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  #1  
Old 19-01-2024, 08:38
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Both.

Code:
7zdll
Compressed 1 file, 1,135,385,600 => 918,525,479 bytes. Ratio 80.90%
Compression time: cpu 0.73 sec/real 78.90 sec = 1%. Speed 14.39 mB/s
All OK

mpzmt
Compressed 1 file, 1,135,385,600 => 922,505,962 bytes. Ratio 81.25%
Compression time: cpu 0.44 sec/real 75.45 sec = 1%. Speed 15.05 mB/s
All OK
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Old 25-01-2024, 05:40
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If some kind soul can reveal method used for Monster Hunter Rise .pak files? Can't figure this one out...only two .pak files should be encrypted and with zlib and zstd streams but there is no AES key for this anywhere and using xtool on this will produce only small gain...but I saw few repackers ratio was *much* better. Tried creating database also but without luck.
Thanks in advance, regards.
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Old 25-01-2024, 06:41
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^
zstd.

Use xtool 0.8.4 + libzstd 1.1.4

https://www.patreon.com/posts/97128362

Code:
Streams: 77311 / 77311
Time: 00:05:06 (CPU 00:01:06)

Size: 34.5 GB >> 48.2 GB

Done!!!
Actually there are even some zlib streams.

Code:
Streams: 20756 / 20756
Time: 00:03:52 (CPU 00:14:47)

Size: 34.5 GB >> 36.0 GB

Done!!!
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Old 25-01-2024, 07:23
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^you're right KaktoR, I was using most recent version of libzstd without any success but using 1.1.4 from 2017 worked like a charm! If I may ask, how can one pinpoint exact version of libzstd to use? I tried everything, yes I even tried different versions of libzstd but it never occurred to me that I should be using 7 years old dll version
Thanks again,
best regards
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Old 25-01-2024, 07:56
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xtool library checker
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Old 26-01-2024, 01:24
Masquerade Masquerade is offline
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Never seen a ReEngine game use anything else but libzstd.dll v1.1.4 when zstd is used by that engine.
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Old 26-01-2024, 03:44
Danziel123 Danziel123 is offline
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Hi, anyone know what best compression method for tekken 8? Thank you
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Old 26-01-2024, 07:17
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kraken

Edit: + mermaid actually
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Old 26-01-2024, 09:03
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TEKKEN 8

87GB ---> 65.6GB

Code:
*.usm
xtool (dd5 + fast lzma2)

everything else:

xtool (mermaid + kraken + dd5) + fast lolz (detection on but smaller dictionary and some fast bytes)
Used oodle core v2.9.5 (crc c0554aa2).

You can maybe cut a little smaller by using bcm (multithreaded cls) on the videos, but decompression time will be severley increased.
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  #10  
Old 26-01-2024, 17:45
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
kraken

Edit: + mermaid actually
sorry if it's a stupid question, but which oodle should I choose to compress this game?
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Old 27-01-2024, 00:07
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^^
I mentioned this right above, please read next time.
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Old 27-01-2024, 01:01
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by Masquerade View Post
^^
I mentioned this right above, please read next time.
sorry if I didn't read your post, I used the same compression method as your post but the result was an error. maybe you know what causes the error? This is the compression method I use: xtool:mkraken:mermaid:core_2.9.15+xtool:dd3+4x4:b6 4mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000. Thank you
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Old 27-01-2024, 05:48
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Code:
 xtool:mkraken:mmermaid:core_2.9.5:dd3+
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Old 28-01-2024, 04:13
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Quote:
Originally Posted by KaktoR View Post
Code:
 xtool:mkraken:mmermaid:core_2.9.5:dd3+
I used this method.
but I got data corrupted.

I'm using DiskSpan_GUI v2.0.1.9
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Old 01-02-2024, 01:37
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Which version and settings for srep are you using for Cities Skylines 2? On second pass levelerror=XXXXXXXXX. Srep version and his settings doesn't matter. ZSTDRec or XTool - too.
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