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  #1  
Old 14-12-2022, 01:42
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@César
I have a problem here.

- The file ccff7r.7z will not be extracted to Xtool_2020 folder.
- The file "oo2core_9_win64.dll" will not be added to Setup.dll for some reason.

Compression only works if I manually extract ccff7r.7z to XTool_2020 folder.

I made a mistake here?

DSG_External
Code:
[XTool_Plugins]
CCFF7R;             Type: RADIO; Text: Crisis Core Final Fantasy VII Reunion;                      Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;                           Check: FileExists|PRE\XTool_2020\Plugins\ccff7r.7z;

[COPY.BEFORE]
CCFF7R;                 Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Copy.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.xtl;                                                    Destination: PRE\XTool_2020\ccff7r.xtl;
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.key;                                                  Destination: PRE\XTool_2020\ccff7r.key;
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                         Destination: PRE\XTool_2020\oo2core_9_win64.dll;

[DECOMPRESSORS]
CCFF7R;                 Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Decomp.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                         Destination: XTool_2020\oo2core_9_win64.dll;
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  #2  
Old 14-12-2022, 04:12
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There is also another Bug in Database look at the Picture
Attached Images
File Type: png Bug Database.png (30.6 KB, 251 views)
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  #3  
Old 14-12-2022, 04:22
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@mausschieber
There is a special character in the title
Code:
It looks like
Code:
-
but it isn't.

Will be fixed on next update.
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  #4  
Old 14-12-2022, 06:35
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Assassins Creed Unity

What is the best method to compress Assassins Creed Unity using "DiskSpan GUI" ?

It seems there are two different method :

1.AFR 19+SREP+LOLZ
AFR 20 has some bugs & gives error !

2.Anvil Forge+SREP+LOLZ

Which method is better [Better compression results] ?
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Old 29-12-2022, 20:56
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DiskSpan GUI v2.0.1.5

Updated DiskSpan GUI to v2.0.1.5 in the first post.
Code:
- Updated XTool precompressor from v0.6.7 to v0.6.9
- Updated DiskSpan GUI database to version 1.0.6.0 (Thanks to KaktoR).
  >> Now with 331 game presets and 26 collection presets.
- Added new "Image ISO" tab in the group of tools accessed from the "Tools" button (In NORMAL" mode of DiskSpan GUI).
  >> In this tab you can create ISO images from a folder or extract a previously created ISO image.
- Fixed error where the .bms script did not download when needed, returning a missing script error.
- Fixed some bugs found.
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  #6  
Old 06-01-2023, 05:06
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@César

Code:
Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?
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Old 06-01-2023, 06:56
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Quote:
Originally Posted by KaktoR View Post
@César

Code:
Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?
By default you should use Inno Setup constants like {userdocs}.
The Windows environment variables are not expanded in the ExpandConstant function, so it would be necessary to change all the code for the environment variables to be expanded. I find it unnecessary since Inno Setup variables are popular.
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  #8  
Old 06-01-2023, 13:11
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@César

I have a problem here. If I set SourcePath= key like this
Code:
SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:
Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.
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  #9  
Old 06-01-2023, 13:21
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Quote:
Originally Posted by KaktoR View Post
@César

I have a problem here. If I set SourcePath= key like this
Code:
SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:
Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.
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  #10  
Old 06-01-2023, 13:25
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lol I didn't saw this. Thanks
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  #11  
Old 14-01-2023, 04:08
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@César

In xtool ue4 plugin, you have to add 0x before the key, otherwise decryption does not work.

Example
Code:
xtool:c128mb:mreflate:d1:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 995,427,776 bytes. Ratio 180.14%
Compression time: cpu 0.23 sec/real 14.92 sec = 2%. Speed 37.04 mB/s
All OK
Code:
xtool:c128mb:mreflate:d1:mue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 552,581,284 bytes. Ratio 100.00%
Compression time: cpu 0.20 sec/real 4.74 sec = 4%. Speed 116.58 mB/s
All OK
0x will not be added if you choose the key from the drop down list.
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Old 14-01-2023, 04:20
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Quote:
Originally Posted by KaktoR View Post
@César

In xtool ue4 plugin, you have to add 0x before the key, otherwise decryption does not work.

Example
Code:
xtool:c128mb:mreflate:d1:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 995,427,776 bytes. Ratio 180.14%
Compression time: cpu 0.23 sec/real 14.92 sec = 2%. Speed 37.04 mB/s
All OK
Code:
xtool:c128mb:mreflate:d1:mue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 552,581,284 bytes. Ratio 100.00%
Compression time: cpu 0.20 sec/real 4.74 sec = 4%. Speed 116.58 mB/s
All OK
0x will not be added if you choose the key from the drop down list.
As far as I know xtool doesn't need to use 0x after :k... 0x is only needed for ue4dt:k0x...
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Old 14-01-2023, 04:23
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I just can say it is required

Here with batch file

Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 995,325,928 bytes. Ratio 180.12%
Compression time: cpu 0.44 sec/real 19.92 sec = 2%. Speed 27.74 mB/s
All OK

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 552,581,691 bytes. Ratio 100.00%
Compression time: cpu 0.48 sec/real 5.96 sec = 8%. Speed 92.64 mB/s
All OK
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Old 14-01-2023, 05:21
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Quote:
Originally Posted by KaktoR View Post
I just can say it is required

Here with batch file

Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 995,325,928 bytes. Ratio 180.12%
Compression time: cpu 0.44 sec/real 19.92 sec = 2%. Speed 27.74 mB/s
All OK

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 552,581,691 bytes. Ratio 100.00%
Compression time: cpu 0.48 sec/real 5.96 sec = 8%. Speed 92.64 mB/s
All OK

Yes I understand. I've seen the results.
It took me a lot of work to code different modes for xtool:mue4 (without 0x) and for ue4dt (with 0x) using the same code.
It would be so much easier if this were already a standard.

This 0x requirement must have been mandatory after the last versions of the unreal plugin.

See that Razor12911 didn't change the description and examples HERE.

I'll change to the next DSG
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  #15  
Old 14-01-2023, 05:33
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Great, tell me if you want to share the new version. I have something to share.
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