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#1
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Oh OK, but it didn't work at all. Anyway noted :-)
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#2
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When game presets have multiple methods per data file, how are those differentiated / applied?
For example Data1.Name=Data1.bin Data1.Method1=xtool:dd3+LZMA-MT|0 Data1.Method2=xtool:dd3+LOLZ_NORMAL|0 Data1.ExclText=*.zip|*.minizip|*.bk2 Is this method 1 then method 2 or Xtool somehow splits the content? Thanks. |
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#3
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Method# are just presets you can choose from if you want.
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Haters gonna hate
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#4
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Thanks so much. So just a choice.
nb - that beta will crash on anything that closes out using FAZIP with error 0x0000142 I worked out that it is missing FAcompress.DLL and FAcompress_MT.DLL from the WIN64 folder. Not sure if that is why it is crashing though. Last edited by sirdystic; 08-04-2024 at 17:21. |
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#5
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What method and settings you are using? It does not crash here.
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Haters gonna hate
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#6
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So like Method1=xtool:mzlib:dd3+LOLZ_NORMAL|0
At the end when it goes to write out the final bin file using FAZip it crashes instantly. As far as I can see those files are missing from Resources\Win64 and are needed for FAZip. Unless I screwed up somewhere. Anyway this is the nature of using a beta :-) Last edited by sirdystic; 07-04-2024 at 21:46. |
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#7
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fazip is not used for any of these methods.
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Haters gonna hate
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#8
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OK here is the full list I am using just in case I got it wrong. I can assure you it pops up with error 142 in FAZip.exe (packing FH5) using the 64 bit GUI - it doesn't complete.
Data1.Name=Data1.bin Data1.Method1=xtool:mzlib:dd3+LOLZ_NORMAL|0 Data1.InclText=*.zip|*.minizip Data2.Name=Data2.bin Data2.Method1=xtool:c512mb:mbk2:df20p|0 Data2.InclText=*.bk2 Data3.Name=Data3.bin Data3.Method1=xtool:dd3+LOLZ_NORMAL|0 Data3.ExclText=*.zip|*.minizip|*.bk2 And thank you so much for your work on the game presets database by the way Kaktor. I gather those are from you. Last edited by sirdystic; 09-04-2024 at 17:15. |
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#9
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Could you send me some sample files to test with? If that happens on any single files from the game.
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Haters gonna hate
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#10
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Quote:
Anyway I have added those 2 apparently missing DLL files to the Win64 folder and am running it again. As this is 170GB source, it's going to take ~5 hours to see if it now completes. Maybe FAZip is only used above a certain file size or something if it works without this for you? I guess Cesar would know. Last edited by sirdystic; 07-04-2024 at 16:12. |
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#11
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You can see for what fazip is being used in DSG_Arc.ini file (search for fazip).
__________________
Haters gonna hate
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#12
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I have not changed the INI file from the Beta you posted above, bar I tried changing the FAZip32 entries to FAZip, but it still crashes even with those DLLs now in the folder.
Still doing it, can't work out why: https://imgur.com/dunKREY https://imgur.com/AzTR4q9 https://imgur.com/NSDZ5pW Last edited by sirdystic; 09-04-2024 at 05:12. |
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#13
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Does this happen on a single game file aswell? (Instead of the whole game).
__________________
Haters gonna hate
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#14
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Quote:
So did a reset, installed almost nothing on OS, still get the same issue with FAZip. However if I pick a smaller subset of the game, it completes, so assume it's in someway size related. Last edited by sirdystic; 10-04-2024 at 02:06. |
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#15
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So, if I don't use Xtool it works. If the output of Xtool is less about 30GB it works. If output of Xtool is greater than about 30GB (after mzlib preflate) then it fails.
Last edited by sirdystic; 13-04-2024 at 04:48. |
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| Tags |
| cls-diskspan, compressor, diskspan, diskspan_gui |
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