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Cesar82 (07-06-2024) | ||
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#5
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All you need to make FMX compatible with DSG is inside the folder "_ISDone Script Example (DiskSpan_GUI)" (script wise).
__________________
Haters gonna hate
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#6
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Although the changes are old and this is just an alpha as I said I use it for myself. Here's an example: https://fileforums.com/showpost.php?...2&postcount=52 Or, you can check the last third picture. Another example: https://fileforums.com/showpost.php?...2&postcount=50 Simple example: https://fileforums.com/showpost.php?...1&postcount=28 All Stuff in 'Game' folder. Last edited by Fak Eid; 07-06-2024 at 10:17. |
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#7
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But that's what the DiskSpan GUI tries to avoid. Try to avoid incompatibility of compression and unpacking tools. You cannot use one version of compressor to compress (in this case, those used by DiskSpan GUI) and another version to decompress. Example: Your MTX64.exe from the first post is 5.0.0.3 (64-bit). DiskSpan GUI compresses using MTX64.exe v0.1 (64-bit) which is a remake of the old MTX project. If you use an MTX method like razor_mtx, even if everything else is compatible, the extraction will fail because the version of the tool is different and often (this is one case) the commands are different. You should always use the same version-compatible tools for compression and decompression. The "DiskSpan GUI" generates Setup.dll containing all compatible files, even if you don't understand anything about compression. Yes, you can extract Setup.dll and merge it into your installer using the TOOLS button ("Setup DLL" tab). There you can even create a DLL setup before compressing using the "Maker" subtab, if you are already sure which method you are going to use. If you noticed, in the last DSG module, it already supports including compressors in a folder that will be automatically included in your setup.exe, requiring only external Records.ini (if setup.dll exists next to setup.exe, the compressors from Setup.dll). You can also put records.ini in the folder before compressing setup.exe if you don't want anything external, but you will need to compress the game first to generate Records.ini or write it manually. |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Fak Eid (07-06-2024) | ||
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#9
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In your installer contain xtool v0.7.9 (HOTIFIX 1), so it would be necessary to use DSG plus 2.0.1.9 to maintain compatibility. The current DiskSpan GUI uses version 0.87 of XTOOL and this version will certainly be the version that will be maintained from now on because now XTool is no longer available to all users, and even if there is an update to XTool, only users with a paid account will be able to have it. access to it. If a user wants to use a new version of XTool and wants to use it for themselves, as long as they know the changes to any xtool parameter, it can possibly be changed in DSG_Methods.ini to support new codecs, or parameters of the new xtool. So far I don't think we have any more updates (DSG stays up to date with XTOOL)... But if there is an update that requires changes that cannot be made directly in DSG_Methods.ini, send me the xtool.exe or send me the necessary information and I will include the DSG to support the new XTOOL functions/parameters. As for your installer not to be full of compressors that will not be used, that's why DSG uses Setup.dll. If you only include the Setup.dll files in your installer it will only contain the files needed to unpack your game. Setup.DLL only contains the files necessary to decompress the conversion that generated Setup.dll. If you try to use the same setup.dll with other methods that use other compressors, the extraction will fail. |
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#10
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Now you can just add the Setup.dll generated by DiskSpan GUI during compression into the "Decomp" folder and the compressors present in Setup.dll will be added to your Setup.exe during compilation. I added a test in InitializeSetup (DEBUG_2), if you want to check when starting the installer you can remove the slashes before "//#define DEBUG_2" (These lines can be deleted if you want). The decompressors will be unpacked during the beginning of the installation. |
| The Following 3 Users Say Thank You to Cesar82 For This Useful Post: | ||
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#11
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The one created by audiofeel. |
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#12
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This will just unpack the decompressor files from within "Setup.dll" and include them in your installer. But you will always need to update "Setup.dll" in the "Decomp" folder according to the compression done before compiling Setup.exe. IMPORTANT: Always use the "UNLIMITED" tab of the DiskSpan GUI to make your conversion... The installer does not have the IsDone module/functiond, so it is not possible to use disk spanning features like DiskSpan or SPLIT mode. ADITIONAL: I also attached here the modified version of the popular installer "OpenSetup" that audiofeel requested for the PM. Last edited by Cesar82; 08-06-2024 at 14:05. |
| The Following 3 Users Say Thank You to Cesar82 For This Useful Post: | ||
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#13
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Is it possible to integrate the "disk spanning" function/files in "DiskSpanGUI" under the "Tiny Compressor v1.4" or plain "FreeARC" solutions??
I think that a created archive much larger than 4+ GB is no longer an easy way to slice it into volumes of any size using the "diskspan" method? Eg: 7GB --> (added with the diskspan:4400mb:4440mb method, the original compression.) we would then get a 4400MB first volume and a ~2769MB second volume files. |
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#14
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Thank you for the answers regarding Window Size. I dropped my Desktop Scaling down to 150% from 175% which is the recommended setting for my laptop, no more issues. Texts are smaller now though.
Last edited by homerliew; 07-06-2024 at 22:35. |
| The Following User Says Thank You to homerliew For This Useful Post: | ||
Cesar82 (07-06-2024) | ||
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#15
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Fak Eid, this method by Cesar solved my issue, all i need is to add the Setup.dll of the compression in the Decomp and now its working fine, and i'm scratching my head with all the fail attempts like for 3 days, thanks Cesar82 , Fak Eid and audiofeel, you guys are my king!
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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